mmmPI wrote: ↑
Fri Dec 24, 2021 12:07 am
It's an issue, it's not into the "not a bug". The classification of "minor" is subjective, it's an answer similar to "this is not intented" imo.
So out of your 3 reassuring proposition i think one is implicit. but not the most promising :/
yeah, you are right. i guess i should at least take some solace in that. thanks
jodokus31 wrote: ↑
Thu Dec 23, 2021 9:56 pm
I also don't get why this is would be reason to get bitter and lead to the claim, that the devs give a damn. That's quite unreasonable given the fact how much else was fixed and optimized. Obviously, you never can please everyone...
I would propose to calm down and try it a bit more friendly. The harassing way to convince Wube to change something was never very successful in the past.
first of all, i don't mean to be harassing anyone. i am just trying to express my frustration with some problems i have perceived.
as i have stated already:
- when the bug was classified as minor, the reasoning behind it was fallacious
. Since these
are not the only two options, this conclusion worries me.
- most of the community misses the point entirely and tells me "you dont need fish
", "it's by design
", "it's a you-problem
" or other arguments that belittle the issue whilst not making sense.
moreover, here's my other experience with a "minor bug"
before taking an arrow to the knee, i used to work in graphic design. I consider stuff like this to be extremely sloppy. But alas, it is an arguably "minor" problem. It does not affect gameplay at all and only bothers people that notice details like this. no biggie.
needless to say, it was never given another thought again, and as of today the icons still differ in size.
the silo behaviour, on the other hand, IS
a gameplay problem. but still, it was classified as minor by what i consider a mistake in logic
. a minor bug that, in my experience, won't be given a thought again.
months later, i once even committed the sin of double-posting in the bug report thread, to ask if it was given some consideration, i think? but my post was promptly deleted.
this makes a human become from "the friendliest motherfucker you'll meet all week" to "bitter".
if you can't empathize with me i don't think it's a problem with my communication.
Zavian wrote: ↑
Fri Dec 24, 2021 4:07 am
What you want to do with fish goes to how many fish you need, which is relevant to how best to obtain them.
for nauvis' sake, i've built a font
out of rails. designed deathmatch arenas with environmental hazards. we once made a system that allowed us to destroy superfluous items on no-friendly-fire servers by abusing worms, and automated the whole process
with a dedicated train and logic.
wanting to make fish is not about having "the best" way to make fish. it's about what you can and can't accomplish in the game.
it's about finding creative answers to questions of all sorts, stupid or otherwise.
the real question is "why would i NOT be making fish?" and the answer is "a bug".
And when i point it out i get shot down by most users for... no good reason?!
and, full disclosure: i guess the first time i wanted to make fish was to work on some sort of spidertron-making outpost, i guess? maybe a mall that made everything? I don't even remember at this point since i got stopped in my tracks by the bug, and eventually got depressed after all this.