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Version 0.14.21

Posted: Thu Nov 24, 2016 9:03 pm
by FactorioBot
Bugfixes
  • Fixed that the game could crash when a game disappeared from the matching server before its details were requested. (35893)
  • Fixed that numpad numbers didn't work for any game controls. (37005)
  • Fixed crash when merging forces while a player in one the force to be removed was crafting something. (37009)
  • Fixed game would be stuck in main menu if Join Game on Steam failed for some reason.
  • Fixed possible save corruption when roboport was destroyed while robot was repairing it. (37647)

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.14.21

Posted: Fri Nov 25, 2016 4:06 am
by onebit
So far so good.

Re: Version 0.14.21

Posted: Fri Nov 25, 2016 11:30 am
by Andrzejef
Fixed possible save corruption when roboport was destroyed while robot was repairing it. (37647)
Hmm, but imagine the little robot drama and its existential crisis.

I think it's kind of like a moth that flocks around electric lamp. For her it's the moon, she was supposed to use as a guiding light. And not only she has reached the unreachable. "The moon" has turned off, and the eternal darkness prevailed.
If only she could think that far :)

But, there are always new "moons" to be found. Hopefully just not burning ones. :P

Re: Version 0.14.21

Posted: Fri Nov 25, 2016 10:11 pm
by giosos
Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too

Re: Version 0.14.21

Posted: Fri Nov 25, 2016 10:24 pm
by Andrzejef
giosos wrote:Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too
I second this - it would be something very nice to have.

Re: Version 0.14.21

Posted: Sat Nov 26, 2016 12:51 am
by impetus maximus
giosos wrote:Hello guys.
What about idea about ship.
Ship can Transport the items from another side from lake
And traveling too
welcome to the forums! :D try posting it in the ideas and suggestions area. ;)

Re: Version 0.14.21

Posted: Sun Nov 27, 2016 8:02 am
by impetus maximus
is this patch available for mac yet?

Re: Version 0.14.21

Posted: Sun Nov 27, 2016 8:54 am
by Loewchen
impetus maximus wrote:is this patch available for mac yet?
It sure is, it is experimental on the website but on the public branch on steam.

Re: Version 0.14.21

Posted: Sun Nov 27, 2016 9:02 am
by impetus maximus
Loewchen wrote:It sure is, it is experimental on the website but on the public branch on steam.
ok thanks. trying to play with someone who has the mac version.

Re: Version 0.14.21

Posted: Sun Nov 27, 2016 10:45 pm
by impetus maximus
ok, now i've got two people saying they are not getting the update on mac.

Re: Version 0.14.21

Posted: Mon Nov 28, 2016 2:54 am
by DaveMcW
Tell them to enable experimental updates...

Re: Version 0.14.21

Posted: Tue Nov 29, 2016 4:49 pm
by mrgnl
Why is Steam publicly on 0.14.21 and is it still listed as experimental on the factorio website?

Can I safely use the factorio.com experimental build to update my server for Steam players?

Re: Version 0.14.21

Posted: Tue Nov 29, 2016 4:57 pm
by Klonan
mrgnl wrote:Why is Steam publicly on 0.14.21 and is it still listed as experimental on the factorio website?

Can I safely use the factorio.com experimental build to update my server for Steam players?
Its stable on the website too

Re: Version 0.14.21

Posted: Tue Nov 29, 2016 7:36 pm
by mrgnl
Klonan wrote:
mrgnl wrote:Why is Steam publicly on 0.14.21 and is it still listed as experimental on the factorio website?
Can I safely use the factorio.com experimental build to update my server for Steam players?
Its stable on the website too
Now it is :). Thanks

Re: Version 0.14.21

Posted: Sun Dec 04, 2016 4:49 am
by AnarchyOfAngels
Keep going guys! The game is going to be great I know it!

Re: Version 0.14.21

Posted: Sun Dec 04, 2016 10:08 pm
by akynaston
AnarchyOfAngels wrote:Keep going guys! The game is going to be great I know it!
In my opinion, the game has been great from day one. I've been using the latest build for so long I forget I should be treating it like beta code; but dang, it's been surprisingly stable not to mention extremely fun. Thanks for your work devs, I've loved to play such a great game.

Re: Version 0.14.21

Posted: Mon Dec 05, 2016 3:19 pm
by Deadly-Bagel
This game has better support and bug responses than a lot of corporate products lmao, hope the work you are doing is paying off ^^ because you definitely deserve it.

Re: Version 0.14.21

Posted: Tue Dec 06, 2016 11:57 pm
by Occulto
Hey!
I've played on a map with one to two friends of mine for a long time, we're up to 52+ MB game size. With 0.14.21 we suddenly experience extreme "catch up" times. Googling around it doesn't seem like anyone else have issues, though I find it weird since our network/machines haven't changed. Any tips on what to look for is greatly appreciated! :)

Re: Version 0.14.21

Posted: Wed Dec 07, 2016 12:14 am
by DaveMcW
Your map is so big that you can barely run it at full speed, and running at "faster than full speed" to catch up is impossible.

Code: Select all

/c game.speed = 0.8

Re: Version 0.14.21

Posted: Fri Dec 23, 2016 10:01 pm
by emp.justine
Laser turret, solar panel and electric mining drill still have placeholder item sprites. When will these be changed? Because you can just use the tech or machine sprite instead I guess.