Version 0.9.3
Posted: Fri Mar 14, 2014 8:31 pm
Hello, the weekly dose of bugfix release is here.
- Bugfixes:
- Fixed crash when loading save containing gui created by script.
- Logistic robot didn't need robot flying frame to craft.
- Fixed crash when construction robots destroyed tracks under train. Now they wait for the train to move away.
- For two different pipe to ground types, the distance limit is the now the minimum of the two connections.
- Fix of crash when changing ambient when the game is not opened.
- Fixed that some of the underground belts conents were given to player on game load.
- Fixed infinite map generation with too dense enemy bases.
- Fix of loading a save with equipment in armor that is from mod that is no longer active.
- Enabled engine research, so automobilism is researchable and 1. beta mission completable.
- Fixed smelting steel in prebuilt furnaces in campaign level 2.
- Fixed bug with boilers and pipe fast replace.
- Fixed bug with onentitydied notification and item count.
- Fixed bug with assembling machine connecting to pipes even without fluid recipe.
- Fixed bug with infinite output coming from mining drill when having multiple mining results.
- Fixed crash when disconnecting from character in the car.
- Laser turrets can be researched in New hope campaign level4.
- Removed one (minor) memory leak.
- Fixed gap between current and per-minute stats in production statistics gui.
- Separate input and output counters for production statistics.
- Solved roboport left/right jitter on low graphics settings.
- Fixed incorrect button positions (and lack of resolution update) when starting Factorio as maximised.
- Fixed bug when unavailable recipes were not displayed in assembler recipe selection without subgroups.
- Scripting:
- Added a way to change resize_row_to_width of style from the script.
- Vehicle passenger is accessible from the Lua API.