Version 0.12.17

Information about releases and roadmap.
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FactorioBot
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Version 0.12.17

Post by FactorioBot »

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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ThaPear
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Re: Version 0.12.17

Post by ThaPear »

Sweet! Thank you for your ongoing effort!

jurrehart
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Re: Version 0.12.17

Post by jurrehart »

In game updater complains.

File .../Factorio/data/core/locale/he/info.json has unexpected content


update:
I was able to have the ingame updater complete by changing the value of parameter "Completed" in json file from 99 to 100
The update resets the paramter to 99 in the json file.

kinnom
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Re: Version 0.12.17

Post by kinnom »

yes, the new icons!
no yes yes no yes no yes yes

MeinAccount
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Re: Version 0.12.17

Post by MeinAccount »

Those new research icons look fantastic! :D

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Re: Version 0.12.17

Post by joon »

In case someone asks for a screen
Image

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Smarty
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Re: Version 0.12.17

Post by Smarty »

that looks good!

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Re: Version 0.12.17

Post by AnarCon »

thank you factorio devs :) look wicked sexy :D looking forward to blueprint book next ;)

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Re: Version 0.12.17

Post by ps666 »

LOL
This Doc Brown inspired fusion reactor! :D
I love the movies :geek:

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Re: Version 0.12.17

Post by Hindenobyl »

My back thanks you for making the icons bigger. My sense of aesthetics thanks you for making things prettier. Not that the old icons were horrible, these are just clearly better.

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Re: Version 0.12.17

Post by pib »

Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version.

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Re: Version 0.12.17

Post by kaldskryke »

Does anyone else find it strange that the icon for Automation technology shows an inserter and a transport belt, neither of which are unlocked by Automation? I guess I was expecting an image of an Assembling Machine or something, since that's the major unlock for the Automation tiers.

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Re: Version 0.12.17

Post by Oxyd »

pib wrote:Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version.
Do you have UI scaling set to anything other than 100%? We noticed it today in the office that that makes the optics icon somewhat broken.

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Re: Version 0.12.17

Post by Afforess »

FactorioBot wrote: Scripting
  • Added global log method that can be used to debug script problems.
Anyone have any examples or a link to the wiki on how to use this? Is it part of the lua `game` namespace?

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prg
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Re: Version 0.12.17

Post by prg »

Afforess wrote:
FactorioBot wrote: Scripting
  • Added global log method that can be used to debug script problems.
Anyone have any examples or a link to the wiki on how to use this? Is it part of the lua `game` namespace?
What I've found out so far is that if you put log("hello") into a script, it'll output something like "159.297 Script control.lua:21: hello" into the log. It doesn't seem to take any more arguments, but it turns things like {"entity-name.basic-mining-drill"} into the proper localised string.
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Re: Version 0.12.17

Post by Choumiko »

prg wrote:What I've found out so far is that if you put log("hello") into a script, it'll output something like "159.297 Script control.lua:21: hello" into the log. It doesn't seem to take any more arguments, but it turns things like {"entity-name.basic-mining-drill"} into the proper localised string.
That seems to be pretty much it, 159.297 seems the be te time in seconds.miliseconds since Factorio was started, i added log(game.tick) in on_tick to run every second and get sth like

Code: Select all

 436.160 Script control.lua:28: 14340
 437.160 Script control.lua:28: 14400
 438.160 Script control.lua:28: 14460
These means we can now profile scripts :D

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prg
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Re: Version 0.12.17

Post by prg »

Choumiko wrote:These means we can now profile scripts :D
You could already have used print and piped that to something like perl -e 'use Time::HiRes qw(time); while (<>){print(time, " $_")}' to add timestamps.
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Re: Version 0.12.17

Post by pib »

Oxyd wrote:
pib wrote:Not sure if maybe it is just me, but the optics image is corrupted. I'm using the Mac OSX version.
Do you have UI scaling set to anything other than 100%? We noticed it today in the office that that makes the optics icon somewhat broken.
Yes, I have two screens, one is 4k and the other is the retina display on the 15 in macbook pro, so both are high DPI.

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Re: Version 0.12.17

Post by Afforess »

prg wrote:
Choumiko wrote:These means we can now profile scripts :D
You could already have used print and piped that to something like perl -e 'use Time::HiRes qw(time); while (<>){print(time, " $_")}' to add timestamps.
Woah there, Satan.

I do like the new log function.

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Re: Version 0.12.17

Post by kovarex »

The main advantage of the log is, that it can be used even in data.lua (When creating/updating prototypes).

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