Version 0.15.3

Information about releases and roadmap.
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FactorioBot
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Version 0.15.3

Post by FactorioBot »

Changes
  • Wave defense: Units won't spawn if there are more than 500 already on the map.
  • Wave defense: Added a 'Unit bounty bonus' upgrade.
  • Removed the ability to set /color using RGB values.
  • Wave defense: Added Uranium to the map.
  • "Disable all mods" option in mod load error dialog doesn't disable base mod anymore.
  • Changed stack-split so "splitting" a stack of 1 still transfers the 1 item. (45149)
  • Change submachine stack size to 5. (45210)
  • Blueprints, blueprint books and deconstruction planners can be destroyed by clicking the trash can icon in their GUIs. Clearing a blueprint is still possible via the Shift+Right Click shortcut.
Bugfixes
  • Fixed the fluid usage description for the steam engine would flicker when holding the steam engine in the cursor. (44911)
  • Fixed that assembling machines would think the fluid barreling/unbarreling recipes could be used to calculate base ingredients for recipes. (44861)
  • Fixed performance problems when opening the blueprint library GUI when the map has a large number of players. (44925)
  • Fixed crash related to connection attempts from players with mods with mod settings. (44966)
  • Fixed getting "No map setting instance" error when loading faulty mod instead of actual error. (44982)
  • Fixed entering tutorial would remove scenario control script from current game. (44986)
  • Fixed crashes related to saves with migrated circuit network signals. (44877)
  • Fixed numeric inputs would block all keys instead of just numbers. (44971)
  • Fixed ore field amount stuck to cursor when in technology view. (44641)
  • Fixed crashes related to migrated saves with circuit network signals. (44877)(45025)
  • Fixed that train station tutorial would not progress if you removed the train wait condition. (45047)
  • Fixed crash when changing mod setting prototype types. (45054)
  • Fixed the refinery flame would freeze when using the coal liquefaction recipe and the machine didn't have any coal. (45050)
  • Fixed fluids would be counted incorrectly for production stats when a pumpjack was placed on an oil well with a modded extremely high yield. (45075)
  • Fixed the trains GUI wouldn't scale correctly. (41228)
  • Fixed you could select entities in the zoomed-to-world view outside radar coverage. (44578)
  • Fixed prompt about disabled base mod would not show up. (45051)
  • Fixed crash when train was destroyed while hovering over it in map view. (45085)
  • Fixed that the team production starting lobby had some uranium ore. (44613)
  • Fixed hovering over very large resource patch in map view would crash the game. (45097)
  • Fixed the "don't mine resources if mining starts with non-resources" logic. (44548)
  • Fixed crash when the preview picture can't be saved for a save file. (45118)
  • Fixed crash when trying to filter opened other players quickbars. (45147)
  • Fixed crash when setting resource minimal yield above the normal yield. (45112)
  • Fixed the tab complete logic for the /mute-programmable-speaker command. (44902)
  • Fixed that you could only build blueprints in the zoom-to-world by click and drag.
  • Fixed script error in basic train tutorial. (45184)
  • Removed redundant recipe unlock in trash slot technology. (45209)
  • Fixed inserter stack size override sometimes being lost when importing a blueprint.
  • Fixed crash that would occasionally happen after deleting a book from the blueprint library. (44687)
  • Fixed fluid could flow into the heat exchangers output fluidbox. (44992)
  • Fixed that inserters would try to put stuff into the rocket silo result inventory. (45213)
  • Fixed some invalid map exchange strings would crash the game. (45258)
  • Fixed train stop would not output content fluid wagons to circuit network. (44786)
  • Fixed locomotive tooltip would not show contents of fluid wagons. (44786)
Modding
  • Prototype names are not allowed to contain the '.' character.
Scripting
  • Fixed typo in defines.shooting.shooting_selected (was "shooting_seleted"). (44965)
  • Fixed type in defines.control_behavior.type.train_stop (was "train-stop"). (44965)
  • Fixed the custom camera widget was using 0 based indexing for the surface_index parameter. (45189)
  • Added missing control behavior types to defines (wall, mining_drill, programmable_speaker). (44939)
  • Added LuaTrain::fluid_wagons read.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

illmaren
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Re: Version 0.15.3

Post by illmaren »

momomomonster bugfix

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darkfrei
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Re: Version 0.15.3

Post by darkfrei »

Why you are working so fast?

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impetus maximus
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Re: Version 0.15.3

Post by impetus maximus »

wow lots of fixes. nice.

but why 'Removed the ability to set /color using RGB values.'?
i hope it temporary to resolve issues.

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Re: Version 0.15.3

Post by daniel34 »

impetus maximus wrote:wow lots of fixes. nice.

but why 'Removed the ability to set /color using RGB values.'?
i hope it temporary to resolve issues.
It was directly evaluated in Lua and allowed you to execute arbitrary (although limited) code to e.g. hang the server.
quick links: log file | graphical issues | wiki

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Re: Version 0.15.3

Post by Chaia »

viewtopic.php?f=11&t=44986
This fixed bug wasn't mentioned in the changelog, did you forget it?

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Re: Version 0.15.3

Post by CaptainHook »

daniel34 wrote:
impetus maximus wrote:wow lots of fixes. nice.

but why 'Removed the ability to set /color using RGB values.'?
i hope it temporary to resolve issues.
It was directly evaluated in Lua and allowed you to execute arbitrary (although limited) code to e.g. hang the server.
But does it mean we will never see it again? I loved it.

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Re: Version 0.15.3

Post by arksu »

cool!

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Re: Version 0.15.3

Post by posila »

CaptainHook wrote:But does it mean we will never see it again? I loved it.
It will come back, eventually.

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Re: Version 0.15.3

Post by daniel34 »

Chaia wrote:viewtopic.php?f=11&t=44986
This fixed bug wasn't mentioned in the changelog, did you forget it?
It's this one:
  • Fixed entering tutorial would remove scenario control script from current game. (44986)
quick links: log file | graphical issues | wiki

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impetus maximus
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Re: Version 0.15.3

Post by impetus maximus »

daniel34 wrote:
impetus maximus wrote:wow lots of fixes. nice.

but why 'Removed the ability to set /color using RGB values.'?
i hope it temporary to resolve issues.
It was directly evaluated in Lua and allowed you to execute arbitrary (although limited) code to e.g. hang the server.
ah ok. thanks for the reply. hope it gets implemented again. don't care for the default purple.

[RAW MATERIALS change (uranium)]
i was going to report on 0.15.2 showing raw materials for radio active ammunition showing 235U @ 20 :shock:
held off when i saw 0.15.3 was released. now it shows a depleted uranium fuel cell under raw.
Last edited by impetus maximus on Thu Apr 27, 2017 7:41 pm, edited 2 times in total.

Chaia
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Re: Version 0.15.3

Post by Chaia »

daniel34 wrote:
Chaia wrote:viewtopic.php?f=11&t=44986
This fixed bug wasn't mentioned in the changelog, did you forget it?
It's this one:
Fixed entering tutorial would remove scenario control script from current game. (44986)
Ah, so tutorial did break all scripts? Thanks for replying, time to launch rockets!

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Nexarius
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Re: Version 0.15.3

Post by Nexarius »

Am I doing something wrong?
Image
Last edited by Nexarius on Thu Apr 27, 2017 8:06 pm, edited 2 times in total.

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oLaudix
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Re: Version 0.15.3

Post by oLaudix »

Code: Select all

Blueprints, blueprint books and deconstruction planners can be destroyed by clicking the trash can icon
I am playing for an hour one new ver and this is annoying, to put it mildly .... Can we get and option for this?
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Re: Version 0.15.3

Post by palmic »

They have factory for bug fixes

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Re: Version 0.15.3

Post by konstantinua00 »

I can't update from 0.15.2 to 0.15.3
I'm on non-steam version

was it planned this way?

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Re: Version 0.15.3

Post by MasterBuilder »

The config reset also reset the "enable experimental updates" settings so make sure it's checked if it can't find an update.
Give a man fire and he'll be warm for a day. Set a man on fire and he'll be warm for the rest of his life.

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Nexarius
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Re: Version 0.15.3

Post by Nexarius »

MasterBuilder wrote:The config reset also reset the "enable experimental updates" settings so make sure it's checked if it can't find an update.
That did it :)

I think the game should check if the current version is an experimental and automatically enable it then.

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Nova
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Re: Version 0.15.3

Post by Nova »

New version! :D
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

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fishycat
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Re: Version 0.15.3

Post by fishycat »

Thank you guys, no more picture problems :D

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