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Version 0.14.18
Posted: Thu Nov 03, 2016 12:24 am
by FactorioBot
Bugfixes
- Fixed Supply scenario Gui when playing in multiplayer.
- Fixed unresearchable gates technology in New hope campaign level 1. (35224)
- Fixed LAN games getting deselected. (35486)
- Fixed crash when clearing items robots held through script. (35585)
- Possibly fixed xrandr related crash on Linux. (35430)
Minor features
- Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
- Enemy players are shown on the map when the chunk is being charted (a radar or player is exposing it).
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at
http://www.factorio.com/download/experimental.
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 12:26 am
by Mylon
Woot. More fresh hot updates. <3
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 1:46 am
by impetus maximus
FactorioBot wrote:
- Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
is this to filter out players with high ping?
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 2:46 am
by Loewchen
impetus maximus wrote:FactorioBot wrote:
- Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
is this to filter out players with high ping?
No, I think its for this one:
viewtopic.php?f=11&t=35461
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 3:00 am
by impetus maximus
ok, thanks.
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 3:19 am
by Demosthenex
I think it applies to long distance WAN games too, not just LAN. I had submitted this previously:
viewtopic.php?f=49&t=34333
I look forward to trying it out with our long distance players.
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 5:55 am
by studmuffin
beta selection still not showing up in steam.
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 9:31 am
by posila
studmuffin wrote:beta selection still not showing up in steam.
Sorry about that. It should be there now.
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 2:40 pm
by LeMarsu
Is it me, or the 0.14.18 was removed from experimental downloads ? I seen it this morning, but unable to see it now.
Is this normal ?
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 2:55 pm
by Klonan
LeMarsu wrote:Is it me, or the 0.14.18 was removed from experimental downloads ? I seen it this morning, but unable to see it now.
Is this normal ?
Its in stable now
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 3:00 pm
by LeMarsu
OK, my bad, thanks for the quick answer !
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 3:10 pm
by sillyfly
FactorioBot wrote:
...
- Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
There is no "minimum_latency_in_ticks", but there is "minimum_latency_in_multiplayer". Should I add "minimum_latency_in_ticks", or is this a typo? And if so - which is the correct field name?
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 3:14 pm
by posila
sillyfly wrote:FactorioBot wrote:
...
- Added minimum_latency_in_ticks to server settings (for headless server) and into config (for starting game from gui).
There is no "minimum_latency_in_ticks", but there is "minimum_latency_in_multiplayer". Should I add "minimum_latency_in_ticks", or is this a typo? And if so - which is the correct field name?
Hmm, it seems it is called minimum_latency_in_multiplayer in config.ini and minimum_latency_in_ticks in server-settings.json
Re: Version 0.14.18
Posted: Thu Nov 03, 2016 3:58 pm
by onebit
server-settings.json is so nice. All those command line options were getting a little crazy.
I wonder if rcon password should be in server-settings? Seems like a holdout. It also gets displayed in the logs since it's a command line switch.
I think the ports and bind address are fine as switches.
edit: does it save faster or am i crazy?
Re: Version 0.14.18
Posted: Fri Nov 04, 2016 7:56 am
by Daid
FactorioBot wrote:Bugfixes
- Fixed unresearchable gates technology in New hope campaign level 1. (35224)
This isn't the only tech problem in the campaign. The one where you get the partial train setup has advanced electronics 2 as option, but cannot be researched and doesn't do anything if you could. Most likely old solar requirement?
And the last map contains a stretch of "odd" land above the wall of biter nests.
On a side note, I played trough the campaign a few days ago. I initially did it when I was new to the game. And I did it again now that I know everything. Completely different experience. As the campaign is really really bad at explaining the new things. I did manage to wipe the biters off all the maps. I could do a writeup of things that I think that can be improved on this area?