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Version 2.0.8

Posted: Mon Oct 21, 2024 5:21 pm
by FactorioBot
Bugfixes
  • Fixed a crash when changing decider combinator conditions or outputs in latency in some cases.
  • Fixed a crash when sending a platform with no thrust to a planet and then removing the stop. (116133)
  • Fixed a crash when robots try to station in a full roboport because their stack size changed.
  • Fixed a crash in path finder when migrating 1.0 save files to 2.0.
  • Fixed orbital drop slots not counting towards Item count wait condition.
  • Fixed space platforms not respecting peaceful and no enemy modes.
  • Fixed a crash when downloading multiple mods fails.
  • Fixed a crash when clicking "play" while the map preview was running. (116202)
  • Fixed a crash when drawing a spider leg with length 0. (116034)
  • Fixed error in loading 1.1 version of blueprint library would prevent starting new map or loading a save. (116217)
  • Fixed crashes around the Explore Mods GUI with intermittent network connectivity.
  • Fixed a crash when viewing a single-product recipe with no main product in Factoriopedia.
  • Fixed a crash when pathfinding with a rotated bounding box. (115524)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 5:25 pm
by Vippopper
coolio

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 8:03 pm
by EustaceCS
"Output full" changed to more ambiguous "Target full" on inserters and miners <_<
Oil Refinery still shows "Output full" tough.
I don't remember "Target full" message nonetheless...

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 8:32 pm
by J-H
Enqueue is not a word in the English language, as far as I know. Typically it would be "Add to queue."

It's easy enough to understand, but I thought I was seeing something Spanish the first time I read it.

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 8:44 pm
by MasterBuilder
J-H wrote:
Mon Oct 21, 2024 8:32 pm
Enqueue is not a word in the English language, as far as I know. Typically it would be "Add to queue."

It's easy enough to understand, but I thought I was seeing something Spanish the first time I read it.
Except it is: https://www.collinsdictionary.com/dicti ... sh/enqueue
There's also dequeue. It's more of a British Eng thing with queue being used more over there, but en/de as add/remove prefixes have been an Eng thing for a long time.
(Another example would be increment/decrement. Though time has transformed en->in here.)

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 9:34 pm
by guy-732
FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed a crash when drawing a spider leg with length 0. (116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 9:43 pm
by robot256
guy-732 wrote:
Mon Oct 21, 2024 9:34 pm
FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed a crash when drawing a spider leg with length 0. (116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!
Actually Xorimuth found it last week, and it just now made it into the build. There was no way they could fix every single beta bug in time for launch.

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 10:01 pm
by J-H
MasterBuilder wrote:
Mon Oct 21, 2024 8:44 pm
J-H wrote:
Mon Oct 21, 2024 8:32 pm
Enqueue is not a word in the English language, as far as I know. Typically it would be "Add to queue."

It's easy enough to understand, but I thought I was seeing something Spanish the first time I read it.
Except it is: https://www.collinsdictionary.com/dicti ... sh/enqueue
There's also dequeue. It's more of a British Eng thing with queue being used more over there, but en/de as add/remove prefixes have been an Eng thing for a long time.
(Another example would be increment/decrement. Though time has transformed en->in here.)
Huh, you learn something new every day.

Re: Version 2.0.8

Posted: Mon Oct 21, 2024 10:28 pm
by guy-732
robot256 wrote:
Mon Oct 21, 2024 9:43 pm
guy-732 wrote:
Mon Oct 21, 2024 9:34 pm
FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed a crash when drawing a spider leg with length 0. (116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!
Actually Xorimuth found it last week, and it just now made it into the build. There was no way they could fix every single beta bug in time for launch.
You're right, I hadn't noticed the 18 October in that post initialy.

Re: Version 2.0.8

Posted: Tue Oct 22, 2024 2:24 am
by peternlewis
FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed space platforms not respecting peaceful and no enemy modes.
Wait, what? There are biters on space platforms?

Re: Version 2.0.8

Posted: Tue Oct 22, 2024 2:40 am
by valneq
peternlewis wrote:
Tue Oct 22, 2024 2:24 am
Wait, what? There are biters on space platforms?
… if *someone* brings them there …

Re: Version 2.0.8

Posted: Tue Oct 22, 2024 2:48 am
by Xorimuth
robot256 wrote:
Mon Oct 21, 2024 9:43 pm
guy-732 wrote:
Mon Oct 21, 2024 9:34 pm
FactorioBot wrote:
Mon Oct 21, 2024 5:21 pm
Bugfixes
  • Fixed a crash when drawing a spider leg with length 0. (116034)
Well... that's an interesting bug, and modders finding this, like, 6 hours after launch is insane!!
Actually Xorimuth found it last week, and it just now made it into the build. There was no way they could fix every single beta bug in time for launch.
I found it... in April I think :D