Page 1 of 2

Version 0.10.2

Posted: Fri Jun 27, 2014 4:34 pm
by kovarex
Another (mostly) bugfix release, most of the critical bugs should be resolved, but it is still not a release candidate as there are still obvious bugs in our bug reports.

The automatic update system was messed up in the 0.10.0 and 0.10.1. As a result now it is working only partially: OSX, Linux for 0.10.1 -> 0.10.2 should work, the rest is downloadable from http://www.factorio.com/download/experimental as full package.
  • Bugfixes:
    • Fixed the crash when opening save with active replay saving.
    • Fixed crash when smart inserter with logistic condition was rebuilt.
    • Fixed leak in path finding that was causing huge saves(https://forums.factorio.com/forum/vie ... 339#p34339).
    • Fixed that splitter was buildable over transport belt to ground (and vice versa).
    • Fixed crash when renaming OSX application name.
    • Rotation of turrets doesn't play role when deciding if the part of the overlapping blueprint doesn't collide. Rotation of other entities like belts, inserters etc. still matters.
    • Fixed that the underground belt cover did have the same graphics regardless if it was input or output.
    • Fixed that the underground belt direction when building to be connected with different underground didn't have the preview direction correct (both in blueprint and manual building).
    • Fixed wrong blueprint positioning when it contained rail/stations and was created just from ghost entities.
    • Fixed crash when showing tooltip of construction material warning for unbuildable entities.
    • Locomotive recalculates path on rotation.
    • Fixed pump collision box so they can be built next to each other.
    • Fixed "bad allocation" bug when removing/adding roboport from bigger network in some cases.
    • Fixed that construction robots placed damaged items and full health.
    • The repair speed of repair packs didn't affect construction robots repair speed when using these.
    • Fixed bug with placing other objects (i.e. pipes) on top of rail signals.
    • Game doesn't crash when loading replays from older saves.
    • Fixed buggy scrolling in train gui when item is crafted.
    • Ghosts can be mined even out of the building / mining distance.
    • Added the missing help methods to Lua objects.
    • Fixed crashes with graphics cards that have larger texture size than available memory.
    • Fixed bug with train routing when going "backwards" (https://forums.factorio.com/forum/vie ... f=7&t=3199).
    • Fixed crash when placing rail signal for rail loop (https://forums.factorio.com/forum/vie ... f=7&t=3482).
    • Fixed crashes when attempting to use construction robots to deconstruct rails under a train.
    • Not showing energy for flying robots that don't use energy (combat robots).
    • Fixed corrupted save problem that occurred when the player had follower robots active, was in a car that had blueprint with roboport in the trunk. Saves corrupted this way from earlier versions are not loadable.
  • Changes:
    • Changed the prioritization of resupplying source of logistic robots. Provider has biggest priority, then storage and the last one is passive provider. This is to avoid uncontrolled filling of storage chests from the leftovers.
  • Graphics:
    • More realistic train light drawing (light cone in the front, red light in the back).
  • Balancing:
    • Wall repair speed is twice the fast.
  • Translations:
    • Added Catalan translation.

Re: Version 0.10.2

Posted: Fri Jun 27, 2014 4:51 pm
by redomer
I was waiting for the gates but I guess bugfixes are more important than new content.

Re: Version 0.10.2

Posted: Fri Jun 27, 2014 5:04 pm
by vmetal
And I am still trying to find a way to Pay 2 Play, dammed lack of credit cards on my life

Re: Version 0.10.2

Posted: Fri Jun 27, 2014 5:05 pm
by Drizzt321
Yippee!

And I'm stuck at work all day *sigh* Glad the save reload bug is fixed :)

Re: Version 0.10.2

Posted: Fri Jun 27, 2014 5:23 pm
by Trucario
kovarex wrote:Another (mostly) bugfix release, most of the critical bugs should be resolved, but it is still not a release candidate as there are still obvious bugs in our bug reports.
  • Added Catalan translation.
[/list]
Catalan translation is 99,99% Incomplete :lol: in fact is the english version.

edit: after testing the translation it doesnt work.

Re: Version 0.10.2

Posted: Fri Jun 27, 2014 8:19 pm
by JamesOFarrell
Thanks for the update guys, fantastic work as usual
kovarex wrote:[*]Fixed corrupted save problem that occurred when the player had follower robots active, was in a car that had blueprint with roboport in the trunk. Saves corrupted this way from earlier versions are not loadable.
Can you give us a a little more info on this? Sounds like an interesting bug

Re: Version 0.10.2

Posted: Fri Jun 27, 2014 9:01 pm
by Blackence
kovarex wrote:Fixed crashes with graphics cards that have larger texture size than available memory.
Yay, it works! Thanks again. :-)

Considering auto updates don't work, the next release might be a nice solution for the incorrect PNG profiles because we are forced to download the complete game anyway (unless the updater was fixed in 0.10.2). :mrgreen:

Re: Version 0.10.2

Posted: Sat Jun 28, 2014 8:06 am
by transportman
vmetal wrote:And I am still trying to find a way to Pay 2 Play, dammed lack of credit cards on my life
I made a PayPal account to pay this game and linked my bank account to it, no need for a credit card. Don't know if that is also a possibility for you?

Re: Version 0.10.2

Posted: Sat Jun 28, 2014 4:33 pm
by FrozenOne
What country do you live in that you have problem with credit cards? Here you just send email to bank and they open you free account with free credit card and send it to you by post xD

Re: Version 0.10.2

Posted: Sat Jun 28, 2014 5:11 pm
by Rallehop
Thanks the gods you balanced the walls, when update 10 came out, im sure everyone remeber how turrets didn't shoot which forced you to spend so long repairing those, but with a fix to the turrets and this balance i would say great job, it's not so annoying to keep a base anymore :D

Re: Version 0.10.2

Posted: Sun Jun 29, 2014 12:50 pm
by cube
Blackence wrote:Considering auto updates don't work, the next release might be a nice solution for the incorrect PNG profiles because we are forced to download the complete game anyway (unless the updater was fixed in 0.10.2). :mrgreen:
... you are right, we missed this ...

Re: Version 0.10.2

Posted: Sun Jun 29, 2014 2:13 pm
by nepp95
FrozenOne wrote:What country do you live in that you have problem with credit cards? Here you just send email to bank and they open you free account with free credit card and send it to you by post xD
In the Netherlands 99% of the people pay with debit cards. They only have credit cards like visa, which they use when going to an other country. Normally, no credit cards are used. In fact, you can't have one till you're 18 years old. Should you be 18 to buy a game? PayPal is 18+ as well.

Re: Version 0.10.2

Posted: Sun Jun 29, 2014 2:43 pm
by Gammro
I think Paysafe cards are sold at supermarkets here in the Netherlands. So you're not entirely out of options.

Re: Version 0.10.2

Posted: Sun Jun 29, 2014 3:18 pm
by generalmek
nepp95 wrote:
FrozenOne wrote:What country do you live in that you have problem with credit cards? Here you just send email to bank and they open you free account with free credit card and send it to you by post xD
In the Netherlands 99% of the people pay with debit cards. They only have credit cards like visa, which they use when going to an other country. Normally, no credit cards are used. In fact, you can't have one till you're 18 years old. Should you be 18 to buy a game? PayPal is 18+ as well.
you can use webmoney

Re: Version 0.10.2

Posted: Sun Jun 29, 2014 6:27 pm
by FrozenOne
Well, people that are not 18 usually have parents :D

Re: Version 0.10.2

Posted: Sun Jun 29, 2014 7:39 pm
by Nova
Yeah, mostly parents without any knowledge about computers and the "omg, they steal our money!!!!!11111111111111" attitude.

Re: Version 0.10.2

Posted: Mon Jun 30, 2014 6:16 am
by RawCode
ever in russia with vodka and bears everyone knows how debit cards works, there is absolutely no issues with online payments, everything you need is to know is card number and ccv and have physical access to bound cellphone.

Re: Version 0.10.2

Posted: Mon Jun 30, 2014 12:35 pm
by Nova
Nearly nobody here in Germany has a debit card...

Re: Version 0.10.2

Posted: Tue Jul 01, 2014 2:39 am
by tdzl2003
Changes:
Changed the prioritization of resupplying source of logistic robots. Provider has biggest priority, then storage and the last one is passive provider. This is to avoid uncontrolled filling of storage chests from the leftovers.

I don't think this works properly. I have mining drill with passive provider chests for copper ore, and I also have some copper in storage chest, but all the robot get ores from passive provider chest, not the storage chest.

Any technologies needed?

Re: Version 0.10.2

Posted: Wed Jul 02, 2014 10:26 am
by generalmek
my bear say me you can got to bank and trensfer money with email coment and purchase login :D