Version 0.9.7
Posted: Fri Apr 04, 2014 12:35 pm
Hello, the new stable candidate update is here:
Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
- Bugfixes:
- Fixed bug with big biters appearing in the beginning on maps created in map editor.
- Fixed crash when a beacon is built from the blueprint.
- Fixed too big maximum zoom level.
- Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
- Fixed the wrong positioning of bottom to left basic transport belt.
- Fixed bug with roboport deconstruction by its own robots.
- Fixed the error of not accessible config.ini when factorio crashes during start while the config directory doesn't exist.
- Fixed that used ammo specified in personal logistics didn't trigger logistic robots to resupply.
- Fixed the inconsistency of blueprint preview and result when the last build entity was diagonal (rail, semaphore etc.).
- Fixed the pump animation direction. It was running backwards.
- Fixed that manual rebuilding rails on top of the rail ghost didn't remove the ghost in most cases.
- Fixed that pipe/storage tank/assembling machine that was destroyed and rebuilt by construction robot did keep the fluids inside.
- Fixed alerts on map, the important ones are on top (destroyed object > damaged object > turrets firing > materials) and they don't flicker.
- Fixed wrong damage info calculation for distractor robots (they had 2.5 damage not 5).
- Fixed bug when inserters waited too long before putting new barrels to unfill to assembling machine.
- Fixed saving by double click.
- Better error reporting in windows updater.
- Balancing:
- Productivity module slowdown changed from 20%->15%, consumption penalty changed from 50%, 70%, 90% -> 40%, 60%, 80%
- Distractor basic damaged increased: 2.5->3.5 and time to live increased 30s->45s.
- Scripting:
- Fixed that findnoncollidingposition returns nil instead of huge values when the position isn't found.
- Limited the game.setspeed value to be at least 0.1.
- Graphics:
- Reskin of the big electric pole.
- Updated icons (still work in progress): assembling machines, transport belts, fluids, barrels, wires.
- Fixed little glitch in the roboport animation (animation and base are separate sprites now).
- New transport belt graphics.