Version 0.17.55

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FactorioBot
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Version 0.17.55

Post by FactorioBot »

Bugfixes
  • Fixed that some of the textboxes didn't allow to write characters bound for different actions when focused. (72666)
  • Fixed a desync related to removing rail signal that merges two rail blocks reserved by different trains into one.
  • Fixed that the belt-gap-fill logic could replace splitters/underground belts in some cases. (73023)
Modding
  • Added LuaPlayer::connect_to_server().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
cybersteel8
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Re: Version 0.17.55

Post by cybersteel8 »

Steam is taking ages providing this update :(
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Re: Version 0.17.55

Post by guoguomiao »

Prompt 404 error
dcdn.factorio.com/releases/factorio_headless_x64_0.17.55.tar.xz
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Re: Version 0.17.55

Post by badtouchatr »

cybersteel8 wrote: Tue Jul 09, 2019 1:40 pm Steam is taking ages providing this update :(
steam is taking ages for everything lately.
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Re: Version 0.17.55

Post by jockeril »

I got a crash after updating from .53 to .55 but the next run is fine. saved the log if the @Devs are interested.

I'm running a standalone version (non-steam), since 0.17.9 came out in a non-default location configured to read mods and saves from under the game folder.
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Re: Version 0.17.55

Post by fishycat »

jockeril wrote: Tue Jul 09, 2019 3:27 pm I got a crash after updating from .53 to .55 but the next run is fine. saved the log if the @Devs are interested.

I'm running a standalone version (non-steam), since 0.17.9 came out in a non-default location configured to read mods and saves from under the game folder.
Had the same problem, but is already resolved.
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Re: Version 0.17.55

Post by LastCallAgain »

1. Non-steam install, replies "Update failed" after less than a second.

2. On the downloads page, "404 Not Found" errors when clicking on links to download Factorio_x64_0.17.55.zip and Factorio_x64_0.17.55.exe

...is there a log of the update attempt that I can upload here?
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Re: Version 0.17.55

Post by Jon8RFC »

FactorioBot wrote: Tue Jul 09, 2019 1:28 pm Modding
  • Added LuaPlayer::connect_to_server().
Thanks! It'll be fun just experience this functionality implemented in the Gridlock Cluster event and see how it makes the gameplay feel. It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
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Re: Version 0.17.55

Post by eradicator »

Jon8RFC wrote: Tue Jul 09, 2019 4:52 pm It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
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Re: Version 0.17.55

Post by Omnifarious »

Jon8RFC wrote: Tue Jul 09, 2019 4:52 pm
FactorioBot wrote: Tue Jul 09, 2019 1:28 pm Modding
  • Added LuaPlayer::connect_to_server().
Thanks! It'll be fun just experience this functionality implemented in the Gridlock Cluster event and see how it makes the gameplay feel. It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
I believe Quake II also implemented portals to other servers. And, of course, Second Life does it in the background all the time because each world chunk is handled by a different server. :-)
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Re: Version 0.17.55

Post by Jon8RFC »

Cool, I didn't know Q2 did that!
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Re: Version 0.17.55

Post by Jap2.0 »

eradicator wrote: Tue Jul 09, 2019 5:02 pm
Jon8RFC wrote: Tue Jul 09, 2019 4:52 pm It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
Minecraft mods are also not sandboxed at all... ;)
There are 10 types of people: those who get this joke and those who don't.
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Re: Version 0.17.55

Post by eradicator »

Jap2.0 wrote: Tue Jul 09, 2019 8:16 pm
eradicator wrote: Tue Jul 09, 2019 5:02 pm
Jon8RFC wrote: Tue Jul 09, 2019 4:52 pm It may sound dumb, but this really feels like a big deal to me since it's not functionality I can recall encountering in other games I've played.
Minecraft has mods for almost everything, including portals that go to other servers. ;)
Minecraft mods are also not sandboxed at all... ;)
Yea, but they exist ;).
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