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[0.11.17][kovarex] crash in d3d flip

Posted: Tue Mar 10, 2015 7:10 pm
by dee-
I'm innocent, I swear!

No, I have no clue what went wrong. I think is was time for an autosave, so it might be an just-about-to-save-crash.

Image
factorio-current.log

Re: [0.11.17] Crash, pre-save?

Posted: Tue Mar 10, 2015 8:24 pm
by BlaatMekker
I just got the same crash, but on OS X. I want to upload the report, but I get the error "The extension log is not allowed."
factorio-current.log

Re: [0.11.17] Crash, pre-save?

Posted: Wed Mar 11, 2015 8:44 am
by kovarex
The crash was in the DirectX part of the game, so I have really no idea what could it be. Is it reproducible? Does it happen even when you lower the graphics

Re: [0.11.17] Crash, pre-save?

Posted: Wed Mar 11, 2015 8:47 am
by dee-
kovarex wrote:The crash was in the DirectX part of the game, so I have really no idea what could it be. Is it reproducible? Does it happen even when you lower the graphics
I have several times witnessed crashes on "d3d_flip_display". Will post a screenshot of the display settings later, but they're nothing spectacular (no antialiasing etc)
Is there an OGL build? How do the *nix version do it?

Re: [0.11.17] Crash, pre-save?

Posted: Wed Mar 11, 2015 8:59 am
by kovarex
dee- wrote:
kovarex wrote:The crash was in the DirectX part of the game, so I have really no idea what could it be. Is it reproducible? Does it happen even when you lower the graphics
I have several times witnessed crashes on "d3d_flip_display". Will post a screenshot of the display settings later, but they're nothing spectacular (no antialiasing etc)
Is there an OGL build? How do the *nix version do it?
OpenGL can be used alternatively, but it is way slower on windows. The question is, if the crash reproduces if you lower the graphics. I would also like to know what is your graphics hardware configuration.

Re: [0.11.17] Crash, pre-save?

Posted: Wed Mar 11, 2015 10:08 am
by dee-
So, let's be honest :)

- SAPPHIRE HD 6950 2GB GDDR5 dual BIOS, reference design
- Accelero Twin Turbo PRO aftermarket cooler (their site does not mention the compatibility but it is to reference cards, example)
- unlocked shaders to 6970 without flashing a 6970 bios or changing the 6950's VRAM driver parameters that a 6970 BIOS would fry
- RBE was used to undervolt the non-3D Powerplay states slightly
- MSI Afterburner with default gpu and mem clocks for OSD, 3D-profile slightly undervolted
- SpeedFan to temperature control the fans
- AMD Catalyst 14.12 ("Omega") as driver (hey, it's stock ;) )

Yeah, yeah, I know what you're about so say :D

Re: [0.11.17] Crash, pre-save?

Posted: Wed Mar 11, 2015 8:48 pm
by BlaatMekker
kovarex wrote:The crash was in the DirectX part of the game, so I have really no idea what could it be. Is it reproducible? Does it happen even when you lower the graphics
Should I create a separate topic with my trace? Because it's impossible that my crash can be traced back to DirectX.

Re: [0.11.17] Crash, pre-save?

Posted: Thu Mar 12, 2015 6:27 am
by kovarex
BlaatMekker wrote:
kovarex wrote:The crash was in the DirectX part of the game, so I have really no idea what could it be. Is it reproducible? Does it happen even when you lower the graphics
Should I create a separate topic with my trace? Because it's impossible that my crash can be traced back to DirectX.
Well, you problem is probably not related at all. The best would be to wait for 0.11.18, where the stack trace on linux/mac is fixed so we can see what actually happened and report it then.

Re: [0.11.17] Crash, pre-save?

Posted: Thu Mar 12, 2015 6:49 am
by dee-
These are my settings:

ImageImage

Anything I should try to modify?

Re: [0.11.17] Crash, pre-save?

Posted: Thu Mar 12, 2015 7:03 am
by kovarex
Since you have 2GB of ram, it should be sufficient for Factorio, so I'm not really sure what could help. You can try lower value of Video memory usage or Graphics quality as it lowers the VRAM usage, but this is really just a wild guess.

Re: [0.11.17] Crash, pre-save?

Posted: Sat Mar 14, 2015 12:13 am
by dee-
I'm not entirely sure it's related to ingame graphics-settings.
factorio-current.log
ImageImage

Re: [0.11.17][kovarex] crash in d3d flip

Posted: Tue Apr 07, 2015 6:09 pm
by bobingabout
You have 2GB graphics RAM? Damn, I think I only have 512MB.

Re: [0.11.17][kovarex] crash in d3d flip

Posted: Tue Apr 07, 2015 7:48 pm
by orzelek
Then you really need to upgrade for your mod pack :D

When launched it eats up some horrendous amount of graphical memory on high. According to GPU-Z it's about 1.4GB after actually loading a game.

Re: [0.11.17][kovarex] crash in d3d flip

Posted: Thu Aug 06, 2015 7:38 pm
by kovarex
Does it still happen in 0.12.2?

Re: [0.11.17][kovarex] crash in d3d flip

Posted: Thu Aug 06, 2015 7:59 pm
by dee-
Currently low on free time to play games at all *sigh* But I'll let you know when this bug raises again.

As long as nobody else seems to be affected I'd suggest closing this report, I'll reopen if necessary.

Cheers! :)