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Version 0.11.22

Posted: Fri Apr 24, 2015 5:13 pm
by kovarex
We learned that some needed fixes should be pushed even when the release has been declared stable instead of waiting for next release, so here it is.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Re: Version 0.11.22

Posted: Fri Apr 24, 2015 6:17 pm
by hyperjoe
I was wondering why it was taking so long for an update to be released. then I realized I hadn't started a new map in a long time as well. So I started a new map yesterday. Viola! New release today. Just. Like. Clockwork.

Re: Version 0.11.22

Posted: Fri Apr 24, 2015 6:30 pm
by dee-
Thanks kovarex, you guys are awesome :)

Re: Version 0.11.22

Posted: Fri Apr 24, 2015 8:22 pm
by Mr. Thunder_Tw
Thanks for solving those translation+concatenating issues! I know I can be a nagging bastard but I do appreciate the fix ;) :!:

Re: Version 0.11.22

Posted: Fri Apr 24, 2015 8:34 pm
by SNORKOFOB
Yaay, new update, bugfixes, yaay... I am so hyped to 0.12 that I am starting to hate those bugfixes. :<

Re: Version 0.11.22

Posted: Fri Apr 24, 2015 9:24 pm
by Phillip_Lynx
SNORKOFOB wrote:Yaay, new update, bugfixes, yaay... I am so hyped to 0.12 that I am starting to hate those bugfixes. :<
Yeah ... we are so blessed with this ALPHA that we are annoyed of bugfixes :)

Super work DEVs !!!!

Triple As, get a piece from this dev-team!!

Re: Version 0.11.22

Posted: Sat Apr 25, 2015 12:41 pm
by Ohz
That's sound so easy to fix bug, when you read the huge list of logs... Thank you guys for you awesome work, you're masters of programming.

Re: Version 0.11.22

Posted: Sun Apr 26, 2015 7:00 am
by immibis
The last bug report link is broken.

Re: Version 0.11.22

Posted: Sun Apr 26, 2015 7:50 am
by kovarex
immibis wrote:The last bug report link is broken.
Fixed, thx

Re: Version 0.11.22

Posted: Wed Apr 29, 2015 5:07 pm
by GewaltSam
Phillip_Lynx wrote:Triple As, get a piece from this dev-team!!
Triple A devs better leave their grubby hands away from my beloved Wube! :evil:

These days, Triple A isn't known for its innovative, high quality gameplay. Most games are planned to be financial successes only; best way to do that is by relying on ideas that worked in the past. So, there's no place for fresh or risky ideas.
I don't believe they would learn ANYTHING by how Wube is doing things. Maybe build a bad 3D factorio with DLC planets, different engineer classes and CGI trailers. Oh, and don't forget for example the totally broken Sim City game engine, where they probably noticed half way through the development that it isn't even working right. So they made the scenery more pretty and tried to hide that it's completely and utterly not working, mechanic-wise. Yep, I myself can see such a scenario for a game half as complex as Factorio, if you leave it to the money-grabbing part of this industry.
So, yeah, Triple A. Maybe take a look at Wube and learn something. BUT DON'T YOU DARE TOUCH THEM, OR INFLUENCE THEM IN ANY OTHER WAY, YOU HEAR ME?!?

Well, that's out of my system now. Carry on :D

Re: Version 0.11.22

Posted: Thu Apr 30, 2015 8:41 pm
by lxl
World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.

Re: Version 0.11.22

Posted: Thu Apr 30, 2015 9:56 pm
by Nova
Sounds realistic, could come from EA.

Re: Version 0.11.22

Posted: Thu Apr 30, 2015 10:39 pm
by Klonan
lxl wrote:World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.

Map sizes are limited to 500x500 - Purchase additional map for 20 gold

Re: Version 0.11.22

Posted: Sat May 02, 2015 4:53 pm
by jockeril
Klonan wrote:
lxl wrote:World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.

Map sizes are limited to 500x500 - Purchase additional map for 20 gold
That's not funny, It's just sad :( I hope Wube doesn't go the Mojang way too - paid servers and sellout to microsoft - yuch !

But on a happier note - Thank you dev's for the awesome game and all you've pot into it by now and for what you will add in the future :)

Re: Version 0.11.22

Posted: Thu May 07, 2015 11:10 am
by MeduSalem
jockeril wrote:
Klonan wrote:
lxl wrote:World of Factories:
Red science is free.
green science free but only for premium users
blue science 1 gold
purple science 50 gold
1€=100 gold.
'Modules all cost gold and are active for 1 hour only.

Map sizes are limited to 500x500 - Purchase additional map for 20 gold
That's not funny, It's just sad :(
But it's the road the game industry is taking for about 10 years now, each year gradually becoming worse due to more ways to screw honest players over with paywall or grindwall crap. The pay-for-mods is just a new money-grabbing scheme some companies experiment around with lately. And games like the new GTA installment banned modding altogether now with their updated EULA and that's the exact opposite which is as bad as paying for mods. How people are seriously buying games made in that fashion is beyond my comprehension because I grew up back when game companies released entire expansions/addons for free just for the fun. Nowadays you don't even get the full finished game when paying 50 bucks... rather you have to get all the additional DLCs, pre-order stuff and Premium crap and a huge load of bugs, lack of quality and lack of content just to get annoyed by the game after a short while anyways because it completely lacks fun and replayability. Early Access in Alpha/Beta and Free 2 Play games made a whole lot worse too and even the full-priced triple A games of huge game studios/publishers suffer the very same problems because everyone excuses the lack of quality with "It's Beta" with no intention of ever actually fixing anything. Welcome to the gameworld after 2005.

Makes me want to puke. No wonder I'm back to playing oldschool SNES games and stuff like Terraria or Factorio. There I don't have to deal with dreadful developer greed and self-gloryfying developer pride.

Re: Version 0.11.22

Posted: Thu May 07, 2015 11:49 am
by cpy
Gaming is run by assholes more and more, there is only one hope: indie studios that makes great games and not massive sellout games.

Re: Version 0.11.22

Posted: Thu May 07, 2015 12:28 pm
by Thunder
Thats why i'm proud of myself for buying such a great game.
And it's not only about the game, i would buy factorio eventually becouse its just damn good, but becouse i've been looking how its developed over a long time... I wanted to be a part of it, and i'm proud to be there.

Cheers guys!
Keep up a damn good work ;) (hope you enjoy it at least that much as we when we play this game!)

Re: Version 0.11.22

Posted: Mon May 11, 2015 12:23 pm
by leblisboa
Where are the download links? ToT

Re: Version 0.11.22

Posted: Mon May 11, 2015 12:24 pm
by sillyfly
0.11 branch is stable. The is currently no experimental version.
Just click on "Stable release".

Re: Version 0.11.22

Posted: Mon May 11, 2015 12:26 pm
by joon
0.12 will be next version but probably will take a month or 2 before they start with the experimental versions.