Version 1.1.78

Information about releases and roadmap.
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FactorioBot
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Version 1.1.78

Post by FactorioBot »

Minor Features
  • In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. 102804)
Changes
  • On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. (105590)
Bugfixes
  • Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. (105438)
  • Fixed rotating a loader would not update heat connections if it has any. (105441)
  • Fixed migrating loader energy sources between types could fail to update energy source buffer size. (105440)
  • Fixed migrating inserter energy source between types could fail to update energy source buffer size.
  • Fixed migrating pump energy source between types could fail to update energy source buffer size.
  • Fixed migrating radar energy source between types could fail to update energy source buffer size.
  • Fixed migrating reactor energy source between types could fail to update energy source buffer size.
  • Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
  • Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
  • Fixed a bad error message when registering custom hotkey events with filters. (105281)
  • Fixed that color mod settings wouldn't migrate to the default value. (105439)
  • Fixed that escape did not work to close the user-login GUI. (103548)
  • Fixed that the CustomGuiElement "switch" type would fire the click event twice. (102950)
  • Fixed a rare crash related to watching replays. (104099)
  • Fixed consistency issue related to building loader ghosts over existing loader ghosts. (102756)
  • Fixed spilling items would fail to spread items when surface had width or height set to more than 2^31. (105493)
  • Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running. (104323)
  • Fixed land mine was not colliding with rail signals. (103683)
  • Fixed a crash when disconnecting and reconnecting a display on Wayland (105489)
  • Fixed inconsistent clipboard behavior on Wayland (105489)
  • Fixed that disabling permissions to move didn't work correctly in some cases (105478)
  • Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset. (104896)
  • Fixed a crash related to script creation of entities. (105531)
  • Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0. (102804)
  • Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled. (105176)
  • Fixed technology title not updating when technology was researched. (102282)
  • Fixed horizontal lines ending up too short when close to line-wrapping labels (102254)
  • Fixed a crash related to migrating spider vehicle guns. (105552)
  • Fixed loader ghosts would connect to transport belts even when they had different forces. (105518)
  • Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing. (102613)
  • Fixed that "item-with-inventory" would allow setting inventory_size to "dynamic". (102823)
  • Fixed balance of several audio files. (103870)
  • Fixed InserterPrototype would accept too large stack size bonuses. (105627)
Modding
  • Added 'entity-ghost' and 'tile-ghost' selection tool modes.
  • Added chart.zoom_threshold_to_draw_spider_path utility constant.
Scripting
  • Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
  • Added LuaEntityPrototype::max_power_output read support for burner generators.
  • Added LuaItemStack::use_capsule.
  • Added LuaEntity::beacons_count read.
  • Added LuaEntity::get_beacons().
  • Added LuaEntity::get_beacon_effect_receivers().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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JaJe
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Re: Version 1.1.78

Post by JaJe »

I'm amazed of how new bugs are appearing since I start playing the game back in 0.15, I never ever found anything that could be considered a bug and when you think it's a stable game and nothing else can be fixed...new stuff are appearing, fascinating. Like 99% of players will never probably encountered those issues. :D

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pointa2b
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Re: Version 1.1.78

Post by pointa2b »

Each update, I like to think the devs are inching towards the DLC. :mrgreen:

FuryoftheStars
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Re: Version 1.1.78

Post by FuryoftheStars »

pointa2b wrote:
Mon Mar 20, 2023 9:20 pm
Each update, I like to think the devs are inching towards the DLC. :mrgreen:
Considering that with each one there are typically bugs they instead mark as fixed for 1.2, I'd say that yes, they are: viewforum.php?f=230
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles

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