Page 1 of 1

Version 0.8.2

Posted: Fri Dec 20, 2013 12:46 pm
by kovarex
Hello,
so once again, we provide the bugfix release.
Here are our guesses of probability of this release becoming stable: (95% bluecube, 60% me (kovarex), 40% slpwnd)
  • Bugfixes:
    • Fixed bug when armor gui couldn't be opened.
    • Fixed infinite loop when looking for enemy expansion (causing 100% cpu load and eating all RAM).
    • Added migration to enable combat robot recipes when technologies are researched.
    • Fixed positioning of tooltip when it can't fit both under and above the cursor.
    • Disabled drawing of energy icons on the entity ghosts.
    • Fixed the occasional crash when viewing some of the mining drills created before 0.8.1 version.
    • Fixed some cases of crashes on shutdown on MacOSX 10.9 (still takes cca 15 seconds to shutdown)
    • Fixed error in the regenerateTiles (that would result in crash on the edge of the world).
    • Fixed the "Can't insert to entity" when item on ground was in the way of rebuilding entity that doesn't have inventory (wall etc).
    Balancing:
    • Roboport supply area increased from 40x40 to 50x50.

Re: Version 0.8.2

Posted: Fri Dec 20, 2013 2:02 pm
by Narnach
Thanks once again for the hard work. Factorio keeps getting better!

Bigger robo area looks nice :-)

OS X 10.9 indeed behaves as documented: it shuts down, but takes 15 seconds. The error console has a bunch of debug statements indicating a problem in SQLite, but I'm assuming you can see the same errors on your side ;-) At least it shuts down now! :-D

Re: Version 0.8.2

Posted: Fri Dec 20, 2013 5:11 pm
by DRBLN
Looks like the probability is ~ 23%

Re: Version 0.8.2

Posted: Sat Dec 21, 2013 12:15 am
by ssilk
kovarex wrote:
  • Roboport supply area increased from 40x40 to 50x50.
Huh? Made before I suggested? :lol: No really, I was really thinking last morning, that the roboports area should be bigger and I put a line to my notes about that and thought some times over it, how I can argue that ... ;)