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Version 1.1.101

Posted: Tue Dec 26, 2023 12:37 pm
by Sanqui
Bugfixes
  • Fixed a crash when entering bad number values in some input fields. (110140)
  • Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients.
  • Fixed a crash when defining a recipe that takes zero fluid as the first ingredient.
  • Fixed cloning a furnace would not preserve previous recipe id.
  • Fixed that selecting a locale would sometimes reset the setting back to "Default"
  • Fixed that choose-elem-button equipment tooltips were missing the equipment name and description.
  • Fixed being unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it.
  • Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer. (110322)
Modding
  • Fluid ingredient amounts must be larger than zero.
  • TransportBeltConnectables cannot be given given "building-direction-8-way" flag.
Scripting
  • Added LuaGuiElement::elem_tooltip read/write.
  • Added LuaEntityPrototype::boiler_mode read.
  • Added LuaGameScript::request_train_path.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

The robot is on vacation so it's me posting the changelog this time around. Happy holidays!

Re: Version 1.1.101

Posted: Tue Dec 26, 2023 2:28 pm
by Amarula
What a great work environment! *robot waves lazily from the beach in the back ground*
Happy holidays to all of you!

Re: Version 1.1.101

Posted: Tue Dec 26, 2023 3:09 pm
by Neutronium
I saw the Twitter post and was wondering what happened lol

https://twitter.com/factoriogame/status ... 6849115179

Re: Version 1.1.101

Posted: Wed Dec 27, 2023 2:59 am
by TheKillerChicken
Sanqui wrote: Tue Dec 26, 2023 12:37 pm Bugfixes
  • Fixed a crash when entering bad number values in some input fields. (110140)
  • Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients.
  • Fixed a crash when defining a recipe that takes zero fluid as the first ingredient.
  • Fixed cloning a furnace would not preserve previous recipe id.
  • Fixed that selecting a locale would sometimes reset the setting back to "Default"
  • Fixed that choose-elem-button equipment tooltips were missing the equipment name and description.
  • Fixed being unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it.
  • Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer. (110322)
Modding
  • Fluid ingredient amounts must be larger than zero.
  • TransportBeltConnectables cannot be given given "building-direction-8-way" flag.
Scripting
  • Added LuaGuiElement::elem_tooltip read/write.
  • Added LuaEntityPrototype::boiler_mode read.
  • Added LuaGameScript::request_train_path.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

The robot is on vacation so it's me posting the changelog this time around. Happy holidays!
Thank you for the quick fix.