Version 0.13.8

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FactorioBot
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Version 0.13.8

Post by FactorioBot »

  • Bugfixes
    • Fixed craftable unit entities desyncing when held over belts. (28730)
    • Fixed character inventory size was limited at 255 instead of the correct 65536. (28717)
    • Fixed mouse wheel left/right bindings not working. Changed default blueprint book switching shortcut on OS X to Command + Mouse Wheel up/down
    • Fixed aliens getting stuck sometimes. (28653)
    • Fixed inserters not putting fuel in modded burner assemblers in some situations (28196)
    • Fixed headless server would crash when loading save containing sprite-button. (28736)
    • Fixed maps loaded from versions < 0.13.7 not generating any more chunks (28760)
    • Fixed First Steps campaign character death error. (27926)
  • Scripting
    • Reverted changes related to 0.13.7 fix for (28564). If entity specified in sprite path doesn't have an icon, button will be created anyway, but no sprite will be drawn inside of it.
    • Added LuaGui::is_valid_sprite_path() function
    • Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (28761)
    • Added LuaPlayer::admin read - if the player is an admin.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Traniz
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Re: Version 0.13.8

Post by Traniz »

Woah, speedy updates!

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ChurchOrganist
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Re: Version 0.13.8

Post by ChurchOrganist »

I am seriously impressed by your dedication guys - two updates in 24 hours is awesome :)
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Re: Version 0.13.8

Post by Norbby42 »

Hot damn, that's awesome. Thanks for the quick fix on the map gen!

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Re: Version 0.13.8

Post by Kane »

Thanks for fixing the Map issue in dedicated

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Re: Version 0.13.8

Post by binbinhfr »

I saw you added some decription on
vertical_scroll_policy :: string [RW] Allowed values are: "always", "never", or "auto"
horizontal_scroll_policy :: string [RW] Allowed values are: "always", "never", or "auto"

but you did not added scroll-pane in the list of gui_element below.
and maybe one line explaining if it's somekind of a flow with bars around ? Or do we need to create a flow in the scrol-pane ?
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Re: Version 0.13.8

Post by MrGrim »

FactorioBot wrote: [*]Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (28761)
Mines can be replaced by robots?!? Well holy crap that changes things! Time to add some new filtered slots to my wall supply trains..

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Re: Version 0.13.8

Post by ratchetfreak »

ChurchOrganist wrote:I am seriously impressed by your dedication guys - two updates in 24 hours is awesome :)
Or it shows the someone misclicked and didn't include some commits in the previous release.

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Re: Version 0.13.8

Post by 19wolf »

Man, I didn't even get to play .13.7

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Re: Version 0.13.8

Post by ZereoX »

^ Same.

I guess the push to 0.13.8 was expedited due to the map generation issue which is pretty major.

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Re: Version 0.13.8

Post by Mooncat »

I have played 0.13.7 once, and now it is 0.13.8. :o

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Re: Version 0.13.8

Post by DevilXD »

MrGrim wrote:Mines can be replaced by robots?!? Well holy crap that changes things! Time to add some new filtered slots to my wall supply trains..
Just keep in mind that the explosion has a large radius, so keep them away from walls, pipes, poles, anything that's important :)

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Re: Version 0.13.8

Post by Artman40 »

Note that when I'm mass placing structures (such as conveyor belts), The cursor shows only the number of items on a current stack rather than total number of items in inventory.

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Re: Version 0.13.8

Post by silver_26 »

update from 13.3 to 13.6 does not work

update from 13.3 to 13.8 does not work

atleast for me...when downloading is complete it opens factorio 2 times.. 1 white 1 black..
then F4 to close and it rolls back to 13.3 for me


Edit:
website version....

map gerneration is little better but still not what it was at 12.X
what cases this ?
Last edited by silver_26 on Mon Jul 11, 2016 8:51 pm, edited 1 time in total.

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Phillip_Lynx
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Re: Version 0.13.8

Post by Phillip_Lynx »

Wube, you are awesome!!!

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Re: Version 0.13.8

Post by matjojo »

silver_26 wrote:update from 13.3 to 13.6 does not work

update from 13.3 to 13.8 does not work

atleast for me...when downloading is complete it opens factorio 2 times.. 1 white 1 black..
then F4 to close and it rolls back to 13.3 for me

steam or website version, if steam. check game cache, if website, download latest version

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Re: Version 0.13.8

Post by garath »

MrGrim wrote:
FactorioBot wrote: [*]Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (28761)
Mines can be replaced by robots?!? Well holy crap that changes things! Time to add some new filtered slots to my wall supply trains..
Please see this video from one of my favorite YouTube channels, NegativeRoot. He shows how to do an automated mine field where the robots replace the mines:

https://www.youtube.com/watch?v=HM0tG5K5-Sk

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Re: Version 0.13.8

Post by bobingabout »

silver_26 wrote:update from 13.3 to 13.6 does not work

update from 13.3 to 13.8 does not work
I think there was a bug that was fixed in 0.13.4 to do with the updating. so it might be possible that you can't update to 0.13.6 or later from 0.13.3 because of the change in the update protocol in 0.13.4
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Re: Version 0.13.8

Post by brunzenstein »

bobingabout wrote:
silver_26 wrote:update from 13.3 to 13.6 does not work

update from 13.3 to 13.8 does not work
I think there was a bug that was fixed in 0.13.4 to do with the updating. so it might be possible that you can't update to 0.13.6 or later from 0.13.3 because of the change in the update protocol in 0.13.4
The automatic update for the Macintosh works without hiccup

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Re: Version 0.13.8

Post by Hooch »

All other release threads are flooded with comments. What happened here?

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