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Re: Version 0.15.3

Posted: Fri Apr 28, 2017 9:07 pm
by Blanket Man
Wakaba-chan wrote:
Blanket Man wrote:Hey, maybe I'm just going insane here, but I can't research or create new blueprints. Anyone else having this issue in 0.15.3?

I tried doing a search under available technologies, but nothing is showing up.
Try to press "B" button - blueprints are free now, in 15. No research required.

Thanks, didn't catch that bit. I kept looking under research being confused.

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 9:20 pm
by Nemoricus
Daid wrote:Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.
Were you using productivity modules for Kovarex enrichment?

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 9:25 pm
by impetus maximus
matjojo wrote: welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game.
our new friend, the programmable speaker can show you an alert about your ammo. ;)
Prog.Speak.png
Prog.Speak.png (259.4 KiB) Viewed 7970 times

Re: Version 0.15.3

Posted: Fri Apr 28, 2017 10:06 pm
by Daid
Nemoricus wrote:
Daid wrote:Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.
Were you using productivity modules for Kovarex enrichment?
Nope, I'm pre-enrichment. I pretty much rushed for nuclear, and was running my base of a single reactor.

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 2:23 am
by Nalyk
Can't figure out how to update from version 0.14.23, I have a steam license.

I've uninstalled a number of times and tried updating within the game itself, but I'm at a loss.

Help please!

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 3:09 am
by Mehve
Daid wrote:
Nemoricus wrote:
Daid wrote:Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.
Were you using productivity modules for Kovarex enrichment?
Nope, I'm pre-enrichment. I pretty much rushed for nuclear, and was running my base of a single reactor.
What are your results now? I'm currently getting U235 around 0.6-0.8% of the time.

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 7:08 am
by pieppiep
Mehve wrote:
Daid wrote:
Nemoricus wrote:
Daid wrote:Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.
Were you using productivity modules for Kovarex enrichment?
Nope, I'm pre-enrichment. I pretty much rushed for nuclear, and was running my base of a single reactor.
What are your results now? I'm currently getting U235 around 0.6-0.8% of the time.
That sounds right, it is 0.7%
See Factorio\data\base\prototypes\recipe\recipe.lua
For uranium-processing,

Code: Select all

    results =
    {
      {
        name = "uranium-235",
        probability = 0.007,
        amount = 1
      },
      {
        name = "uranium-238",
        probability = 0.993,
        amount = 1
      }
    }

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 8:09 am
by bNarFProfCrazy
daniel34 wrote:
impetus maximus wrote:wow lots of fixes. nice.

but why 'Removed the ability to set /color using RGB values.'?
i hope it temporary to resolve issues.
It was directly evaluated in Lua and allowed you to execute arbitrary (although limited) code to e.g. hang the server.
Please re-add the feature or if that is too dangerous add a config option with "preferred player color" that will be used automatically when joining a server.
Also you might just use a #Hex Value for RGBa, that way you are save against code RCE-exploits.

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 8:14 am
by Jürgen Erhard
I just disabled my "base" mod... because "Disabled listed mods" can (well, it did here) include "base" and *will* disabled the mod.

Also: where is "default_available_logistic_output_signal" documented? I'm looking at updating two mods (both rather essential), and Supercharged Roboports brings me the error that this must be a dictionary. Found nothing in the release notes.

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 8:26 am
by Nemac
to many science packs :(
dont like it, to complex to just chill and build :cry:

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 8:40 am
by Koub
Nalyk wrote:Can't figure out how to update from version 0.14.23, I have a steam license.

I've uninstalled a number of times and tried updating within the game itself, but I'm at a loss.

Help please!
In Steam, you have to enable 0.15 experimental branch in Factorio's properties.

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 9:29 am
by Jürgen Erhard
Nemac wrote:to many science packs :(
dont like it, to complex to just chill and build :cry:
Yeah, that was, even though I had known about it changing, a bit of a shock. Just when I thought I was getting a handle on doing blues... and not just that: I'm a bot man. Up to 0.14, the moment I had blues done, I could reach logistics networks. Now... nope, need five(!) packs, and blues, purples and yellows are about as labor-intensive as old blues, and you need them all.

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 10:36 am
by bNarFProfCrazy
Jürgen Erhard wrote:
Nemac wrote:to many science packs :(
dont like it, to complex to just chill and build :cry:
Yeah, that was, even though I had known about it changing, a bit of a shock. Just when I thought I was getting a handle on doing blues... and not just that: I'm a bot man. Up to 0.14, the moment I had blues done, I could reach logistics networks. Now... nope, need five(!) packs, and blues, purples and yellows are about as labor-intensive as old blues, and you need them all.
I actually like that. Because there is some kind of intermediate tec between grren and blue. Namely military.
This is especially useful in MP where some players do the plumbing and other oily stuff and the rest can setup the factories for science prod. With just blue science you are done in with that in less than a minute especially with the simplifies recipe now. But placing the insame amount of pipes you need takes far longer

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 11:52 am
by Floaf
Jürgen Erhard wrote:
Nemac wrote:to many science packs :(
dont like it, to complex to just chill and build :cry:
Yeah, that was, even though I had known about it changing, a bit of a shock. Just when I thought I was getting a handle on doing blues... and not just that: I'm a bot man. Up to 0.14, the moment I had blues done, I could reach logistics networks. Now... nope, need five(!) packs, and blues, purples and yellows are about as labor-intensive as old blues, and you need them all.
I just wanted logistics asap so I ended up crafting all the purple and yellow research packs by hand. That took forever... Since you kind of need bots for automatically craft sience packs due to the vast amount of different items needed so crafting them by hand at first was the most logical thing to do for me. That's a bit boring. On the other hand, all the other new things in this version makes up for it by far! I soo love the picker mod/pipette tool-thing. I run around my base looking for the item i need instead of picking it from my inventory :-D

Re: Version 0.15.3

Posted: Sat Apr 29, 2017 12:24 pm
by Daid
pieppiep wrote:
Mehve wrote:
Daid wrote:
Nemoricus wrote:
Daid wrote:Did the U235/U238 refinement ratio change in this update? My factory was running from nuclear power just fine, and all of a sudden, as of today, I run out of nuclear power all the time.
Were you using productivity modules for Kovarex enrichment?
Nope, I'm pre-enrichment. I pretty much rushed for nuclear, and was running my base of a single reactor.
What are your results now? I'm currently getting U235 around 0.6-0.8% of the time.
That sounds right, it is 0.7%
See Factorio\data\base\prototypes\recipe\recipe.lua
For uranium-processing,

Code: Select all

    results =
    {
      {
        name = "uranium-235",
        probability = 0.007,
        amount = 1
      },
      {
        name = "uranium-238",
        probability = 0.993,
        amount = 1
      }
    }
Guess I was lucky initially then? I seem to be slightly above that ratio...

Re: Version 0.15.3

Posted: Sun Apr 30, 2017 5:45 pm
by Nemac
Floaf wrote:
Jürgen Erhard wrote:
Nemac wrote:to many science packs :(
dont like it, to complex to just chill and build :cry:
Yeah, that was, even though I had known about it changing, a bit of a shock. Just when I thought I was getting a handle on doing blues... and not just that: I'm a bot man. Up to 0.14, the moment I had blues done, I could reach logistics networks. Now... nope, need five(!) packs, and blues, purples and yellows are about as labor-intensive as old blues, and you need them all.
I just wanted logistics asap so I ended up crafting all the purple and yellow research packs by hand. That took forever... Since you kind of need bots for automatically craft sience packs due to the vast amount of different items needed so crafting them by hand at first was the most logical thing to do for me. That's a bit boring. On the other hand, all the other new things in this version makes up for it by far! I soo love the picker mod/pipette tool-thing. I run around my base looking for the item i need instead of picking it from my inventory :-D
Get the pink one in production.
Tryed Yellow. closed game. deinstall. reinstall 0.14.023.
thanks anyways

Re: Version 0.15.3

Posted: Mon May 01, 2017 6:56 pm
by Midas
I have non-Steam version of 15.2 and cannot update it to 15.3 or later version. No mods.
I've checked the box about enabling experimental updates and stuff, but Updater keeps saying that there's no update.

Re: Version 0.15.3

Posted: Tue May 02, 2017 10:35 am
by kinnom
Midas wrote:I have non-Steam version of 15.2 and cannot update it to 15.3 or later version. No mods.
I've checked the box about enabling experimental updates and stuff, but Updater keeps saying that there's no update.
Try installing from https://www.factorio.com/download/experimental

Re: Version 0.15.3

Posted: Tue May 02, 2017 8:16 pm
by Midas
kinnom wrote:
Midas wrote:I have non-Steam version of 15.2 and cannot update it to 15.3 or later version. No mods.
I've checked the box about enabling experimental updates and stuff, but Updater keeps saying that there's no update.
Try installing from https://www.factorio.com/download/experimental
Thanks, that helped!