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Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:48 pm
by Tybs
Apparently the game is not booting for me... I see the game icon appearing in the taskbar, I hear the music playing for a few seconds. Then the music stops, but the game icon stays, yet the game is not appearing: alt-tab isn't helping either. Guess no plays for me this evening :(

Image

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:49 pm
by saturn7
Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."

Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Entities is everything else. In case you only want to set the floor tiles.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:50 pm
by jorgenRe
You forgot to mention that the basic-accumulator is now know as just accumulator!
That includes all file names.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:50 pm
by Mr. Tact
AngryGiant wrote:
Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."

Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?

That may be modules
It has separate controls for modules and entities.
blueprint.jpg
blueprint.jpg (58.68 KiB) Viewed 8473 times

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:52 pm
by Mr. Tact
saturn7 wrote:
Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."

Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Entities is everything else. In case you only want to set the floor tiles.
What everything else? Whether it is grass or sand background?

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:53 pm
by saturn7
Mr. Tact wrote:
saturn7 wrote:
Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."

Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Entities is everything else. In case you only want to set the floor tiles.
What everything else? Whether it is grass or sand background?
Buidlings.

If you uncheck entities, the buildings won't be saved in the blueprint.

Use case: You want to copy concrete tiles, but there are buildings on the concrete everywhere. When disabling entities, the blueprint only saves the concrete.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:54 pm
by spinba11
I'm not able to play until Friday, do 0.12 saves work with 0.13?

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:55 pm
by Mr. Tact
saturn7 wrote:
Mr. Tact wrote:
saturn7 wrote:
Mr. Tact wrote:" Blueprints can also toggle whether to include modules, entities and tiles."

Okay, I understand modules, and tiles I assume means flooring like stone bricks or concrete, but what "entities" get saved in the blueprint? Is this saying if you do a blueprint with items on belts those items are saved to the blueprint?
Entities is everything else. In case you only want to set the floor tiles.
What everything else? Whether it is grass or sand background?
Buidlings.

If you uncheck entities, the buildings won't be saved in the blueprint.
Ahh, I see what you are saying... so if there was something else present you wanted to blueprint, but you didn't want the buildings, inserters, and belts. Okay, weird, but okay.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:56 pm
by saturn7
spinba11 wrote:I'm not able to play until Friday, do 0.12 saves work with 0.13?
Yes, the only problem I've seen so far is that all train stations need to be adjusted.

And robots consume 5x as much energy.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:57 pm
by brunzenstein
brunzenstein wrote:update for the mac fails as shown - any hint?
Better deinstall the old version?
SOLVED: I managed by deleting all mods in the factorio folder and then downloading the whole game anew from the developer website.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:58 pm
by Mr. Tact
Typo on http://guide.factorio.com/new-features-013.html

"Train and rail placement idicators"

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 7:59 pm
by ToxicTiger
Mangledpork wrote:Time for a video!

Gentlemen, time me!
My calculator doesn't use remainders so I will have to use a notebook to calculate it correctly.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:00 pm
by Mr. Tact
Can blueprint books be ported between games somehow?

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:02 pm
by Tybs
Tybs wrote:Apparently the game is not booting for me... I see the game icon appearing in the taskbar, I hear the music playing for a few seconds. Then the music stops, but the game icon stays, yet the game is not appearing: alt-tab isn't helping either. Guess no plays for me this evening :(

[example image]
I'll leave this here for people with similar issues: I managed to fix my problem. Moved all the old game files to a backup folder, including the files in AppData/Roaming, after which I reinstalled the game: now it boots normally. Apparently something in appdata was messing up the start.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:02 pm
by stormforce770
Never felt this hype before..

PD: Works just fine in Steam for Linux (using Arch)
PD2: The trains have COLORS!

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:05 pm
by Xterminator
Oh dear lord... This is AMAZING! :D :D

I was eating, and mid-bite as I saw this post. I stopped and didn't take another bite for 10-15 minutes as I sad here in amazement reading through all the changes. By far the biggest update we have had and there are so many good features I don't even know where to start!
Time to put together a video on all this great stuff. :D

Can't give enough props to you guys on the dev team for the incredible work that has gone into this and all other updates.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:05 pm
by bobingabout
Updated enemies mod, updated ores mod... entire map is covered by worms and ores.
GAH! spawn rate changes!!!

and I can't figure out how to make my clock mod work with the new version of the game.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:08 pm
by Mr. Tact
"Spaces are now allowed in file names when saving."

Really? I thought I was already doing that? Hmmm.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:08 pm
by ToxicTiger
Mangledpork wrote:Time for a video!

Gentlemen, time me!
Hurry Bentham I am starved.

Re: Version 0.13.0

Posted: Mon Jun 27, 2016 8:14 pm
by Mr. Tact
Mr. Tact wrote:
Bi0nicM4n wrote:BTW, there are no obsolete inserters, we can still use regular and fast ones, it's that stack inserter is the most powerful of them all. Devs, thank you for keeping old inserters alive! :D
I believe the concern was over the stack bonus applying to the inserters, not their continued existence.
Looks like they left the bonuses in place for other inserters. Which perhaps is what you were attempting to say... :)

"The stack size research will affect all types of inserters, with technology increasing the stack size capacity, and only intermittent levels increasing general inserter levels."