[1.0.0] Crash: DrawQueue::drawGuiSprite

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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chef_tom
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Manual Inserter
Posts: 1
Joined: Mon Sep 21, 2020 9:26 pm
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[1.0.0] Crash: DrawQueue::drawGuiSprite

Post by chef_tom »

I hope this is the right place to post, the error message that pops up just says to post on the forums.

2 Crashes quick behind one another. Vanilla game.

1st Crash:

Code: Select all

   0.001 2020-09-21 17:11:03; Factorio 1.0.0 (build 54889, win64, steam)
   0.001 Operating system: Windows 10 (version 1909) 
   0.002 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/where/AppData/Roaming/Factorio [71832/237829MB]
   0.002 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 4918/16313 MB, page: 8716/18745 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.027 Available displays: 3
   0.027  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 SUPER {0x05, [0,0], 2560x1440, 32bit, 59Hz}
   0.028  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2060 SUPER {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.028  [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 2060 SUPER {0x01, [2560,0], 1080x1920, 32bit, 60Hz}
   0.121 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.314 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060 SUPER; id: 10de-1f47; driver: nvldumdx.dll 27.21.14.5638
   0.314   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.314   [Local Video Memory] Budget: 6826MB, CurrentUsage: 5MB, Reservation: 0/3613MB
   0.314   [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
   0.314   Tiled resources: Tier 2
   0.314   Unified Memory Architecture: No
   0.314   BGR 565 Supported: Yes
   0.314   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.314 Graphics settings preset: very-high
   0.314   Dedicated video memory size 8031 MB
   0.360 Desktop composition is active.
   0.360 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.360                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.420 DSound: Starting _dsound_update thread
   0.421 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.421 DSound: Enter _dsound_update; tid=8896
   0.527 Logitech LED Controller initialized.
   0.535 Loading mod core 0.0.0 (data.lua)
   0.635 Loading mod base 1.0.0 (data.lua)
   0.975 Loading mod base 1.0.0 (data-updates.lua)
   1.150 Checksum for core: 2630831588
   1.150 Checksum of base: 3509992273
   1.378 Prototype list checksum: 3301461508
   1.436 Loading sounds...
   1.611 Info PlayerData.cpp:70: Local player-data.json unavailable
   1.611 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1598742679
   1.754 Initial atlas bitmap size is 16384
   1.795 Created atlas bitmap 16384x16384 [none]
   1.799 Created atlas bitmap 16384x13392 [none]
   1.800 Created atlas bitmap 8192x4188 [decal]
   1.801 Created atlas bitmap 16384x5600 [low-object, linear-minification]
   1.802 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.803 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
   1.803 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.804 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   1.804 Created atlas bitmap 4096x3104 [mipmap]
   1.805 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.805 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.805 Created atlas bitmap 8192x1428 [alpha-mask]
   1.809 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
   1.809 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.815 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.876 Parallel Sprite Loader initialized (threads: 13)
  10.080 Sprites loaded
  10.151 Generated mipmaps (4) for atlas [3] of size 16384x5600   
  10.174 Generated mipmaps (3) for atlas [4] of size 8192x3744   
  10.218 Generated mipmaps (3) for atlas [5] of size 16384x5920   
  10.229 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  10.241 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  10.289 Generated mipmaps (3) for atlas [8] of size 4096x3104   
  10.312 Generated mipmaps (5) for atlas [9] of size 4096x2336   
  10.324 Generated mipmaps (3) for atlas [13] of size 8192x2352   
  10.330 Custom mipmaps uploaded.
  10.396 Factorio initialised
  10.396 Discord overlay detected (DiscordHook64.dll)
  11.795 Loading map C:\Users\where\AppData\Roaming\Factorio\saves\One Point Oh.zip: 5412488 bytes.
  11.915 Loading level.dat: 14135229 bytes.
  11.918 Info Scenario.cpp:187: Map version 1.0.0-0
  12.252 Loading script.dat: 427 bytes.
  12.257 Checksum for script C:/Users/where/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3931528263
 133.936 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
 134.289 Info AppManagerStates.cpp:1837: Saving finished
 434.298 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
 434.651 Info AppManagerStates.cpp:1837: Saving finished
 734.663 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
 735.022 Info AppManagerStates.cpp:1837: Saving finished
 756.078 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7AF204AE8)
00007FF7AF204AE8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD7611CF)
00007FFABD7611CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD72A209)
00007FFABD72A209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD75FE3E)
00007FFABD75FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\drawqueue.cpp (1480): DrawQueue::drawGuiSprite
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\guigraphics.cpp (485): GuiGraphics::drawScaledTintedSprite
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\guigraphics.cpp (194): GuiGraphics::drawScaledTintedImage
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\elementimageset.cpp (169): agui::ElementImageSet::Layer::drawInner
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\elementimageset.cpp (22): agui::ElementImageSet::Layer::draw
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\button.cpp (180): agui::Button::paintBackground
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (145): agui::Widget::paint
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1292): agui::Widget::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\frame.cpp (104): agui::Frame::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\frame.cpp (104): agui::Frame::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\frame.cpp (104): agui::Frame::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1300): agui::Widget::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\gui.cpp (843): agui::Gui::render
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\guirenderer.cpp (79): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (974): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (634): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (379): MainLoop::run
c:\cygwin64\tmp\factorio-build-jhy8mv\src\main.cpp (1123): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABC067BD4)
00007FFABC067BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD72CE51)
00007FFABD72CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 758.464 Error CrashHandler.cpp:189: Map tick at moment of crash: 5959265
 758.464 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2nd Crash (after reload)

Code: Select all

   0.001 2020-09-21 17:11:03; Factorio 1.0.0 (build 54889, win64, steam)
   0.001 Operating system: Windows 10 (version 1909) 
   0.002 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/where/AppData/Roaming/Factorio [71832/237829MB]
   0.002 Binaries path: D:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.009 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 4918/16313 MB, page: 8716/18745 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.027 Available displays: 3
   0.027  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 SUPER {0x05, [0,0], 2560x1440, 32bit, 59Hz}
   0.028  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2060 SUPER {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.028  [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 2060 SUPER {0x01, [2560,0], 1080x1920, 32bit, 60Hz}
   0.121 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.314 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060 SUPER; id: 10de-1f47; driver: nvldumdx.dll 27.21.14.5638
   0.314   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.314   [Local Video Memory] Budget: 6826MB, CurrentUsage: 5MB, Reservation: 0/3613MB
   0.314   [Non-Local Vid.Mem.] Budget: 7341MB, CurrentUsage: 0MB, Reservation: 0/3874MB
   0.314   Tiled resources: Tier 2
   0.314   Unified Memory Architecture: No
   0.314   BGR 565 Supported: Yes
   0.314   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.314 Graphics settings preset: very-high
   0.314   Dedicated video memory size 8031 MB
   0.360 Desktop composition is active.
   0.360 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
   0.360                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.420 DSound: Starting _dsound_update thread
   0.421 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.421 DSound: Enter _dsound_update; tid=8896
   0.527 Logitech LED Controller initialized.
   0.535 Loading mod core 0.0.0 (data.lua)
   0.635 Loading mod base 1.0.0 (data.lua)
   0.975 Loading mod base 1.0.0 (data-updates.lua)
   1.150 Checksum for core: 2630831588
   1.150 Checksum of base: 3509992273
   1.378 Prototype list checksum: 3301461508
   1.436 Loading sounds...
   1.611 Info PlayerData.cpp:70: Local player-data.json unavailable
   1.611 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1598742679
   1.754 Initial atlas bitmap size is 16384
   1.795 Created atlas bitmap 16384x16384 [none]
   1.799 Created atlas bitmap 16384x13392 [none]
   1.800 Created atlas bitmap 8192x4188 [decal]
   1.801 Created atlas bitmap 16384x5600 [low-object, linear-minification]
   1.802 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.803 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
   1.803 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.804 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   1.804 Created atlas bitmap 4096x3104 [mipmap]
   1.805 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.805 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.805 Created atlas bitmap 8192x1428 [alpha-mask]
   1.809 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
   1.809 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.815 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.876 Parallel Sprite Loader initialized (threads: 13)
  10.080 Sprites loaded
  10.151 Generated mipmaps (4) for atlas [3] of size 16384x5600   
  10.174 Generated mipmaps (3) for atlas [4] of size 8192x3744   
  10.218 Generated mipmaps (3) for atlas [5] of size 16384x5920   
  10.229 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  10.241 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  10.289 Generated mipmaps (3) for atlas [8] of size 4096x3104   
  10.312 Generated mipmaps (5) for atlas [9] of size 4096x2336   
  10.324 Generated mipmaps (3) for atlas [13] of size 8192x2352   
  10.330 Custom mipmaps uploaded.
  10.396 Factorio initialised
  10.396 Discord overlay detected (DiscordHook64.dll)
  11.795 Loading map C:\Users\where\AppData\Roaming\Factorio\saves\One Point Oh.zip: 5412488 bytes.
  11.915 Loading level.dat: 14135229 bytes.
  11.918 Info Scenario.cpp:187: Map version 1.0.0-0
  12.252 Loading script.dat: 427 bytes.
  12.257 Checksum for script C:/Users/where/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3931528263
 133.936 Info AppManager.cpp:298: Saving to _autosave2 (blocking).
 134.289 Info AppManagerStates.cpp:1837: Saving finished
 434.298 Info AppManager.cpp:298: Saving to _autosave3 (blocking).
 434.651 Info AppManagerStates.cpp:1837: Saving finished
 734.663 Info AppManager.cpp:298: Saving to _autosave1 (blocking).
 735.022 Info AppManagerStates.cpp:1837: Saving finished
 756.078 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7AF204AE8)
00007FF7AF204AE8 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD7611CF)
00007FFABD7611CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD72A209)
00007FFABD72A209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD75FE3E)
00007FFABD75FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\drawqueue.cpp (1480): DrawQueue::drawGuiSprite
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\guigraphics.cpp (485): GuiGraphics::drawScaledTintedSprite
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\guigraphics.cpp (194): GuiGraphics::drawScaledTintedImage
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\elementimageset.cpp (169): agui::ElementImageSet::Layer::drawInner
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\elementimageset.cpp (22): agui::ElementImageSet::Layer::draw
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\button.cpp (180): agui::Button::paintBackground
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (145): agui::Widget::paint
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1292): agui::Widget::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\frame.cpp (104): agui::Frame::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\frame.cpp (104): agui::Frame::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\frame.cpp (104): agui::Frame::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\layout.cpp (83): agui::Layout::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1300): agui::Widget::recursivePaintChildrenInternal
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\widget\widget.cpp (1278): agui::Widget::recursivePaintChildren
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\agui\gui.cpp (843): agui::Gui::render
c:\cygwin64\tmp\factorio-build-jhy8mv\src\graphics\guirenderer.cpp (79): GuiRenderer::prepare
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (974): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (634): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (379): MainLoop::run
c:\cygwin64\tmp\factorio-build-jhy8mv\src\main.cpp (1123): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABC067BD4)
00007FFABC067BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFABD72CE51)
00007FFABD72CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 758.464 Error CrashHandler.cpp:189: Map tick at moment of crash: 5959265
 758.464 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 817.401 Uploading log file
 817.413 Error CrashHandler.cpp:258: Heap validation: success.
 817.414 Creating crash dump.
 817.682 CrashDump success

Loewchen
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Re: [1.0.0] Crash: DrawQueue::drawGuiSprite

Post by Loewchen »

You posted the same log twice.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
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Re: [1.0.0] Crash: DrawQueue::drawGuiSprite

Post by Rseding91 »

Thanks for the report; do you have any way to reproduce the crash? Based off where it's crashing it looks suspicious (I see no reason it would ever crash there)
If you want to get ahold of me I'm almost always on Discord.

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