[0.17.79] Multiplayer replay desyncs (crc fail)
Posted: Thu Dec 26, 2019 1:02 pm
I searched around and couldn't find any similar issues.
A map with replays enabled from start and no mod changes (only using LTN) desyncs when trying to load the replay. The save was created in single player (with the mod enabled), then transferred to a server (with the mod enabled). The map was then run by the server in headless mode (on Windows).
Is there any chance to skip the CRC check and just let the map play out even if the results are wonky? I'm trying to generate a timelapse of my save from the winter holiday.
Otherwise, is there any chance of enabling replays going forward?
Save file attached.
A map with replays enabled from start and no mod changes (only using LTN) desyncs when trying to load the replay. The save was created in single player (with the mod enabled), then transferred to a server (with the mod enabled). The map was then run by the server in headless mode (on Windows).
Is there any chance to skip the CRC check and just let the map play out even if the results are wonky? I'm trying to generate a timelapse of my save from the winter holiday.
Otherwise, is there any chance of enabling replays going forward?
Save file attached.