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[0.11.20] [Rseding91] Crash when switching projection mode

Posted: Fri Apr 10, 2015 3:20 am
by bigyihsuan
I was playing Factorio, and then I decided to swap from having the Extended desktop on 2 screens, to only projecting to the second screen.

Log:

Code: Select all

352206.276507  Info Logger.cpp:162: 2015-04-09 22:18:39; Factorio 0.11.20 (Build 13957, win64)
352206.276655  Info Logger.cpp:166: Operating system: Windows 8 
352206.276737  Info Paths.cpp:202: Read data path: C:/Users/bob/Desktop/Games/Factorio/Factorio Vanilla Newest/data
352206.276797  Info Paths.cpp:203: Write data path: C:/Users/bob/Desktop/Games/Factorio/Factorio Vanilla Newest
352206.276851  Info Paths.cpp:204: Binaries path: C:/Users/bob/Desktop/Games/Factorio/Factorio Vanilla Newest/bin
352206.356442  Info Display.cpp:84: Initialised video: Intel(R) HD Graphics 3000
352206.677191  Info ModManager.cpp:205: Loading mod core 0.0.0 (data.lua)
352206.739207  Info ModManager.cpp:205: Loading mod base 0.11.20 (data.lua)
352207.632435  Info ModManager.cpp:205: Loading mod base 0.11.20 (data-updates.lua)
352208.872606  Info AtlasSystem.cpp:140: Initial atlas bitmap size is 8192
352208.891352  Info AtlasSystem.cpp:74: Created atlas bitmap 8192x8187
352208.893482  Info AtlasSystem.cpp:74: Created atlas bitmap 8192x4935
352229.240073  Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=bigyihsuan&token=<private>&apiVersion=2
352231.384515  Notice Updater.cpp:147: 1 packages available to download (experimental updates enabled).
352234.290264  Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-download-link?username=bigyihsuan&token=<private>&package=core-win64&from=0.11.20&to=0.11.21&isTarget=true&apiVersion=2
352240.281040  Info Updater.cpp:198: Downloading https://updates-factorio-com.s3.amazonaws.com/core-win64-0.11.20-0.11.21-update.zip?Expires=1428632363&AWSAccessKeyId=AKIAJDOJU3RLQYEZDRBA&Signature=jnoYjlzlAVr%2BxWxTguAsrCHvZYs%3D to C:/Users\bob\Desktop\Games\Factorio\Factorio Vanilla Newest\temp\core-win64-0.11.20-0.11.21-update.zip
353090.095580  Info Updater.cpp:209:  => 200
353103.971369  Notice Scenario.cpp:125: Loading map C:/Users\bob\Desktop\Games\Factorio\Factorio Vanilla Newest\saves\BigResourcePeaceful.zip
353104.096817  Info Scenario.cpp:158: Map version 0.11.20-0
355702.039575  Error Util.cpp:43: Unable to create sprite (1276X997) probably not enough of video memory. <- here I switched screens
355706.611343  Info GlobalContext.cpp:477: Goodbye

Re: [0.11.20] Crash when switching projection mode

Posted: Sat Apr 11, 2015 5:10 am
by SHiRKiT
I feel you, I have a dual monitor setup, and around 70% of the games don't like switching monitors, adding an extra one, removing or doing things alike. As a suggestion (not related to the report), I normally don't do those operations while playing. Things explode sometimes, even with AAA games.

Re: [0.11.20] [Rseding91] Crash when switching projection mode

Posted: Wed Aug 05, 2015 9:14 pm
by Rseding91
I just tested this on 0.12.2 and it appears to be operating normally now.

If you still experience this crash please post again.

Re: [0.11.20] [Rseding91] Crash when switching projection mode

Posted: Thu Mar 03, 2016 12:00 am
by pnomolos
I can confirm this as still happening in 0.12.4 [steam]

Re: [0.11.20] [Rseding91] Crash when switching projection mode

Posted: Thu Mar 03, 2016 12:38 am
by Rseding91
pnomolos wrote:I can confirm this as still happening in 0.12.4 [steam]
Can you post the steps to reproduce the issue?

Also please post your game log files and system specs.

Re: [0.11.20] [Rseding91] [Pending] Crash when switching projection mode

Posted: Fri Mar 04, 2016 6:32 pm
by pnomolos

Code: Select all

   0.001 2016-03-04 10:25:51; Factorio 0.12.25 (Build 17747, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/pnomolos/AppData/Roaming/Factorio
   0.001 Binaries path: E:/Steam/steamapps/common/Factorio/bin
   0.013 Available display adapters: 2
   0.013  [0]: \\.\DISPLAY11 - NVIDIA GeForce GTX 980 {0x05, [0,0], 2560x1600, 32bit, 60Hz}
   0.014  [1]: \\.\DISPLAY12 - NVIDIA GeForce GTX 980 {0x01, [-2560,0], 2560x1600, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [630, 422].
   0.390 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6200
   0.418 Desktop composition is active.
   0.418 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
   0.482 Loading mod core 0.0.0 (data.lua)
   0.485 Loading mod base 0.12.25 (data.lua)
   0.990 Initial atlas bitmap size is 16384
   0.992 Created atlas bitmap 16384x5511
  15.018 Factorio initialised
  39.114 Loading map C:/Users\pnomolos\AppData\Roaming\Factorio\saves\Phil-Sandbox.zip
  39.191 Info Scenario.cpp:124: Map version 0.12.24-0
 110.622 Error Util.cpp:57: Unable to create sprite (2556X1533) probably not enough of video memory. # <- Tried to resize the window to trigger something
 113.745 Steam API shutdown.
 113.747 Goodbye
1. Started game on monitor 0
2. Switch monitor 0 to a different input
2a. Windows reorganizes things and puts Factorio (and everything else) on monitor 1
3. Factorio graphics output frozen, but doesn't appear to be frozen itself
4. Click on Factorio a bunch - no response. Finally try resizing window to force it to do something, and this is where the crash happens.

Re: [0.11.20] [Rseding91] [Pending] Crash when switching projection mode

Posted: Mon Mar 21, 2016 2:13 pm
by Rseding91
pnomolos wrote:

Code: Select all

   0.001 2016-03-04 10:25:51; Factorio 0.12.25 (Build 17747, win64)
   0.001 Operating system: Windows 10 
   0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: E:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/pnomolos/AppData/Roaming/Factorio
   0.001 Binaries path: E:/Steam/steamapps/common/Factorio/bin
   0.013 Available display adapters: 2
   0.013  [0]: \\.\DISPLAY11 - NVIDIA GeForce GTX 980 {0x05, [0,0], 2560x1600, 32bit, 60Hz}
   0.014  [1]: \\.\DISPLAY12 - NVIDIA GeForce GTX 980 {0x01, [-2560,0], 2560x1600, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1280x720 at position [630, 422].
   0.390 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 10.18.13.6200
   0.418 Desktop composition is active.
   0.418 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 0]
   0.482 Loading mod core 0.0.0 (data.lua)
   0.485 Loading mod base 0.12.25 (data.lua)
   0.990 Initial atlas bitmap size is 16384
   0.992 Created atlas bitmap 16384x5511
  15.018 Factorio initialised
  39.114 Loading map C:/Users\pnomolos\AppData\Roaming\Factorio\saves\Phil-Sandbox.zip
  39.191 Info Scenario.cpp:124: Map version 0.12.24-0
 110.622 Error Util.cpp:57: Unable to create sprite (2556X1533) probably not enough of video memory. # <- Tried to resize the window to trigger something
 113.745 Steam API shutdown.
 113.747 Goodbye
1. Started game on monitor 0
2. Switch monitor 0 to a different input
2a. Windows reorganizes things and puts Factorio (and everything else) on monitor 1
3. Factorio graphics output frozen, but doesn't appear to be frozen itself
4. Click on Factorio a bunch - no response. Finally try resizing window to force it to do something, and this is where the crash happens.
There have been several fixes around issues similar to this in the recent 12.26 and 12.27 releases. Can you re-test and see if you're able to reproduce the issue on the latest (0.12.27)?