Version 0.12.33

Information about releases and roadmap.
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FactorioBot
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Version 0.12.33

Post by FactorioBot »

  • Bugfixes
    • Fixed tiles in blueprints. (24676)
    • Fixed the duplicated message on load error in multiplayer. (24561)
    • Fluid values are rounded to the closest value instead of rounding down when transmitted to circuit network. (24558)
    • Fixed that switching brush shape in the map editor didn't update the selected icon highlight. (24688)
    • Fixed that label/checkbox padding was applied twice, moving the rendered text to be out of place. (24102)
    • Fixed that map (chart) wasn't properly updated when existing map was edited in the map editor. (23861)
    • Fixed crash when the character would die from mining something. (24566)
    • Fixed crash when robot can't find charging spot when stationing. (24768)
    • Fixed crash in multiplayer that could happen when 2 people are editing the same train schedule. (24781)
    • Unified the electric network statistics production/consumption values to be avarage of the shown timeframe. (24807)
    • Solved small numerical text box editing issue. (24809)
  • Scripting
    • Added LuaStyle::cell_padding/horizontal_spacing/vertical_spacing.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
matjojo
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Re: Version 0.12.33

Post by matjojo »

cell padding sounds good!
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Re: Version 0.12.33

Post by kovarex »

matjojo wrote:cell padding sounds good!
It was there all the time, it is just allowed to change it runtime.
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Re: Version 0.12.33

Post by xad001x0w »

You mean like the padded cells that people are being taken to after going insane from waiting for 0.13? :D
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bobingabout
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Re: Version 0.12.33

Post by bobingabout »

xad001x0w wrote:You mean like the padded cells that people are being taken to after going insane from waiting for 0.13? :D
yes
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I also have a Patreon.
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Nova
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Re: Version 0.12.33

Post by Nova »

0.12.33 - very interesting, it takes longer and longer for a stable release. ^^
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Re: Version 0.12.33

Post by Krownus »

WOOO! An update! :D :lol: :P :cry:
Dear developers, please don't abandon this game! It's already so great, and has an even greater potential!!
I'll even write you a 3 page motivational speech if it helps. - Test me, I dare you. I'll do it.
Thankyou,
Krownus
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Re: Version 0.12.33

Post by Toomicek »

So.,ehm.,.,fíííuíííí.,ehm.,,.when do you plan to release some information about 0.13 release date? Cannot wait for it :D
Marconos
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Re: Version 0.12.33

Post by Marconos »

Toomicek wrote:So.,ehm.,.,fíííuíííí.,ehm.,,.when do you plan to release some information about 0.13 release date? Cannot wait for it :D
Umm, they did release it .... a bit ago in early posts, June 1st is their release target for 0.13.
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Phillip_Lynx
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Re: Version 0.12.33

Post by Phillip_Lynx »

Marconos wrote:
Toomicek wrote:So.,ehm.,.,fíííuíííí.,ehm.,,.when do you plan to release some information about 0.13 release date? Cannot wait for it :D
Umm, they did release it .... a bit ago in early posts, June 1st is their release target for 0.13.
Planned, not confirmed (their words). Subject to changes because of (insert any reason here) .
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Re: Version 0.12.33

Post by JoneKone »

What ever you did, my Map download speed suffered Used to Download 2MB/s now it's 400kB/s :(
Me be singing all away.
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Re: Version 0.12.33

Post by boksiora »

JoneKone wrote:What ever you did, my Map download speed suffered Used to Download 2MB/s now it's 400kB/s :(

Me and my friends cant even connect

We are forced to play on .30

On .33 map downloads at about 70% and hangs
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Re: Version 0.12.33

Post by beautifulgalaxy »

Hi! i was wondering if you guys had a plan to add bridges or boats in any of the next updates?
cmatt85
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Re: Version 0.12.33

Post by cmatt85 »

If you're curious about future releases follow along here:

factorio.com/blog
Madrox
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Re: Version 0.12.33

Post by Madrox »

beautifulgalaxy wrote:Hi! i was wondering if you guys had a plan to add bridges or boats in any of the next updates?
If you want those things, you can always use one of the mods that adds them.
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Re: Version 0.12.33

Post by Bartimaeus »

so 0.12.33 is considered stable now? :D
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Re: Version 0.12.33

Post by Klonan »

Bartimaeus wrote:so 0.12.33 is considered stable now? :D
Yes it is stable
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Re: Version 0.12.33

Post by bobingabout »

Klonan wrote:
Bartimaeus wrote:so 0.12.33 is considered stable now? :D
Yes it is stable
even though countless people find it worse than 0.12.30 for multiplayer?
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.
I also have a Patreon.
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Re: Version 0.12.33

Post by Rseding91 »

bobingabout wrote:
Klonan wrote:
Bartimaeus wrote:so 0.12.33 is considered stable now? :D
Yes it is stable
even though countless people find it worse than 0.12.30 for multiplayer?
"countless" -> 1 person in a bug report and a few here is not "countless".
If you want to get ahold of me I'm almost always on Discord.
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Re: Version 0.12.33

Post by HanziQ »

Rseding91 wrote:
bobingabout wrote:
Klonan wrote:
Bartimaeus wrote:so 0.12.33 is considered stable now? :D
Yes it is stable
even though countless people find it worse than 0.12.30 for multiplayer?
"countless" -> 1 person in a bug report and a few here is not "countless".
Unless you don't know how to count.
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