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[0.18.32] Crash on save: FluidBox::getFluidManager()
Posted: Sun Jun 21, 2020 7:03 am
by jwu
Getting random segmentation fault errors I think while autosaving.
Just updated to the experimental latest available in arch's AUR. Game has been crashing on both [0.17.79] and current [0.18.32].
Thanks!
Re: [0.18.32] Crash on save: FluidBox::getFluidManager()
Posted: Sun Jun 21, 2020 1:19 pm
by Loewchen
What makes you think the crashes are random?
Re: [0.18.32] Crash on save: FluidBox::getFluidManager()
Posted: Tue Jun 23, 2020 3:28 am
by jwu
Loewchen wrote: ↑Sun Jun 21, 2020 1:19 pm
What makes you think the crashes are random?
Correction: I am unaware why I am getting SIGSEGV errors. Sometimes autosaving works, sometimes autosave is the last event before the SIGSEGV.
Re: [0.18.32] Crash on save: FluidBox::getFluidManager()
Posted: Tue Jun 23, 2020 9:07 am
by movax20h
jwu wrote: ↑Tue Jun 23, 2020 3:28 am
Loewchen wrote: ↑Sun Jun 21, 2020 1:19 pm
What makes you think the crashes are random?
Correction: I am unaware why I am getting SIGSEGV errors. Sometimes autosaving works, sometimes autosave is the last event before the SIGSEGV.
You should share the save to test it.
Try decreasing autosave interval to 1 to capture something that is close to the actual crash.
Re: [0.18.32] Crash on save: FluidBox::getFluidManager()
Posted: Wed Jun 24, 2020 6:51 pm
by jwu
Thanks, I can try that. No access to my machine for 2 weeks, but I'll try to post and share the saves later. Thanks
Re: [0.18.32] Crash on save: FluidBox::getFluidManager()
Posted: Tue Jul 21, 2020 8:07 pm
by Rseding91
If/when you are able to get a save file that crashes reliably let us know. In the meantime there's not much we can do.