Version 1.1.60

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FactorioBot
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Version 1.1.60

Post by FactorioBot »

Optimizations
  • Improved game startup time when using mods.
Bugfixes
  • Fixed that item requests didn't subtract items picked up from ground when reviving ghosts. (102329)
  • Fixed burner inserter would not fuel itself when drop target was full. (102449)
  • Fixed that inserters would report status other than "Waiting for space in destination" in certain cases. (102225, 65351)
  • Fixed that Lua collision mask util didn't check for tile prototypes. (102474)
  • Fixed that map pings would always round up the pinged location. (102533)
  • Fixed that replays would always say mods didn't match. (102526)
  • Fixed that canceling syncing mods with a save would exit the GUI.
  • Fixed that canceling syncing mods with a save through escape would leave the partially downloaded mods.
  • Fixed that the circular dependency error doesn't list all mods. (102430)
  • Fixed a deadlock on loss of ConnectionAcceptOrDeny message. (97596)
  • Fixed a desync when fast-replacing burner generators.
Scripting
  • Added LuaEntityPrototype::height, torso_rotation_speed, automatic_weapon_cycling, chain_shooting_cooldown_modifier, chunk_exploration_radius reads.
  • Added LuaEntityPrototype::animation_speed_coefficient.
  • Added LuaEntityPrototype::manual_range_modifier.
  • Added LuaEntityPrototype::dying_speed read.
  • Added sample_index parameter to LuaFlowStatistics::get_flow_count().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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Re: Version 1.1.60

Post by Braxus »

Hello,

Thx again for this update.

I miss FFF, please go back soon.

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Usul
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Re: Version 1.1.60

Post by Usul »

FactorioBot wrote: ↑
Mon Jun 06, 2022 1:59 pm
Optimizations
  • Improved game startup time when using mods.
Very noticable speedup of game startup time on my 10 year old pooter! Thank you!

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Re: Version 1.1.60

Post by Loewchen »

There is also a new limit for roboport recharge_minimum that did not make it into the changelog: viewtopic.php?p=569096#p569096.

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Re: Version 1.1.60

Post by FuryoftheStars »

Awesome! Thanks, devs!
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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Re: Version 1.1.60

Post by DRY411S »

Steam is screwed...
versionconrol.PNG
versionconrol.PNG (209.77 KiB) Viewed 15052 times
Experimental 1.1.59 has gone missing, selecting it gives you 1.1.60. and when was 59 latest when there is a 60?

Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway.

Also noticed that Steam does not have some versions that factorio.com does. 1.1.51 and 52 for example. Not sure whether that's deliberate.

And didn't there use to be a 'latest experimental' with no number specified? That's not there.

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Re: Version 1.1.60

Post by FuryoftheStars »

DRY411S wrote: ↑
Mon Jun 06, 2022 4:32 pm
Also noticed that Steam does not have some versions that factorio.com does. 1.1.51 and 52 for example. Not sure whether that's deliberate.
This I’m pretty sure is deliberate. I believe there is either a limit or a cost associated with keeping many different versions available on Steam.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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Re: Version 1.1.60

Post by Koub »

DRY411S wrote: ↑
Mon Jun 06, 2022 4:32 pm
Experimental 1.1.59 has gone missing, selecting it gives you 1.1.60. and when was 59 latest when there is a 60?

Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway.

Also noticed that Steam does not have some versions that factorio.com does. 1.1.51 and 52 for example. Not sure whether that's deliberate.
FuryoftheStars wrote: ↑
Mon Jun 06, 2022 7:39 pm
This I’m pretty sure is deliberate. I believe there is either a limit or a cost associated with keeping many different versions available on Steam.
Here's your confirmation : viewtopic.php?p=498922#p498922 ;)
Koub - Please consider English is not my native language.

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Re: Version 1.1.60

Post by Shingen »

DRY411S wrote: ↑
Mon Jun 06, 2022 4:32 pm
Experimental 1.1.59 has gone missing,
it has not gone missing, it was renamed to "Stable 1.1.59", as it was apparently declared such nearly a month ago.
DRY411S wrote: ↑
Mon Jun 06, 2022 4:32 pm
selecting it gives you 1.1.60.
selecting what? the thing that is allegedly not there anymore?
DRY411S wrote: ↑
Mon Jun 06, 2022 4:32 pm
and when was 59 latest when there is a 60?
the "Latest (...) (1.1.59)" is 1.1.60. they forgot to rename it.
DRY411S wrote: ↑
Mon Jun 06, 2022 4:32 pm
Also I'm almost sure I had locked onto 1.1.59, but got 1.1.60 anyway.
you are either wrong, or it's a Steam issue. just downgrade it, and if needed report the issue to Valve.
DRY411S wrote: ↑
Mon Jun 06, 2022 4:32 pm
And didn't there use to be a 'latest experimental' with no number specified? That's not there.
it's still there, but with the number specified (just like the 1.1.59 becoming "stable"). since February 2021.
why would they have the same branch twice, one with a number specified and one without?

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Re: Version 1.1.60

Post by posila »

Shingen wrote: ↑
Tue Jun 07, 2022 10:12 am
the "latest (1.1.59)" is 1.1.60. they forgot to rename it.
Steam started to give me 503 bad gateway when I was about to rename it and I forgot to try again.

Anyway ... 1.1.x is the latest experimental version, no matter what version it says in the description.

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Re: Version 1.1.60

Post by DRY411S »

Shingen wrote: ↑
Tue Jun 07, 2022 10:12 am
why would they have the same branch twice, one with a number specified and one without?
This would allow you to specify that whenever a new beta is released, you want it. I had thought (perhaps incorrectly) that this did not include the current version number. So those are not the same branch. One is fixed version number, the other is 'latest'.

I would expect when there is a new experimental release it would be available as 'latest experimental' and 'experimental (version number)'. This would allow us to fix on a specific release at the point it is released.

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Re: Version 1.1.60

Post by posila »

DRY411S wrote: ↑
Tue Jun 07, 2022 11:32 am
I would expect when there is a new experimental release it would be available as 'latest experimental' and 'experimental (version number)'. This would allow us to fix on a specific release at the point it is released.
Well, that's the case. But, also ... if you need to fix on a specific release, download ZIP from the website, don't do it on Steam, as your specific release branch will be deleted sooner or later.

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Re: Version 1.1.60

Post by DRY411S »

posila wrote: ↑
Tue Jun 07, 2022 11:41 am
Well, that's the case. But, also ... if you need to fix on a specific release, download ZIP from the website, don't do it on Steam, as your specific release branch will be deleted sooner or later.
Understood.

I do this rarely, only when I want to complete a playthrough on a fixed version so I have a replay. I 'play' on Steam and test my mod on a website ZIP for more control over versioning.

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Re: Version 1.1.60

Post by jodokus31 »

Usul wrote: ↑
Mon Jun 06, 2022 3:32 pm
FactorioBot wrote: ↑
Mon Jun 06, 2022 1:59 pm
Optimizations
  • Improved game startup time when using mods.
Very noticable speedup of game startup time on my 10 year old pooter! Thank you!
Wow, that's ridiculously fast now with seablock. Great stuff!!

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Re: Version 1.1.60

Post by Straugh »

Have you looked at a base that is approaching 10k SPM for areas to tune the game?

https://youtu.be/Roh6s3lQgY4

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Re: Version 1.1.60

Post by FuryoftheStars »

Straugh wrote: ↑
Sun Jun 12, 2022 12:48 pm
Have you looked at a base that is approaching 10k SPM for areas to tune the game?

https://youtu.be/Roh6s3lQgY4
They have a thread for that:
viewtopic.php?f=5&t=17501
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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