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[0.18.35] Shift on sprites for guis are inconsistant

Posted: Tue Jul 07, 2020 8:11 am
by y.petremann
For some reason I needed a tree_view and for that I recreated my own version of the tree_view_tileset
To make it working, I've added each variation where the line in the center can't be cut and for all other I used some crop technics using size position and shift

But it seems that shift is not considered when scaling

At 75% scale:
75.png
75.png (22.7 KiB) Viewed 1055 times

At 100% scale:
100.png
100.png (33.89 KiB) Viewed 1055 times

At 200% scale:
200.png
200.png (47.03 KiB) Viewed 1055 times

Files to recreate the tree_view :
tree_view_tileset.png
tree_view_tileset.png (11.17 KiB) Viewed 1055 times
treeview.lua
(6.11 KiB) Downloaded 88 times
Treeview Demo :

Code: Select all

[img=tree_white_d]\
[img=tree_tdr][img=tree_white_ld]group\
[img=tree_td][img=tree_tdr][img=tree_white_ld]1\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]group:  \"group\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]type:  \"add\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]name:  \"Power\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]icon:  \"electric-energy-distribution-1\"\
[img=tree_td][img=tree_td][img=tree_tr][img=tree_fade_l]order:  \"az\"\
[img=tree_td][img=tree_tdr][img=tree_white_ld]2\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]group:  \"group\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]type:  \"add\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]name:  \"Train\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]icon:  \"railway\"\
[img=tree_td][img=tree_td][img=tree_tr][img=tree_fade_l]order:  \"ax\"\
[img=tree_td][img=tree_tdr][img=tree_white_ld]3\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]group:  \"group\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]type:  \"add\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]name:  \"Research\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]icon:  \"logistic-science-pack\"\
[img=tree_td][img=tree_td][img=tree_tr][img=tree_fade_l]order:  \"bz\"\
[img=tree_td][img=tree_tdr][img=tree_white_ld]4\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]group:  \"group\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]type:  \"change\"\
[img=tree_td][img=tree_td][img=tree_tdr][img=tree_fade_l]on:  \"signals\"\
[img=tree_td][img=tree_td][img=tree_tr][img=tree_fade_l]icon:  \"electronics\"\
[img=tree_td][img=tree_tr][img=tree_white_ld]5\
[img=tree_td][img=tree_none][img=tree_tdr][img=tree_fade_l]group:  \"group\"\
[img=tree_td][img=tree_none][img=tree_tdr][img=tree_fade_l]type:  \"remove\"\
[img=tree_td][img=tree_none][img=tree_tdr][img=tree_fade_l]on:  \"enemies\"\
[img=tree_td][img=tree_none][img=tree_tr][img=tree_fade_l]to:  \"environment\"\
[img=tree_tdr][img=tree_white_l]subgroup\
[img=tree_tr][img=tree_white_l]slot

Re: [0.18.35] Shift on sprites for guis are inconsistant

Posted: Mon Jul 13, 2020 2:35 pm
by boskid
Please provide some minimal reproduction mod and save, by trying to reproduce by myself i could miss some crucial step and it is time consuming.