Version 0.14.9

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 405
Joined: Tue May 12, 2015 1:48 pm

Version 0.14.9

Post by FactorioBot »

  • Changes
    • Added admin field to server-settings.json, list of case-sensitive usernames that will become admins on connecting.
    • Admins are exempt from player count limit.
  • Bugfixes
    • Fixed that the server could be running even if it was supposed to be stopped.
    • Fixed Modded key bindings would fire extra times if 2 mods had the same keybinding. (33050)
    • Fixed that parsing players by index in scripts didn't work correctly. (33125)
    • Fixed that Factorio wouldn't release memory back to the OS after unloading a large save on Linux. (33151)
    • Fixed crash when restarting Factorio due to mod change when executable is read-only on Linux. (32991)
    • Game will no longer be capped at 300UPS when using high game.speed and vsync. New cap is FPS*5*game.speed. (33123)
    • Fixed possible crashes when setting combinator parameters.
    • Fixed that clients could send a lot of useless data when recovering after connectiontion problems while playing multiplayer game.
    • Fixed that recipe overload_multiplier wasn't used for furnaces. (33121)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: Version 0.14.9

Post by impetus maximus »

what are the new lines in the server-settings.json? i updated in game to save your bandwidth and 'server-settings-example.json' has not changed.

thanks

maikoool
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri Sep 23, 2016 10:11 am
Contact:

Re: Version 0.14.9

Post by maikoool »

The new server-settings.example.json I got with the headless 0.14.9 download contains the following extra lines:

Code: Select all

  "_comment_admins": "List of case sensitive usernames, that will be promoted immediately",
  "admins": []

User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: Version 0.14.9

Post by impetus maximus »

maikoool wrote:The new server-settings.example.json I got with the headless 0.14.9 download contains the following extra lines:

Code: Select all

  "_comment_admins": "List of case sensitive usernames, that will be promoted immediately",
  "admins": []
welcome to the forums, and many thanks. :)

Arumba
Long Handed Inserter
Long Handed Inserter
Posts: 62
Joined: Sat Aug 29, 2015 6:46 pm
Contact:

Re: Version 0.14.9

Post by Arumba »

Is there a way to configure the default server settings when hosting a game? Save frequency, autokick, which boxes are checked by default etc?

User avatar
mexmer
Filter Inserter
Filter Inserter
Posts: 869
Joined: Wed Aug 03, 2016 2:00 pm
Contact:

Re: Version 0.14.9

Post by mexmer »

Arumba wrote:Is there a way to configure the default server settings when hosting a game? Save frequency, autokick, which boxes are checked by default etc?
that would be nice, tho' i kinda doubt it.

or even better, having own "presets" which you can select :D

User avatar
anarchyinc
Inserter
Inserter
Posts: 29
Joined: Tue Jul 05, 2016 9:31 pm

Re: Version 0.14.9

Post by anarchyinc »

FactorioBot wrote:
  • Fixed that recipe overload_multiplier wasn't used for furnaces. (33121)
Bug reported before I went to bed, fixed and released before I woke up. Now, that's good product support.
"Friends don't let friends drink & drive", "Gamers don't let gamers install steam"

rfvgyhn
Burner Inserter
Burner Inserter
Posts: 18
Joined: Fri Apr 22, 2016 5:14 pm
Contact:

Re: Version 0.14.9

Post by rfvgyhn »

Arumba wrote:Is there a way to configure the default server settings when hosting a game? Save frequency, autokick, which boxes are checked by default etc?
If you run your headless server via docker, you can use docker-compose to have defaults for the command line parameters. That plus the built in support for map-gen-settings.json covers most options.

My docker-compose file looks like

Code: Select all

version: '2'
services:
    'factorio':
        image: 'rfvgyhn/factorio:latest'
        ports:
            - '12345:34197/udp'
        volumes:
            - '/home/rfvgyhn/factorio/config:/config'
            - '/home/rfvgyhn/factorio/saves:/saves'
            - '/home/rfvgyhn/factorio/mods:/mods'
        environment:
            - FACTORIO_SAVE_NAME=game2
            - FACTORIO_AUTOSAVE_INTERVAL=5
            - FACTORIO_AFK_AUTOKICK_INTERVAL=5
Then I can just run a single command to start my server

Code: Select all

docker-compose up -d

thebluemonk
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Jan 27, 2017 6:40 am
Contact:

Re: Version 0.14.9

Post by thebluemonk »

Hey,

If I want two users to automatically be admins, I can't figure out how without stopping the server from starting:

[Derp, Herp]
"Derp, Herp"
[Derp], [Herp]
"Derp", "Herp"
["Derp", "Herp"]

Nothing seems to let the server start.

Any ideas?

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: Version 0.14.9

Post by posila »

Hi, change line

Code: Select all

"admins": []
to

Code: Select all

"admins": ["Derp", "Herp"]
and it should work

Post Reply

Return to “Releases”