[kovarex] [1.1.35] Blueprint stuck on (apparent) absolute snap-to-grid when set to relative
Posted: Sat Jun 26, 2021 8:58 am
I was trying to tile a city block blueprint with relative snap-to-grid while playing on multiplayer. The blueprint came from the game blueprints. While tiling with shift-leftclick it switched to an apparent absolute snap-to-grid mode that does not match the actual absolute reference frame. Saving and reloading made no difference. Switching the blueprint to absolute and back made no difference. It happens with other blueprints with relative snap-to-grid as well. Two examples are shown in attached screen recordings.