[0.18.31-34] UPS drop with construction robots placeing many rails

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Post Reply
Blacky007
Fast Inserter
Fast Inserter
Posts: 177
Joined: Fri Dec 29, 2017 8:05 pm
Contact:

[0.18.31-34] UPS drop with construction robots placeing many rails

Post by Blacky007 »

If I place on an area about 200 railsegments with BP or Cut paste - the UPSs beaks down very heavy

Last edited by Blacky007 on Fri Jun 26, 2020 4:37 pm, edited 1 time in total.
My color birthday was May 2nd 2020 - Thank you Enchroma

User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 2250
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [0.18.31] UPS drop with construction robots placeing many rails

Post by boskid »

Cannot reproduce

DerGraue
Fast Inserter
Fast Inserter
Posts: 151
Joined: Mon May 30, 2016 12:12 pm
Contact:

Re: [0.18.31] UPS drop with construction robots placeing many rails

Post by DerGraue »

probably repath lag. Whenever you put down a piece of rail all the active trains repath regardless if they can use those rails or not. If your train network is large enough + you have enough trains you will always see this and it gets worse the larger the base and the more trains you have.

Blacky007
Fast Inserter
Fast Inserter
Posts: 177
Joined: Fri Dec 29, 2017 8:05 pm
Contact:

Re: [0.18.31] UPS drop with construction robots placeing many rails

Post by Blacky007 »

try this map
https://www.dropbox.com/s/pe3njmszrd79p ... 5.zip?dl=0

its ober 300 trains and a really gigantic rail system
My color birthday was May 2nd 2020 - Thank you Enchroma

Blacky007
Fast Inserter
Fast Inserter
Posts: 177
Joined: Fri Dec 29, 2017 8:05 pm
Contact:

[0.18.32] UPS drop with construction robots placeing many rails

Post by Blacky007 »

as requested here are some screenshots of the Update times

I tested it with a 15x15 square of other elements - only the rails make this huge FPS drops
I think it has something to do with the 2 entity high of the rails - I never had this issue until 0.18.31-32

maybe there was something changed in the centerpoint where the robots place and picup the rails?

Greetings Blacky007
Attachments
85837_FPS-drops3.PNG
85837_FPS-drops3.PNG (2.34 MiB) Viewed 2166 times
85837_FPS-drops2.PNG
85837_FPS-drops2.PNG (2.17 MiB) Viewed 2166 times
85837_FPS-drops.PNG
85837_FPS-drops.PNG (2.24 MiB) Viewed 2166 times
85837_normal.PNG
85837_normal.PNG (2.06 MiB) Viewed 2166 times
My color birthday was May 2nd 2020 - Thank you Enchroma

Blacky007
Fast Inserter
Fast Inserter
Posts: 177
Joined: Fri Dec 29, 2017 8:05 pm
Contact:

Re: [0.18.31-34] UPS drop with construction robots placeing many rails

Post by Blacky007 »

Any more information needed?
Greetings Blacky007
My color birthday was May 2nd 2020 - Thank you Enchroma

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.31-34] UPS drop with construction robots placeing many rails

Post by Rseding91 »

I doubt anything will change. Most likely you have loads of trains with no-path or stuck waiting for a path somewhere and by building rails they have to check if a new path might exist. Same with removing rails: trains have to check if you just removed a rail they are going to try to path through.

Nothing around rails changed in any of the recent game versions. Most likely you just built more in your base or changed your trains around in the meantime.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Pending”