[1.1.30] Crash (DrawQueue::clear)

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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quinen
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Apr 03, 2019 12:40 pm
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[1.1.30] Crash (DrawQueue::clear)

Post by quinen »

i was just walking on some belt :D
no mods
my first crash in many years of gameplay, i'm so happy !!!

Code: Select all

   0.001 2021-04-12 19:01:05; Factorio 1.1.30 (build 58304, win64, steam)
   0.001 Operating system: Windows 10 (build 19042) 
   0.001 Program arguments: "E:\jeux\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/jeux/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Lolo/AppData/Roaming/Factorio [95184/237910MB]
   0.001 Binaries path: E:/jeux/SteamLibrary/steamapps/common/Factorio/bin
   0.014 System info: [CPU: AMD Ryzen 5 3400G with Radeon Vega Graphics, 8 cores, RAM: 11605/32714 MB, page: 14818/37578 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
   0.014 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 1] [Special: lmw] [Lang: en]
   0.022 Available displays: 2
   0.022  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.023  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2060 {0x01, [1920,0], 2560x1440, 32bit, 59Hz}
   0.102 [Direct3D11] Display: 1, Output: 1, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.293 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f08; driver: nvldumdx.dll 27.21.14.5671
   0.293   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.293   [Local Video Memory] Budget: 5212MB, CurrentUsage: 2MB, Reservation: 0/2734MB
   0.293   [Non-Local Vid.Mem.] Budget: 15589MB, CurrentUsage: 0MB, Reservation: 0/7922MB
   0.293   Tiled resources: Tier 2
   0.293   Unified Memory Architecture: No
   0.293   BGR 565 Supported: Yes
   0.293   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.293 Graphics settings preset: very-high
   0.293   Dedicated video memory size 5980 MB
   0.386 Desktop composition is active.
   0.386 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.386                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.594 DSound: Starting _dsound_update thread
   0.594 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.594 DSound: Enter _dsound_update; tid=29624
   0.764 Loading mod core 0.0.0 (data.lua)
   0.968 Loading mod base 1.1.30 (data.lua)
   1.679 Loading mod base 1.1.30 (data-updates.lua)
   1.908 Checksum for core: 4047253295
   1.908 Checksum of base: 1445730304
   2.122 Prototype list checksum: 3034860339
   2.180 Loading sounds...
   2.354 Info PlayerData.cpp:73: Local player-data.json unavailable
   2.354 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1618225446
   2.504 Initial atlas bitmap size is 16384
   2.542 Created atlas bitmap 16384x16384 [none]
   2.547 Created atlas bitmap 16384x13052 [none]
   2.547 Created atlas bitmap 8192x4208 [decal]
   2.549 Created atlas bitmap 16384x5568 [low-object]
   2.550 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.550 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   2.551 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.551 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   2.552 Created atlas bitmap 4096x3088 [mipmap]
   2.552 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.553 Created atlas bitmap 8192x1496 [alpha-mask]
   2.557 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   2.557 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   2.558 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.563 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.491 Parallel Sprite Loader initialized (threads: 7)
  10.968 Sprites loaded
  11.004 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  11.016 Generated mipmaps (3) for atlas [4] of size 8192x4432   
  11.038 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  11.049 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  11.060 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  11.107 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  11.118 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  11.130 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  11.152 Custom mipmaps uploaded.
  11.569 Factorio initialised
  11.588 Steam Storage Quota: 4744/4768
  12.888 Loading map C:\Users\Lolo\AppData\Roaming\Factorio\saves\2021-Megabase.zip: 3551440 bytes.
  12.984 Loading level.dat: 7864600 bytes.
  12.987 Info Scenario.cpp:197: Map version 1.1.30-0
  13.141 Loading script.dat: 398 bytes.
  13.145 Checksum for script C:/Users/Lolo/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1735894310
 197.951 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
 198.169 Info AppManagerStates.cpp:1941: Saving finished
 498.183 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
 498.392 Info AppManagerStates.cpp:1941: Saving finished
 798.398 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
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1098.647 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
1098.872 Info AppManagerStates.cpp:1941: Saving finished
1398.878 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
1399.108 Info AppManagerStates.cpp:1941: Saving finished
1699.110 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
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1999.550 Info AppManagerStates.cpp:1941: Saving finished
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2599.777 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
2599.987 Info AppManagerStates.cpp:1941: Saving finished
2934.165 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
2934.399 Info AppManagerStates.cpp:1941: Saving finished
3234.413 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
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4135.158 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
4135.388 Info AppManagerStates.cpp:1941: Saving finished
4435.390 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
4435.626 Info AppManagerStates.cpp:1941: Saving finished
4735.623 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
4735.823 Info AppManagerStates.cpp:1941: Saving finished
5035.820 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
5036.025 Info AppManagerStates.cpp:1941: Saving finished
5336.020 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
5336.260 Info AppManagerStates.cpp:1941: Saving finished
5647.976 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
5648.249 Info AppManagerStates.cpp:1941: Saving finished
5948.258 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
5948.488 Info AppManagerStates.cpp:1941: Saving finished
6248.489 Info AppManager.cpp:306: Saving to _autosave1 (blocking).
6248.718 Info AppManagerStates.cpp:1941: Saving finished
6548.738 Info AppManager.cpp:306: Saving to _autosave2 (blocking).
6548.959 Info AppManagerStates.cpp:1941: Saving finished
6848.969 Info AppManager.cpp:306: Saving to _autosave3 (blocking).
6849.173 Info AppManagerStates.cpp:1941: Saving finished
7132.621 Error CrashHandler.cpp:633: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-ow2xgl\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-ow2xgl\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-ow2xgl\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-ow2xgl\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-ow2xgl\src\util\crashhandler.cpp (642): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6175DBF24)
00007FF6175DBF24 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC07591F6F)
00007FFC07591F6F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC07541454)
00007FFC07541454 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC07590A9E)
00007FFC07590A9E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC07596B18)
00007FFC07596B18 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC075147B1)
00007FFC075147B1 (ntdll): (filename not available): RtlFreeHeap
minkernel\crts\ucrt\src\appcrt\heap\free_base.cpp (112): _free_base
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF616324A48)
00007FF616324A48 (Factorio): (filename not available): WanderCommand::`scalar deleting destructor'
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\vector (1591): std::vector<std::unique_ptr<DrawOrder,std::default_delete<DrawOrder> >,std::allocator<std::unique_ptr<DrawOrder,std::default_delete<DrawOrder> > > >::clear
c:\cygwin64\tmp\factorio-build-ow2xgl\src\graphics\drawqueue.cpp (1582): DrawQueue::clear
c:\cygwin64\tmp\factorio-build-ow2xgl\src\graphics\guirenderer.cpp (54): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-build-ow2xgl\src\mainloop.cpp (1052): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-ow2xgl\src\mainloop.cpp (689): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-ow2xgl\src\mainloop.cpp (394): MainLoop::run
c:\cygwin64\tmp\factorio-build-ow2xgl\src\main.cpp (1141): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC07407034)
00007FFC07407034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC07542651)
00007FFC07542651 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
7135.829 Error CrashHandler.cpp:189: Map tick at moment of crash: 1313007
7135.880 Info CrashHandler.cpp:309: Executable CRC: 2219947886
7135.880 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
7159.878 Uploading log file
7159.891 Error CrashHandler.cpp:260: Heap validation: success.
7159.893 Creating crash dump.
7160.111 CrashDump success
Attachments
factorio-dump-current.zip
dump associated with the log i think ?
(163.79 KiB) Downloaded 135 times

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5150
Joined: Sun Jan 11, 2015 2:09 pm
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Re: [1.1.30] Crash (DrawQueue::clear)

Post by Klonan »

Have you have any crashes since?
To me the log looks like it crashed in a pretty random place

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