Version 0.12.20

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ske
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Re: Version 0.12.20

Post by ske »

ssilk wrote:
ske wrote:
kovarex wrote: There are no new rail tiles.
I am disappoint :(
Look at this and be happy: https://forums.factorio.com/forum/vie ... il#p119211
I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles. Having the rail-autorouter and the better train conditions is good enough to warrant a new release or two :D

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ssilk
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Re: Version 0.12.20

Post by ssilk »

ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").

Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
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Re: Version 0.12.20

Post by kovarex »

ssilk wrote:
ske wrote:I'm happy with it, I only had higher expectations of a little bit better rail building with some more curved tiles.
With this change it is now possible to add much more types of rails, longer curves for example, longer rails, s-curves, exact circles.... but you need only one type of item for it (as a kind of "payment").

Before this it wasn't possible, because every rail type needs to be produced on it's own as item before placing it as entity.
Just to make it clear, we might add different rail types (the small/big S for example) in the future, but the schedule is tight now, so it is unclear when and if it will happen.

kinnom
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Re: Version 0.12.20

Post by kinnom »

just do it!
no yes yes no yes no yes yes

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Grandirus
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Re: Version 0.12.20

Post by Grandirus »

Technology prototypes now have optional integer property "icon_size". Default value for non-base mods is 64 (and 128 for base mod).
Worked like a charm. Thanks. :D

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Re: Version 0.12.20

Post by katyal »

hmm no releases in the last week .... seems like 12.20 will be the stable release

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ssilk
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Re: Version 0.12.20

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
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gtament
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Re: Version 0.12.20

Post by gtament »

I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public? :D

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Re: Version 0.12.20

Post by Oxyd »

gtament wrote:I found debug info (.pdb file) in my x64 installation. It is nice to dig inside it, but did you really intend to make it public? :D
Yes. That's what we use to generate useful backtraces on Windows.

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gtament
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Re: Version 0.12.20

Post by gtament »

You mean for generating crash reports on end user's machine?

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Re: Version 0.12.20

Post by kovarex »

gtament wrote:You mean for generating crash reports on end user's machine?
yes.

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Re: Version 0.12.20

Post by kaleb_boren »

i've noticed that the chemical plant is one of the bulidings thats doesn't have an animation!

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ssilk
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Re: Version 0.12.20

Post by ssilk »

Then look at it more detailed. :)
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