Version 0.13.0

Information about releases and roadmap.
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Walsy
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Re: Version 0.13.0

Post by Walsy » Tue Jun 28, 2016 3:17 am

Absolutely love the new content. Can't wait to make my factories bigger and better than ever! Keep up the great work :D

ihcn
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Re: Version 0.13.0

Post by ihcn » Tue Jun 28, 2016 3:23 am

HanziQ wrote: [*]Map generator algorithm changed, further resource field now have greater richness.
Does this mean I should uninstall RSO?

ihcn
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Re: Version 0.13.0

Post by ihcn » Tue Jun 28, 2016 3:52 am

bryreichle wrote:I'm using steam and the mod portal keeps saying that I need to buy/register the game with my factorio account, but when I log in to my factorio account at factorio.com it says that my steam account is all ready linked with the game. So I'm doing something wrong can someone point me in the right direction?
This is happening to me too. My steam account name is "ihcn"

British_Petroleum
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Re: Version 0.13.0

Post by British_Petroleum » Tue Jun 28, 2016 4:03 am

Stone Rock can now be mined and deconstructed by robots. It gives some stone as resource.
omg thank you so much. So many unexpected changes/features.

Sakata
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Re: Version 0.13.0

Post by Sakata » Tue Jun 28, 2016 4:15 am

DaveMcW wrote:
Sakata wrote:Where's the *headless* dedicated server ? cmon now, not everyone has a graphical host.
http://www.factorio.com/download-headless/experimental
Glorious. It wasn't up at the time I'd posted :D

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Proxy
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Re: Version 0.13.0

Post by Proxy » Tue Jun 28, 2016 5:16 am

first: Bob's Mods is like a Mixure of Gregtech and Draconic Evolution. xD
second: Yay i died, i needed to redo stuff -.-
Image
Let's just wait til the Age of Iron Stars

Mion
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Re: Version 0.13.0

Post by Mion » Tue Jun 28, 2016 6:18 am

  • Added /color command, so changing color doesn't require access to lua commands.
If I will use this command to set my color, will I lose my steam-achievements?

If not, what is correct writing for this command? Give please examples.

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brunzenstein
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Re: Version 0.13.0

Post by brunzenstein » Tue Jun 28, 2016 7:04 am

Mion wrote:
  • Added /color command, so changing color doesn't require access to lua commands.
If I will use this command to set my color, will I lose my steam-achievements?

If not, what is correct writing for this command? Give please examples.
e.g. the color of the locomotive can be set from within the train setup - no lula commands required

js1
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Re: Version 0.13.0

Post by js1 » Tue Jun 28, 2016 7:14 am

Looks excellent, great job!

Few nitpicks:

Why was the color of filter inserter changed? I kinda got used to the green ones.

Enemies are now less picky where to build their bases - I loaded my old save and I was surprised, so a bit of warning for others. :-)

What about the 8-legged surprise? It seems it was postponed, but it doesn't matter too much to me, just wondering.

The new stack upgrade bonuses for normal inserters break my plans to use single belt for many different items, because they fill the belt capacity too quickly. But I can workaround that by merging with splitters, I think.

Mion
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Re: Version 0.13.0

Post by Mion » Tue Jun 28, 2016 7:20 am

brunzenstein wrote:
Mion wrote:
  • Added /color command, so changing color doesn't require access to lua commands.
If I will use this command to set my color, will I lose my steam-achievements?

If not, what is correct writing for this command? Give please examples.
e.g. the color of the locomotive can be set from within the train setup - no lula commands required
I don't understood you.
I want to change color of character, not color of locomotive.

Ninja_Dog81
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Re: Version 0.13.0

Post by Ninja_Dog81 » Tue Jun 28, 2016 7:35 am

Morning all,

I know this is really cheeky but do you think there will be a stable version by the weekend? I've waited this long so I'm keen to wait for the first stable release. Just curious as to when people think that might be?

So excited to try this out, my girlfriend is quite pissed at me since she believes I speak better of this game than her... it's not true of course, but I can see where she's coming from! hahaha

Thanks!

Ralfinator
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Re: Version 0.13.0

Post by Ralfinator » Tue Jun 28, 2016 7:40 am

Yay, it's there :-)

After downloading the update with the auto-updater, it's now asking me again for my username/PW. I clicked cancel 'cause I saw lazy, but looking at the settings, it seems it just forgot my old configuration.
Should such bugs get a dedicated thread or so?

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Tev
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Re: Version 0.13.0

Post by Tev » Tue Jun 28, 2016 7:59 am

Ninja_Dog81 wrote:Morning all,

I know this is really cheeky but do you think there will be a stable version by the weekend? I've waited this long so I'm keen to wait for the first stable release. Just curious as to when people think that might be?

So excited to try this out, my girlfriend is quite pissed at me since she believes I speak better of this game than her... it's not true of course, but I can see where she's coming from! hahaha

Thanks!
You don't need to wait for stable release, just wait for all your mods to get patched and several waves of bugs to get fixed . . . starting playing on weekend is pretty good decision imo.

mdqp
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Re: Version 0.13.0

Post by mdqp » Tue Jun 28, 2016 8:38 am

I bought the game on GOG, does anyone know why the update isn't live there or how/if could I get a copy from here with the GOG purchase?

CBoon
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Re: Version 0.13.0

Post by CBoon » Tue Jun 28, 2016 8:44 am

mdqp wrote:I bought the game on GOG, does anyone know why the update isn't live there or how/if could I get a copy from here with the GOG purchase?
They're probably waiting on a stable version before pushing it to GOG since it doesn't have the option of experimental builds.

mdqp
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Re: Version 0.13.0

Post by mdqp » Tue Jun 28, 2016 8:56 am

CBoon wrote:They're probably waiting on a stable version before pushing it to GOG since it doesn't have the option of experimental builds.
I thought so as well, but I was hoping I could activate a copy here and bypass GOG's "cautious approach", but the faq only mentions Steam, so maybe that's not possible. Oh, well, hopefully I won't have to wait too long. :mrgreen:

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bobingabout
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Re: Version 0.13.0

Post by bobingabout » Tue Jun 28, 2016 9:12 am

I didn't even know this game was on GOG. I mean, the name is "Good Old Games", and Factorio is so new it's not even finished yet, so it wouldn't even cross my mind to look there for it.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

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DaveMcW
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Re: Version 0.13.0

Post by DaveMcW » Tue Jun 28, 2016 9:12 am

October 2014 - Factorio 0.11.0 published as experimental
April 2015 - Factorio 0.11.22 published as stable

July 2015 - Factorio 0.12.0 published as experimental
December 2015 - Factorio 0.12.20 published as stable

So expect a 6 month wait.

Necra_911
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Re: Version 0.13.0

Post by Necra_911 » Tue Jun 28, 2016 9:16 am

Hi, i have a question.
Does anybody knew the new lua console commands for craft items?

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brunzenstein
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Re: Version 0.13.0

Post by brunzenstein » Tue Jun 28, 2016 9:25 am

The auto updater failed to work when migrating from 0.12 to 0.13
I re installed from the dev. website. So far ok (besides that the mod section is broken)
We duly hope that the updater 0.13.0 to 0.13.1 will be working - otherwise there will be a lot of trouble as everyone (having that problem - and many have) needs to reinstall from scratch

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