Version 0.7.1
Posted: Tue Oct 08, 2013 9:18 pm
As my 1000th post, I would like to announce the 0.7.1 release
- Features:
- Toolbelt technology adds second quickbar.
- Gun turret damage upgrades.
- Added late game destroyer robots that follow the player and shoot powerful blue laser.
- Added middle game defender robots that follow the player and shoot bullets.
- Research screen shows current or last completed research.
- Walls, machines and railroads leave remnants when destroyed.
- Peaceful mode in freeplay. Biters don't attack unless attacked. Worms still shoot on sight.
- Changes:
- Slowed down the enemy evolution to 1/3.
- Enemy spawning cooldown depend on evolution level.
- Less expensive and faster crafting of the piercing bullet magazine (5 copper instead of 10)
- Less expensive capsules
- Increased armor resistances.
- 1/2 crafting time of all modules, all 10/10 advanced circuit /normal circuit requirements changed to 5/5.
- Advanced circuit requirements 5/5 circuits/cable changed to 4/4
- Express transport belt iron gear wheels requrement 15->10
- Transport belt to ground craftable in pairs (price is doubled, time kept the same)
- Faster extension and rotation speed of the gun turret.
- First 2 levels of research effectivity don't require blue science packs.
- Automobilism doesn't requre blue science pack and prerequisite change from logistics-3 to logistics-2.
- Basic accumulator capacity increased from 2.5kJ to 5kJ, input/output flow increased to 300W.
- More effective logistic robot speed upgrades (25% of basic speed cumulative)
- Slow down capsule effect time increased from 20 to 30 seconds.
- Gun turret range extended from 15 to 17.
- Damage increases: Grenade 10->25, Rocket 40->60, Explosive rocket 20->40
- Lowered initial natives evolution further away from the start.
- Fast Inserter has now the same speed as Smart Inserter.
- One time migration that replaces all the smart inserters without the cable connection or filter by Fast Inserters.
- Iron gear wheel stack size increased from 64 to 128
- Decreased resting energy consumption of laser turret to 1/3.
- Removed the blue potion prerequisite for solar panels.
- Removed the limit of one logistic robot order per tick.
- Speed module doesn't produce additional pollution (except for pollution increase from speed)
- BugFixes:
- Fixed memory leak created when any text on the screen was printed (including gui).
- Fixed crash on shift + space after using a capsule.
- Fixed map editor crash on zoom out.
- Fixed missing english locales.
- Fixed bug with smelting single resource in the furnace.
- Added missing pollution descriptions.
- Enemy bases should no longer appear on water.
- Fixed crash when opening production and character gui together.
- Fixed bug with off armor equipment placing.
- Entity info panel is shown over armor gui.
- Fixed that game.mapsettings.pollution.enabled didn't have any effect on the game.
- Mining Mining drills/Labs with modules will give the modules back as well.
- Pollution on the minimap shown only in the alt mode.
- Fixed infinite item bug when holding item while crafting.
- Fixed crash in god mode when editing armor contents.
- Fixed crash when loading a game where the player is in the car.
- Fixed crash when loading a game with ghost view.
- Fixed showing damage alert when no actual damage is done.
- Fixed that the electric network info didn't fit in 1280X1024 (and more square like resolutions).
- Fixed bug with enemy spawners appearing in the player's starting area.
- Alert notifications are visible on the minimap as well.
- Graphics:
- New underground indication for belts / pipes.
- Added creeper spawner graphics.
- Added remnants for destroyed buildings and railroads.
- Particle based stickers on slowed down enemies.
- Modding:
- Added attack_reaction field for every entity with health.
- Scripting:
- The current interface of lua scripting is up to date on factorio wiki.
- Orientation read only field works for vehicle, fish and unit.
- Added read/write field accelerationperenergymodifier, consumptionmodifier and frictionmodifier to LuaEntity(LuaCar).
- Changed isvalid() method of LuaEntity to valid property.
- Changed set/get methods to read/write property for active, destructible, minable, rotatable and operable of lua entity.
- Changed getdroptarget/getdropposition to read property droptarget/dropposition
- Changed set/get methods of alwaysday, gametime, darkness to read/write property of lua game.
- Removed the connectcharacter/disconnectcharacter, it is done by assigning the player.character directly (nil disconnects).
- All functions/properties accessible by player.controller are now accesible directly by player
- getenergy method of lua entity changed to energy read only field.
- disable/enable methods of lua recipe changed to read/write property enabled
- set/get researched/enabled methods of lua technology changed to read/write property researched/enabled
- added game.killallenemies() api call