Page 2 of 3

Re: Version 0.11.22

Posted: Mon May 25, 2015 7:46 pm
by silver_26
when will .12 be released ?
please tell me
sick of waiting ( about 3 / 4 months now )
I need to explore space
and drop big bombs of ore and stone on the biters

please tell me cant wait any longer

im like cartman from south park waiting for the WII

Re: Version 0.11.22

Posted: Mon May 25, 2015 7:51 pm
by ssilk
1-3 month for the first experimental release, I think August/September/October for stable...

No guarantee for anything, the workload is really big. :)

Why do you need it so hard? :)

Re: Version 0.11.22

Posted: Tue May 26, 2015 12:18 am
by SHiRKiT
You should add 30 mods to your game!

Re: Version 0.11.22

Posted: Thu May 28, 2015 3:27 pm
by generalmek
this game is easy for me

Re: Version 0.11.22

Posted: Fri May 29, 2015 7:16 am
by Arakasi
generalmek wrote:this game is easy for me
There are plenty difficulty settings before you are about to start the game. Feel free to set it to impossible factors for your new game and proudly loose.

Re: Version 0.11.22

Posted: Fri May 29, 2015 7:24 am
by FrozenOne
Arakasi wrote:and proudly loose.
Or proudly tighten.

Re: Version 0.11.22

Posted: Sat May 30, 2015 3:13 pm
by zerotheliger
silver_26 wrote:when will .12 be released ?
please tell me
sick of waiting ( about 3 / 4 months now )
I need to explore space
and drop big bombs of ore and stone on the biters

please tell me cant wait any longer

im like cartman from south park waiting for the WII

Space ... space want to go to space never mind bored of space wanna go home wanna go to earth ..earth earth!

Re: Version 0.11.22

Posted: Sat May 30, 2015 7:15 pm
by Zero The Dragon
zerotheliger wrote: Space ... space want to go to space never mind bored of space wanna go home wanna go to earth ..earth earth!
https://www.youtube.com/watch?v=0FmYGM07Yys

Re: Version 0.11.22

Posted: Mon Jun 01, 2015 4:07 pm
by zerotheliger
Zero The Dragon wrote:
zerotheliger wrote: Space ... space want to go to space never mind bored of space wanna go home wanna go to earth ..earth earth!
https://www.youtube.com/watch?v=0FmYGM07Yys
Meow another zero x3

Re: Version 0.11.22

Posted: Mon Jun 01, 2015 7:26 pm
by Weresmilodon
So, i don't know if the devs are still watching this thread, but i've got a question about 0.12

Providing that both the launching platform and the spaceship are present, will we be able to launch items into space?

Right now, one of the biggest limitations of Factorio is that once you research everything, there is nothing left to do with the factory. Being able to launch things would give a reason to keep the factory running even after all the research is done.

Re: Version 0.11.22

Posted: Mon Jun 01, 2015 7:40 pm
by kovarex
Weresmilodon wrote:So, i don't know if the devs are still watching this thread, but i've got a question about 0.12

Providing that both the launching platform and the spaceship are present, will we be able to launch items into space?

Right now, one of the biggest limitations of Factorio is that once you research everything, there is nothing left to do with the factory. Being able to launch things would give a reason to keep the factory running even after all the research is done.
Well, probably. In 0.12 there is just the rocket, the platform building is left for 0.13, so things will clear then.

Also in 0.12 you can continue the game once you finish it, so I was thinking of adding a counter of how many rockets (satellites) did you send to orbit, so the factory can race to send as many as possible forever.

Re: Version 0.11.22

Posted: Mon Jun 01, 2015 8:00 pm
by Rage
Got excited for a moment when I pulled up the forums and saw kovarex had posted in Releases. >_<

Re: Version 0.11.22

Posted: Mon Jun 01, 2015 8:18 pm
by kovarex
Rage wrote:Got excited for a moment when I pulled up the forums and saw kovarex had posted in Releases. >_<
The eta is a month from now, so no need to get excited now :)

Re: Version 0.11.22

Posted: Mon Jun 01, 2015 8:48 pm
by Weresmilodon
kovarex wrote:
Weresmilodon wrote:So, i don't know if the devs are still watching this thread, but i've got a question about 0.12

Providing that both the launching platform and the spaceship are present, will we be able to launch items into space?

Right now, one of the biggest limitations of Factorio is that once you research everything, there is nothing left to do with the factory. Being able to launch things would give a reason to keep the factory running even after all the research is done.
Well, probably. In 0.12 there is just the rocket, the platform building is left for 0.13, so things will clear then.

Also in 0.12 you can continue the game once you finish it, so I was thinking of adding a counter of how many rockets (satellites) did you send to orbit, so the factory can race to send as many as possible forever.
Sounds good. I was mostly after something to do other then genocide or filling chests endlessly.

Will the rockets have inventories? Or are they going to require a large amount of a wide variety of materials?

Re: Version 0.11.22

Posted: Mon Jun 01, 2015 10:01 pm
by DragonGuard
Will the pavement and the combinators be in 0.12?

Also, I came across this problem today. I wanted to set up a smart inserter that puts a random item into a chest when the content of the chest is less than 5 of whatever.
Is there some way to add a wild card for the item so it just counts whatever is in the smart chest?
If not, is this something that could potentially be added? I can envision some cases where this could also be useful with the new combinators.

Re: Version 0.11.22

Posted: Sun Jun 07, 2015 1:40 pm
by wesleytech
i just love this game. my ts friends want me to stop but i am not listening to them

Re: Version 0.11.22

Posted: Mon Jun 08, 2015 11:34 pm
by RocketWill
Can you guys add some kind of faction system where turrets target players of the other faction and research is not shared in between factions, I would like to do a PvP with my friends and the only PvP mod has shared research, Thanks.

Re: Version 0.11.22

Posted: Tue Jun 09, 2015 5:30 am
by kovarex
RocketWill wrote:Can you guys add some kind of faction system where turrets target players of the other faction and research is not shared in between factions, I would like to do a PvP with my friends and the only PvP mod has shared research, Thanks.
The research should be no longer shared even in the mod.
Anyway, the factions (we call it forces) system is going to be extended in 0.12, so there isn't just player/enemy/neutral, but up to 64 player forces.

Re: Version 0.11.22

Posted: Tue Jun 09, 2015 6:02 am
by Schorty
kovarex wrote: The research should be no longer shared even in the mod.
Anyway, the factions (we call it forces) system is going to be extended in 0.12, so there isn't just player/enemy/neutral, but up to 64 player forces.
What?! Only 64? We can have up to 65536 Players, but only 64 forces?!

Just kidding ;) Sounds nice. I think up to 64 teams is more than plenty to play with. I'm looking forward to this! :)

Re: Version 0.11.22

Posted: Wed Jun 10, 2015 12:13 pm
by TheWrongCat
kovarex wrote: up to 64 player forces.
Bloody hell. My God we're going to have so much fun with this.