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Re: Factorio Roadmap for 0.10 + 0.11 + 0.12

Posted: Sat Jul 26, 2014 1:28 pm
by generalmek
guys nice game. a want gates and more research for every thing. can you make setting for long play. i finish game 4 times 5 times not intersting. )

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 4:51 pm
by kovarex
I just updated the roadmap.

The main changes are:
Tank + gates moved 0.12->0.11
Optimisations added to 0.11
New player graphics added to 0.11

Endgame content moved 0.11->0.12
Graphical details moved (partially) 0.11->0.12

And the 0.11 relase estimate was moved to october.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 4:57 pm
by OBAMA MCLAMA
O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 5:03 pm
by kovarex
OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones :)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 5:09 pm
by OBAMA MCLAMA
kovarex wrote:
OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones :)
Thats for 11. :)

Guess I should send you bug reports to help it go faster? Yea.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Aug 28, 2014 5:16 pm
by kovarex
Oh, and I also added the new player graphics.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Aug 29, 2014 1:04 pm
by ssilk
Kovarex, I think this will make more sense to put it into the wiki:

https://forums.factorio.com/wiki/inde ... g_Releases

(just a hint, nothing, which is really needed like so :) )

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Aug 29, 2014 1:30 pm
by slpwnd
ssilk wrote:Kovarex, I think this will make more sense to put it into the wiki:

https://forums.factorio.com/wiki/inde ... g_Releases

(just a hint, nothing, which is really needed like so :) )
Updated the wiki as well. I will put up a link to the wiki on the webpage.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Aug 29, 2014 2:14 pm
by bonob
Do you plan the following updates at some point in the future?

- UI look (essentially make the gray windows nicer, but there are also a number of small features which could improve the experience)
- Graphs look (without vertical axis / scale, they are nice to look at, but miss a lot of usefulness; filtering also comes to mind)

That can seem very secondary objectives, but that would improve the game a lot in my opinion, give it the polish of a finished product :)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sat Aug 30, 2014 12:23 am
by The Colonist
Better graphics, tanks, and multiplayer!


It's beautiful.. :cry:

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sat Aug 30, 2014 9:40 am
by Calico
kovarex wrote:
OBAMA MCLAMA wrote:O man, looking good! Cant wait for them gates! And most of all... multiplayer!
(Whos gon play mp with me? YEAH!)
Don't forget, for the brave ones :)

Trust me, we have the armies assembled to invade that planet! no bugs will stand in our way (and if they do, we'll report them).

Got atleast 3 ppl ready for the day when MP drops. That and loads of rockstar energy drinks.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sat Sep 20, 2014 4:09 pm
by The Colonist
What do you guys mean by "proper tech tree" what was wrong with it before?

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sat Sep 20, 2014 9:03 pm
by silman
The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sun Sep 21, 2014 8:27 am
by slpwnd
silman wrote:
The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.
Exactly.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Sun Sep 21, 2014 6:37 pm
by The Colonist
silman wrote:
The Colonist wrote:What do you guys mean by "proper tech tree" what was wrong with it before?
I think they mean having a research page that actually has a tree-like structure instead of just a ton of boxes next to each other. That way you can visually see dependencies of items/research just by looking at the entire tree and not having to click on each one to see the "allows" section.

Ah i see,

Now that you said it, i suppose the tech tree does need improvement.

Thanks :D

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Oct 17, 2014 6:08 pm
by kovarex
I Updated the release date for 0.11 to 31. October (two weeks from now)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Oct 17, 2014 6:55 pm
by ssilk
You changed it for 0.12. :)

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Fri Oct 17, 2014 7:44 pm
by kovarex
Thanks, fixed.

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Oct 30, 2014 5:22 pm
by LoSboccacc
Is a dedicated server coming this update, the next one, eventually or never?

Re: Factorio Roadmap for 0.11 + 0.12

Posted: Thu Oct 30, 2014 5:41 pm
by ssilk