Version 0.12.18

Information about releases and roadmap.
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FactorioBot
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Version 0.12.18

Post by FactorioBot »

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Klonan
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Re: Version 0.12.18

Post by Klonan »

Very nice, Lets hope there are no major bugs!

AnarCon
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Re: Version 0.12.18

Post by AnarCon »

already found a bug, for some reason after doubleclicking the 12.18.exe my doubleclick no longer works
ive checked mouse settings and it works jsut fine there, but not in explorer or anything requires doubleclick to open/execute i now gotta rclick first to open/execute and i gotta reboot puter to make it go away
oh and the factorio game never launches either (im using compressed version)
UPDATE: starting new explorer seems to reset it so it works again only until i try n run the exe
UPDATE2: to make sure i tried the installer version, it installs fine, until it wants to run the exe, then it just goes into thinking mode, nothing launches and the mouse displayes the thinkingglass as long as its overing over the background
FINAL UPDATE: and the sinner ladies and gents, my AVG;) time to add it to exceptions list
Last edited by AnarCon on Mon Nov 23, 2015 3:14 pm, edited 1 time in total.

0x000FF4
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Re: Version 0.12.18

Post by 0x000FF4 »

So my replay forever and ever lost?(Fixed crash when trying to load replay from save that doesn't contain level-init.dat )

Greg40
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Re: Version 0.12.18

Post by Greg40 »

Thanks for the hard work.
So sorry that "Modules in blueprints" has been delayed for 0.13 branch but anyway the game is ok :)

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Re: Version 0.12.18

Post by Henkdohm »

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Last edited by Henkdohm on Sun Feb 13, 2022 2:25 am, edited 1 time in total.

Behemothy
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Re: Version 0.12.18

Post by Behemothy »

Well trying to load my rso save and bam unexpected error ... This is like the xthe patch that screws up save games ...

safan
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Re: Version 0.12.18

Post by safan »

my heavily modded game just loaded fine ...

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Re: Version 0.12.18

Post by jorgenRe »

:o !
Api documentation, and i that have a history test in 2 days and black friday is this week so lots of work what to do :roll:?
Oh well i guess il have to wait until next week to finally return to modding :ugeek:!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

jorgenRe
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Re: Version 0.12.18

Post by jorgenRe »

safan wrote:my heavily modded game just loaded fine ...
Thanks for removing the burden on my shoulders ^_^!
Look at this and be hypnotized:
offtopicstuff
Hopefully there will be no more huge mod breaking updates, unless theres a good reason behind it :)!
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

Behemothy
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Re: Version 0.12.18

Post by Behemothy »

safan wrote:my heavily modded game just loaded fine ...
Some friends of mine both loaded the save on both linux and windows and they both crashed. Although it did take a bit longer than 5 sec at their end.

Anyway I'll take another look tomorrow. Just hate it when updates break save games. Changing your basic API is one thing, screwing it over every other update is just too much ... Prolly revert back to .17.

Bonzai
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Re: Version 0.12.18

Post by Bonzai »

Changing your basic API is one thing, screwing it over every other update is just too much ...
Why are you complaining? Disable experimental updates and your world an life is fine... ;)

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Re: Version 0.12.18

Post by Vile »

No issues here. Running Win 10 64-bit with 3 small mods. I really like the change to the construction bot issue with the trees now being cleared before building stuff. This was driving me nuts!

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Tev
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Re: Version 0.12.18

Post by Tev »

Bonzai wrote:
Changing your basic API is one thing, screwing it over every other update is just too much ...
Why are you complaining? Disable experimental updates and your world an life is fine... ;)
Or just wait couple days with updating like I do.

People running new games don't risk much when anything happens to their save, but when you have 100+ hours factory you should be a bit more cautious.

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y.petremann
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Re: Version 0.12.18

Post by y.petremann »

Having api documentation is great, but we don't have any prototype documentation.

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Re: Version 0.12.18

Post by Oxyd »

y.petremann wrote:Having api documentation is great, but we don't have any prototype documentation.
I know. Prototype documentation is going to be another big task and it's going to take quite a bit of time. It's definitely something I want to do, though.

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Re: Version 0.12.18

Post by bobingabout »

Oxyd wrote:
y.petremann wrote:Having api documentation is great, but we don't have any prototype documentation.
I know. Prototype documentation is going to be another big task and it's going to take quite a bit of time. It's definitely something I want to do, though.
Until then, it's all guesswork and experimentation. fun times.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.

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