Version 0.12.5

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 406
Joined: Tue May 12, 2015 1:48 pm

Version 0.12.5

Post by FactorioBot »

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

saladin1980
Burner Inserter
Burner Inserter
Posts: 8
Joined: Fri Feb 27, 2015 6:32 pm
Contact:

Re: Version 0.12.5

Post by saladin1980 »

From: Factorio Engineers

"We are currently looking at the update and finding new and improved ways to use the new Lua for mods. We also like the optimization that was done to the MP and will be testing with our group. We do love this game and approve of this message"

More edits to come when all of the group is together to come up with a formal post on this.

FROM: ME
This has been a long time coming..

I like the update. Will edit once i get a chance to look at it completely.

EDIT: At this time i looked at all the updates listed and it has come up with new ideas and ways to make all lives easier while playing.

Thanks again for all the work guys (and girls) :P
Last edited by saladin1980 on Fri Aug 28, 2015 2:30 pm, edited 1 time in total.
Factorio Engineers - Where we strive to help and assist in designs and basic understanding of the game, and on occasion have FUN.
Click here to see saladin1980's stream.

codewarrior
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Fri Aug 07, 2015 7:31 am
Contact:

Re: Version 0.12.5

Post by codewarrior »

Many thanks!

User avatar
cpy
Filter Inserter
Filter Inserter
Posts: 839
Joined: Thu Jul 31, 2014 5:34 am
Contact:

Re: Version 0.12.5

Post by cpy »

So this means what exactly to multiplayer?

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Version 0.12.5

Post by Rseding91 »

cpy wrote:So this means what exactly to multiplayer?
I don't understand the question. Maybe "better" is what you're looking for?
If you want to get ahold of me I'm almost always on Discord.

User avatar
Smarty
Global Moderator
Global Moderator
Posts: 816
Joined: Sat Oct 04, 2014 5:00 pm
Contact:

Re: Version 0.12.5

Post by Smarty »

awesome update GJ

Martc
Long Handed Inserter
Long Handed Inserter
Posts: 85
Joined: Wed May 21, 2014 8:20 am
Contact:

Re: Version 0.12.5

Post by Martc »

Automatic update not working for me, I am getting error "Update failed: File D:/Games/Factorio/data/../tests/mod/mod-list.json has unexpected content".
I have Win x64 0.12.4 version.

Marconos
Filter Inserter
Filter Inserter
Posts: 301
Joined: Mon Jun 02, 2014 10:46 pm
Contact:

Re: Version 0.12.5

Post by Marconos »

Martc wrote:Automatic update not working for me, I am getting error "Update failed: File D:/Games/Factorio/data/../tests/mod/mod-list.json has unexpected content".
I have Win x64 0.12.4 version.
Generally when something like that happens you have manually modified your base files. It's essentially telling you your files on your system are not the same as the base game and thus an update won't work.

A quick fix around that is to uninstall and get a fresh full copy of the game, or undo the changes in the file that you made. The auto update did work correctly for me.

Greg40
Inserter
Inserter
Posts: 30
Joined: Thu Mar 20, 2014 3:04 pm
Contact:

Re: Version 0.12.5

Post by Greg40 »

Thanks very much for the work

User avatar
mngrif
Fast Inserter
Fast Inserter
Posts: 173
Joined: Wed Feb 13, 2013 10:44 am
Contact:

Re: Version 0.12.5

Post by mngrif »

A screenfull of bug fixes! Thanks everyone!
My Silly Factorian Tricks
<_aD> OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK

Daddie
Burner Inserter
Burner Inserter
Posts: 11
Joined: Mon May 12, 2014 8:12 pm
Contact:

Re: Version 0.12.5

Post by Daddie »

Releases on my birthday are the best releases :mrgreen:

ratchetfreak
Filter Inserter
Filter Inserter
Posts: 952
Joined: Sat May 23, 2015 12:10 pm
Contact:

Re: Version 0.12.5

Post by ratchetfreak »

no mention of circuit networks in the scripting section?

Peter34
Smart Inserter
Smart Inserter
Posts: 1100
Joined: Mon Nov 10, 2014 12:44 pm
Contact:

Re: Version 0.12.5

Post by Peter34 »

ratchetfreak wrote:no mention of circuit networks in the scripting section?
I don't think they'll add the remaining functionality until 13.0.

ratchetfreak
Filter Inserter
Filter Inserter
Posts: 952
Joined: Sat May 23, 2015 12:10 pm
Contact:

Re: Version 0.12.5

Post by ratchetfreak »

Peter34 wrote:
ratchetfreak wrote:no mention of circuit networks in the scripting section?
I don't think they'll add the remaining functionality until 13.0.
I was assured that it got an update for 0.12.5

XartaX
Inserter
Inserter
Posts: 38
Joined: Fri Aug 28, 2015 7:14 pm
Contact:

Re: Version 0.12.5

Post by XartaX »

Ingame updater doesn't work ("no new updates available")?
Last edited by XartaX on Sat Aug 29, 2015 2:59 am, edited 1 time in total.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Version 0.12.5

Post by Rseding91 »

ratchetfreak wrote:
Peter34 wrote:
ratchetfreak wrote:no mention of circuit networks in the scripting section?
I don't think they'll add the remaining functionality until 13.0.
I was assured that it got an update for 0.12.5
My mistake, I thought you where referring to logistic network access. I'll see about circuit network access.
If you want to get ahold of me I'm almost always on Discord.

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Version 0.12.5

Post by daniel34 »

Did you remove the non-P2P option when joining multiplayer? It isn't there anymore.
quick links: log file | graphical issues | wiki

ReijMan
Burner Inserter
Burner Inserter
Posts: 19
Joined: Fri Jul 17, 2015 5:55 pm
Contact:

Re: Version 0.12.5

Post by ReijMan »

anyone able to start a headless server?

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Version 0.12.5

Post by daniel34 »

ReijMan wrote:anyone able to start a headless server?
yes, my server is working on headless.

But I don't have a checkbox for p2p/nonp2p on connect, seems I'm connected nonp2p.
The other 2 people on the server report the same.
quick links: log file | graphical issues | wiki

roman566
Fast Inserter
Fast Inserter
Posts: 136
Joined: Sat May 24, 2014 10:53 pm
Contact:

Re: Version 0.12.5

Post by roman566 »

What is this all about?
Attachments
Bez tytułu.jpg
Bez tytułu.jpg (18.29 KiB) Viewed 18182 times

Post Reply

Return to “Releases”