Version 0.14.20

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 405
Joined: Tue May 12, 2015 1:48 pm

Version 0.14.20

Post by FactorioBot »

Bugfixes
  • Fixed LuaSurface::can_place_entity didn't work for tile ghosts. (35651)
  • Fixed curved rails woudln't render correctly as enemy forces.
  • Fixed searching in the technology GUI wouldn't work in some cases. (35825)
  • Fixed that the config option other.use_version_filter_in_browse_games_gui defaulted to false on linux. (35451)
  • Fixed "E" (close GUI) couldn't be used when numeric-input fields were focused. (35807)
  • Fixed that disabling recipe groups in the settings disabled subgroups as well.
  • Fixed that the changelog GUI allowed editing the read-only text. (35788)
  • Fixed (again) that the natural signal direction wasn't picked primarily when 2 way signal and normal signal can be built on the same spot.
  • Fixed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders. (35839)
  • Fixed that the multiplayer game could crash randomly due to the packet fragmentation implementation issue.
Scripting
  • Added LuaPlayer::disable_recipe_subgroups.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

onebit
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Mon Feb 02, 2015 4:32 pm
Contact:

Re: Version 0.14.20

Post by onebit »

Working good!

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7351
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Version 0.14.20

Post by bobingabout »

Hopefully the final 0.14 stable.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

Mion
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Thu Dec 04, 2014 7:38 am
Contact:

Re: Version 0.14.20

Post by Mion »

bobingabout wrote:Hopefully the final 0.14 stable.
Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category?
And that is not to mention topics in common "Bug reports" category.

I think, it might be final if it will be 0 bugs in "Assigned". Or I'm wrong?

Zeblote
Filter Inserter
Filter Inserter
Posts: 973
Joined: Fri Oct 31, 2014 11:55 am
Contact:

Re: Version 0.14.20

Post by Zeblote »

He's just hoping they will stop fixing bugs and start working on 0.15 :D

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Version 0.14.20

Post by daniel34 »

Mion wrote:
bobingabout wrote:Hopefully the final 0.14 stable.
Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category?
And that is not to mention topics in common "Bug reports" category.

I think, it might be final if it will be 0 bugs in "Assigned". Or I'm wrong?
Versions like 0.14.x can be final without having fixed all the bugs from Bug Reports or Assigned. It will be made final when the developers feel that it is as stable as it can be (no critical/major/few minor bugs) without taking too much time to continue working on it instead of 0.15. It's generally easier and less time-consuming to only maintain one branch (0.15) instead of two, therefore at some point there has to be a final version even if not all bugs have been solved. Although, even that line can be blurry as 0.13.19/20 were bugfix releases that came out after 0.14.0 was released. You also have to consider that not all bugs require a bugfix release. Some bugs are server-side (multiplayer server/mod portal issues), other bugs are caused by problems with the player's hard- or software.
quick links: log file | graphical issues | wiki

User avatar
bobingabout
Smart Inserter
Smart Inserter
Posts: 7351
Joined: Fri May 09, 2014 1:01 pm
Contact:

Re: Version 0.14.20

Post by bobingabout »

Mion wrote:
bobingabout wrote:Hopefully the final 0.14 stable.
Could you explain please, what mean "final" here if there is yet 10 bugs in "Assigned" category? Does it mean that these assigned bugs are not "critical"? If yes, for what reason there is a "Minor issues" category?
And that is not to mention topics in common "Bug reports" category.

I think, it might be final if it will be 0 bugs in "Assigned". Or I'm wrong?
1. I like round numbers. 20 is a nice round number.
2. This will be the... 3rd stable of 0.14 now?
3. Although there may still be some bugs, they should be minor bugs by now (Else it wouldn't be considered stable). Squashing all bugs is something that will likely never really happen until version 1.0, or the like, so there has to be a line between fixing bugs, and working on the next big update. Hopefully this is that point.

Additionally, see the 0.14.19 page, I made a prediction comment saying there would be one more bug fix release in about a week, and that would be the final one. That was about a week ago, so my prediction is coming true so far.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

TheNoobisHere
Manual Inserter
Manual Inserter
Posts: 4
Joined: Thu Jun 02, 2016 8:39 pm
Contact:

Re: Version 0.14.20

Post by TheNoobisHere »

Hey, I didn't feel like this is large enough to be put in to another thread, its just quality of life if you could make the server settings persistent, it is sometimes annoying to have to retype all the information every single time you want to play with friends. Very nice game otherwise!

User avatar
ChurchOrganist
Filter Inserter
Filter Inserter
Posts: 256
Joined: Sun Apr 17, 2016 12:45 pm
Contact:

Re: Version 0.14.20

Post by ChurchOrganist »

If you want your settings to be persistent then you need to set up a headless server.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar

Anson
Fast Inserter
Fast Inserter
Posts: 249
Joined: Sun May 22, 2016 4:41 pm
Contact:

Re: Version 0.14.20

Post by Anson »

bobingabout wrote:Hopefully the final 0.14 stable.
is this version stable at all ?

I just started my 0.14.19 standalone and was offered no update by the ingame updater
(my settings were: "YES, look for updates" and "NO, no experimental version").
after setting the option to "YES, also experimental versions", i got offered 0.14.20

thus i would have to assume that 0.14.20 is no stable version ???
and 0.14.19 remains the latest stable version ???
does this mean we'll get a new stable 0.14.21 soon, or did you only forget to set a "stable" flag on 0.14.20 ?

btw: really nice that we are able to use "E" again after setting numbers in the gui

edit1: just checked the official download page, and that page also lists 0.14.19 as stable and 0.14.20 as experimental

edit2: which settings can i use to get the latest 0.14.x version, but NOT any new and possibly (at first) buggy 0.15.x version ?
Last edited by Anson on Fri Nov 11, 2016 12:01 am, edited 1 time in total.

User avatar
tehroach
Fast Inserter
Fast Inserter
Posts: 128
Joined: Mon Feb 01, 2016 11:04 am
Contact:

Re: Version 0.14.20

Post by tehroach »

Anson wrote:
bobingabout wrote:Hopefully the final 0.14 stable.
is this version stable at all ?

I just started my 0.14.19 standalone and was offered no update by the ingame updater
(my settings were: "YES, look for updates" and "NO, no experimental version").
after setting the option to "YES, also experimental versions", i got offered 0.14.20

thus i would have to assume that 0.14.20 is no stable version ???
and 0.14.19 remains the latest stable version ???
does this mean we'll get a new stable 0.14.21 soon, or did you only forget to set a "stable" flag on 0.14.20 ?

btw: really nice that we are able to use "E" again after setting numbers in the gui
On the website (at least from my perspective) under the stable download tab 14.19 still resides,

winkieman
Burner Inserter
Burner Inserter
Posts: 17
Joined: Fri Apr 01, 2016 10:55 pm
Contact:

Re: Version 0.14.20

Post by winkieman »

Seems to be quite unstable as it locks up 2-3 times per hour...

User avatar
Mooncat
Smart Inserter
Smart Inserter
Posts: 1190
Joined: Wed May 18, 2016 4:55 pm
Contact:

Re: Version 0.14.20

Post by Mooncat »

hm.. another release, with new modding API. :shock:
Added LuaPlayer::disable_recipe_subgroups.
What is the usage if recipe groups and subgroups are disabled? I think it will be chaos? :P

Loewchen
Global Moderator
Global Moderator
Posts: 8283
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Version 0.14.20

Post by Loewchen »

winkieman wrote:Seems to be quite unstable as it locks up 2-3 times per hour...
What are you talking about?

User avatar
DeathMers
Inserter
Inserter
Posts: 39
Joined: Sun Sep 18, 2016 1:30 pm
Contact:

Re: Version 0.14.20

Post by DeathMers »

winkieman wrote:Seems to be quite unstable as it locks up 2-3 times per hour...
Well i played 2-3 hours yesterday and have not encountered this problem, but something strange happened, ctrl/shift right/left clicking, on fast inventory items moved some of them to main inventory, when suddenly 150 old wooden electric poles i dont use anymore appeared in inventory too. Also some items doubled - Iron/copper plates, Iron wheels from 300 to 600. They just randomly appeared in my inventory, i was in wastelands, off logistic grid, far from resources, completing some far oil outpost. Dont know where is the problem. Also copypaste didn't work properly. I tried to copy factory properites set to build rocket fuel, but when i paste it to another blank factory, it created factory to blue science pack. I remember copypasting blue science pack factories in previous version of game week ago, when i played last time 14.19. and when i was building BSP factories.

User avatar
Deadly-Bagel
Smart Inserter
Smart Inserter
Posts: 1498
Joined: Wed Jul 13, 2016 10:12 am
Contact:

Re: Version 0.14.20

Post by Deadly-Bagel »

Looks like something to log in the bug reports (create separate tickets for the two issues)
Money might be the root of all evil, but ignorance is the heart.

billyjp
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sat May 28, 2016 5:56 am
Contact:

Re: Version 0.14.20

Post by billyjp »

Hi!

Since this release ingame i cannot use the Numpad!

Iam left-handed so i dont use the W S A D to move. I use the numpad 8 5 6 4. This works well in the past. But since the 0.14.20 Version the Numpad key are not working any more in the game.
Iam able to adjust them in the options menu but in the game they are not working???

Just to let you guys know for the next release.

THX

User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

Re: Version 0.14.20

Post by Smarty »

billyjp wrote:Hi!

Since this release ingame i cannot use the Numpad!

Iam left-handed so i dont use the W S A D to move. I use the numpad 8 5 6 4. This works well in the past. But since the 0.14.20 Version the Numpad key are not working any more in the game.
Iam able to adjust them in the options menu but in the game they are not working???

Just to let you guys know for the next release.

THX
this will be fixed in next release
viewtopic.php?f=30&t=37005

onebit
Long Handed Inserter
Long Handed Inserter
Posts: 97
Joined: Mon Feb 02, 2015 4:32 pm
Contact:

Re: Version 0.14.20

Post by onebit »

0.15 will make steam great again! #MSGA

ross
Burner Inserter
Burner Inserter
Posts: 15
Joined: Thu Dec 08, 2016 11:55 pm
Contact:

Re: Version 0.14.20

Post by ross »

Will the laser turret icon ever be updated?

Post Reply

Return to “Releases”