[0.18.45] Crash in Multiplayer on Blueprint Copy

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Soggs
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[0.18.45] Crash in Multiplayer on Blueprint Copy

Post by Soggs »

According to the user he was just trying to copy freshly made blueprint into a blueprint book.

Error is below. Full log and latest save before crash are in the attachments.

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xadb765, 0xadbf99, 0xb0126c, 0xd124ea, 0xd127c8, 0xd12ced, 0xadd2f1, 0xadd959, 0xaddb20, 0xd02848, 0xd028b9, 0xadd2f1, 0xe3dfb0, 0xe40881, 0xe4116d, 0xe722eb, 0x12005a8, 0x1230f04, 0x1231205, 0x1254c89, 0x12557f3, 0x1257650, 0x125856f, 0x5b98fd, 0, 0x5cab2e
57758.868 Warning Logger.cpp:522: Symbols.size() == 27, usedSize == 25
#0 0x0000000000adbf99 in Logging::flush() at /tmp/factorio-build-ORKB52/src/Util/Logging.cpp:69
#1 0x0000000000b0126c in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) at /tmp/factorio-build-ORKB52/src/Util/Logging.cpp:103
#2 0x0000000000d124ea in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) at /tmp/factorio-build-ORKB52/src/Util/Logging.cpp:93
#3 0x0000000000d127c8 in Blueprint::saveReal(MapSerialiser&, Blueprint::Preview) const at /tmp/factorio-build-ORKB52/src/Blueprint/Blueprint.cpp:314
#4 0x0000000000d12ced in Blueprint::save(MapSerialiser&, Blueprint::Preview) const at /tmp/factorio-build-ORKB52/src/Blueprint/Blueprint.cpp:308
#5 0x0000000000add2f1 in BlueprintItem::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Item/BlueprintItem.cpp:34
#6 0x0000000000add959 in ItemStack::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Item/ItemStack.cpp:81
#7 0x0000000000addb20 in Inventory::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Item/Inventory.cpp:528
#8 0x0000000000d02848 in InventoryWithFilters::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Item/InventoryWithFilters.cpp:70
#9 0x0000000000d028b9 in ItemWithInventory::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Item/ItemWithInventory.cpp:57
#10 0x0000000000add2f1 in BlueprintBook::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Item/BlueprintBook.cpp:60
#11 0x0000000000e3dfb0 in ItemStack::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Item/ItemStack.cpp:81
#12 0x0000000000e40881 in Character::save(MapSerialiser&) const at /tmp/factorio-build-ORKB52/src/Entity/Character.cpp:1104
#13 0x0000000000e4116d in HeuristicCrcGenerator::saveMap(Map const&, MapSerialiser&) at /tmp/factorio-build-ORKB52/src/Map/HeuristicCrcGenerator.cpp:58
#14 0x0000000000e722eb in HeuristicCrcGenerator::get(Map const&) at /tmp/factorio-build-ORKB52/src/Map/HeuristicCrcGenerator.cpp:24
#15 0x00000000012005a8 in Scenario::updateCrcCheck() at /tmp/factorio-build-ORKB52/src/Scenario/Scenario.cpp:1325
#16 0x0000000001230f04 in Scenario::update() at /tmp/factorio-build-ORKB52/src/Scenario/Scenario.cpp:1214
#17 0x0000000001231205 in Scenario::updateStep() at /tmp/factorio-build-ORKB52/src/Scenario/Scenario.cpp:1117
#18 0x0000000001254c89 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-ORKB52/src/MainLoop.cpp:1175
#19 0x00000000012557f3 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-ORKB52/src/MainLoop.cpp:1042
#20 0x0000000001257650 in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-ORKB52/src/MainLoop.cpp:568
#21 0x000000000125856f in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-ORKB52/src/MainLoop.cpp:374
#22 0x00000000005b98fd in hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool) at /tmp/factorio-build-ORKB52/src/CommandLineMultiplayer.cpp:289 (discriminator 2)
#23 (nil) in CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool) at /tmp/factorio-build-ORKB52/src/CommandLineMultiplayer.cpp:340 (discriminator 2)
#24 0x00000000005cab2e in main at /tmp/factorio-build-ORKB52/src/Main.cpp:639
#25 (nil) in ?? at ??:0
#26 0x00007fde49106810 in _start at ??:?
Stack trace logging done
57758.868 Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=electric-mining-drill}, {name=assembling-machine-2}}, description: "", absoluteSnapping: false, snapToGrid: empty
Logger::writeStacktrace skipped.
57758.868 Error CrashHandler.cpp:189: Map tick at moment of crash: 1982010
57758.868 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Error Blueprint.cpp:314: Loading blueprint will desync on loading since it has empty contents but non-empty preview data.PreviewIcons: {{name=electric-mining-drill}, {name=assembling-machine-2}}, description: "", absoluteSnapping: false, snapToGrid: empty
Attachments
_autosave10.zip
(3.45 MiB) Downloaded 95 times
factorio-current20200808103844.log
(216.8 KiB) Downloaded 109 times

Soggs
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Re: [0.18.45] Crash in Multiplayer on Blueprint Copy

Post by Soggs »

Might be related to or same as viewtopic.php?f=7&t=87673

kovarex
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Re: [0.18.45] Crash in Multiplayer on Blueprint Copy

Post by kovarex »

Yea, It is most probably related to a problem we already fixed for 1.0, so I would consider it fixed until prove otherwise.

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