Version 0.8.1

Information about releases and roadmap.
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kovarex
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Version 0.8.1

Post by kovarex »

Hello dear players,
we are happy to announce the end of our bug hunting marathon by releasing the new version with the biggest count of bugfixes in the history of Factorio: 42.
Non loadable saves created by several bugs in 0.8.0 should be loadable in 0.8.1 now (as long as it is not some other bug we didn't find yet).
  • Features:
    • Alert indication when the player has not enough repair robots, repair packs or material for reconstruction.
    • Show mod(s) that added/changed item/entity/technology in the tooltip (For other than vanilla content).
    • Keep the inventory limit of chests when fast rebuilding.
    • Repairing in god mode.
    Bugfixes:
    • Fixed long thin "stripes" of land in the water (doesn't fix the already generated ones though).
    • Fixed of unloadable saves (and wrong behavior) with destroyed roboports turned into the blueprint state.
    • Fixed the map colors of the new terrain.
    • Changed the map color of coal to pure black, so it is easily recognizable.
    • Fixed bug when beacon wasn't deactivated/activated when destroyed and turned into blueprint state.
    • Fix of inserters trying to reach distant train in some cases.
    • Fix of inserters putting items into the player inventory.
    • Fixed the loading of save in the 4th mission of new hope.
    • Fixed crash in the map editor when right clicking in the item layer.
    • Fixed updating style when switching tabs in the map editor.
    • Fixed the wrong calculation of damage caused by the car crash (resistances weren't considerated).
    • Fixed the display of the percentual bonus in technology modifier.
    • Fixed the shift building of electric poles.
    • Fixed autosorting in the sandbox mode (godmode).
    • Fixed the precision problems in the bonus production.
    • Fixed minor state bug with the chest in the demo level 1.
    • Enemies dont go blindly forward when there is no way (resulted in the infinite spawn).
    • Fixed building in map editor with overlapping selection boxes.
    • Fixed building multiple entities with the same click in map editor.
    • Fixed bug with fast replacable entities placed on top of each other in the map editor.
    • Fixed the crazy flickering of boiler when the power consumption is very low.
    • Fixed stuck robots trying to ascend from roboport to get charged.
    • Fixed some small bugs of stationing robots to roboport.
    • Train recalculates its path after leaving signal where it had to wait.
    • Fixed bug when shotgun pellets could get through the wall sometimes.
    • Fixed loading of saves containing flamethrower flames.
    • Fixed the wrong attack directions of enemy worms.
    • Entities rebuilt by robots after destroy lose their inventory contents.
    • Fixed unkillable turrets. These appeared when turrets were killed by the pick/land/smoke. Existing unkillable turrets are terminated on the transition from older versions.
    • Player (and other biological entities) are not repairable.
    • Ghosts for removed (i.e. from mods) / migrated entities are removed as well.
    • Removed content gui can be closed by ESC.
    • Biter expansions can no longer skip over water.
    • Fixed of loading of game containing entity with different energy source type than it previously had.
    • Mining drill ignores resources that can't be mined because of the higher hardness.
    • Ghost buildings are removed when some building is built over these.
    • Ghost buildings are not rebuilt as long as player, or something other (biter), is in the way.
    • Construction robots actually use up the repair packs.
    • Items on the ground in the way of the rebuilt ghost building are collected the same way as when player is building manually. These items are put into the reconstructed building if possible, otherwise they are lost.
    • Fix of wrong map rendering boundaries when the game window was resized while in the map view.
    • Fixed few small memory leaks.
    Balancing:
    • Much easier level 3 of the New hope campaign in the easier difficulties.
    • Lowered transmission energy consumption of roboport from 200W to 100W
    Changes:
    • Used the new terrains in the campaign levels.
    • No enemy expansions in the peaceful mode (this could have caused a biter factory attack in the peaceful mode).
    Modding:
    • Mining drills don't implicitly run the animation forward and then backward. Existing mods need to add run-mode="forward-then-backward" to their mining drill animation definitions (see the mining drills in the base).
    • Scale specification works for RotatedAnimation type.
Downloadable at https://www.factorio.com/download/experimental as usual, or by automatic updater as long as you have checked to download experimental releases.

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Nova
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Re: Version 0.8.1

Post by Nova »

...

New factorio version, but I have bought Starbound only a few minutes ago. Well, I now what I will do! :D *planning next factory*
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.

JackGruff
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Re: Version 0.8.1

Post by JackGruff »

Wow. This is great.

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Dysoch
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Re: Version 0.8.1

Post by Dysoch »

Great bugfix list.
But unfortunatly, not a stable release.
Already seen some major bugs :x
Creator of:
- DyTech
- DyWorld
- DyWorld-Dynamics
- DyWorld-Dynamics 2
Active since Factorio 0.6

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