Version 0.15.40

Information about releases and roadmap.
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FactorioBot
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Version 0.15.40

Post by FactorioBot » Wed Nov 29, 2017 9:47 pm

Locale
  • Fixed Chinese translations.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

Hakisak
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Re: Version 0.15.40

Post by Hakisak » Thu Nov 30, 2017 4:54 am

if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0

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Re: Version 0.15.40

Post by Bilka » Thu Nov 30, 2017 5:46 am

Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
That's not how their version numbering works, they can just do 0.15.100
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Re: Version 0.15.40

Post by Jap2.0 » Thu Nov 30, 2017 11:54 am

Bilka wrote:
Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
That's not how their version numbering works, they can just do 0.15.100
So then we need to wait for them to get to 15.999? :P ;) They better hurry up with those updates then.
There are 10 types of people: those who get this joke and those who don't.

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Re: Version 0.15.40

Post by Merssedes » Thu Nov 30, 2017 6:09 pm

Jap2.0 wrote:
Bilka wrote:
Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
That's not how their version numbering works, they can just do 0.15.100
So then we need to wait for them to get to 15.999? :P ;) They better hurry up with those updates then.
I think it will be after 0.15.65535 or 0.15.4294967295 (depending on what versioning system in use).

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Re: Version 0.15.40

Post by Ingvar » Thu Nov 30, 2017 6:30 pm

Uffda... Or even 0.15.18446744073709551615

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Re: Version 0.15.40

Post by posila » Thu Nov 30, 2017 6:33 pm

Merssedes wrote:
Jap2.0 wrote:
Bilka wrote:
Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
That's not how their version numbering works, they can just do 0.15.100
So then we need to wait for them to get to 15.999? :P ;) They better hurry up with those updates then.
I think it will be after 0.15.65535 or 0.15.4294967295 (depending on what versioning system in use).
Ingvar wrote:Uffda... Or even 0.15.18446744073709551615
0.15.65535 is maximum we can do :(

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Re: Version 0.15.40

Post by Lav » Thu Nov 30, 2017 8:33 pm

posila wrote:0.15.65535 is maximum we can do :(
But that's fantastic! We can expect 0.16 pretty soon then! :-D

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Re: Version 0.15.40

Post by Jap2.0 » Thu Nov 30, 2017 8:57 pm

posila wrote:
Merssedes wrote:
Jap2.0 wrote:
Bilka wrote:
Hakisak wrote:if you keep on bringing out these minor updates you'll eventually reach 0.15.99 and have no choice but to bring out 0.16.0
That's not how their version numbering works, they can just do 0.15.100
So then we need to wait for them to get to 15.999? :P ;) They better hurry up with those updates then.
I think it will be after 0.15.65535 or 0.15.4294967295 (depending on what versioning system in use).
Ingvar wrote:Uffda... Or even 0.15.18446744073709551615
0.15.65535 is maximum we can do :(
Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right? :geek:

I just checked, and it looks like you can compile about 3 versions per minute, so if you have the script changing the versions and the deployer running in parallel, we could finish this in about 2 weeks. The only other possible limiting factor is interent speed, if you have to re-upload the whole thing for every release, or even multiple times (to Steam or some other server or something). I just looked and the Windows zip is 621 megabytes, so as long as you have an internet upload speed of about 80 megabytes per second - which is definately possible - you can easily upload it to Steam and another server with time to spare (so you can use the internet for other stuff too or something). 0.16 can still be out before Christmas!
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Re: Version 0.15.40

Post by eViLegion » Thu Nov 30, 2017 9:32 pm

Jap2.0 wrote:Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right? :geek:

I just checked, and it looks like you can compile about 3 versions per minute, so if you have the script changing the versions and the deployer running in parallel, we could finish this in about 2 weeks. The only other possible limiting factor is interent speed, if you have to re-upload the whole thing for every release, or even multiple times (to Steam or some other server or something). I just looked and the Windows zip is 621 megabytes, so as long as you have an internet upload speed of about 80 megabytes per second - which is definately possible - you can easily upload it to Steam and another server with time to spare (so you can use the internet for other stuff too or something). 0.16 can still be out before Christmas!
Just blueprint up the machines doing the compilation and deployment work, and stamp them down next to each other. It can be done in minutes!

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Re: Version 0.15.40

Post by Kryptos » Fri Dec 01, 2017 4:48 am

eViLegion wrote:
Jap2.0 wrote:Okay, that might take a while. How quickly can you automatically compile and deploy new versions? Make something to automatically change the version number, recompile, and deploy. We can get it done in a few weeks at most, right? :geek:

I just checked, and it looks like you can compile about 3 versions per minute, so if you have the script changing the versions and the deployer running in parallel, we could finish this in about 2 weeks. The only other possible limiting factor is interent speed, if you have to re-upload the whole thing for every release, or even multiple times (to Steam or some other server or something). I just looked and the Windows zip is 621 megabytes, so as long as you have an internet upload speed of about 80 megabytes per second - which is definately possible - you can easily upload it to Steam and another server with time to spare (so you can use the internet for other stuff too or something). 0.16 can still be out before Christmas!
Just blueprint up the machines doing the compilation and deployment work, and stamp them down next to each other. It can be done in minutes!
You might need an input train to supply CPUs at that point.

Tony88
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Re: Version 0.15.40

Post by Tony88 » Fri Dec 01, 2017 12:09 pm

I got a good laugh out of all your replies. :)

Seriously though, 0.16 will be out when it is READY. The staff wants to get it out to us all, too. We can't test it until it is out, right? Be patient.

Jan11
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Re: Version 0.15.40

Post by Jan11 » Fri Dec 01, 2017 12:55 pm

in December would be nice. A lot of people have lots of time and after vacations they can fix the reported bugs. (win win for all)^^ :D :D

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Re: Version 0.15.40

Post by olafthecat » Fri Dec 01, 2017 1:05 pm

Do we need to know about this?
Clump it all together with stuff that you do in the next month.
That would mean less mess! :)
Been binge watching Aquasitions Incorporated "The C Team" recently.
A fun spin off of the original D&D game.
Also, the fanbase is quite active, which means lots of fanfiction!

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Re: Version 0.15.40

Post by PunkSkeleton » Fri Dec 01, 2017 5:34 pm

posila wrote: 0.15.65535 is maximum we can do :(
0.15.65536

Code: Select all

Changed the minor version number datatype from ushort to uint.

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Re: Version 0.15.40

Post by henke37 » Fri Dec 01, 2017 5:48 pm

I'm afraid that the limit isn't set by them. It's part of the windows version resource format.

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Re: Version 0.15.40

Post by xR1C0x » Fri Dec 01, 2017 6:21 pm

hurry updates I want to reach to "The hard limit for the number of players is 65,535"

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Re: Version 0.15.40

Post by xng » Sat Dec 02, 2017 7:46 am

PunkSkeleton wrote:
posila wrote: 0.15.65535 is maximum we can do :(
0.15.65536

Code: Select all

Changed the minor version number datatype from ushort to uint.

Code: Select all

 
3520 AD > Changed the minor version number datatype from uint to BigDecimal.
        > 0.15 almost stable

c0bRa
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Re: Version 0.15.40

Post by c0bRa » Sun Dec 03, 2017 6:45 pm

do it like WoT... :D

after 9.9 comes 9.10, after 9.20 came 9.20.1... :D

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Re: Version 0.15.40

Post by NNW » Mon Dec 04, 2017 6:52 pm

Factorio is a "Early Access Title", but more stable and complete than a lot of "Fullprice" Title from Big Devs like EA, Bethesda and ~

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