[0.17.55] Crash joining server, circuit connector inconsistency

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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cctvzbc
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Manual Inserter
Posts: 1
Joined: Wed Jul 10, 2019 6:42 am
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[0.17.55] Crash joining server, circuit connector inconsistency

Post by cctvzbc »

When i clicked to join a server, the error reported and the game crashed.
Does anyone know how to fix this?

Code: Select all

 0.007 2019-07-10 14:16:59; Factorio 0.17.55 (build 46064, win64, steam)
   0.007 Operating system: Windows 10 (version 1803) 
   0.010 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.011 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.011 Write data path: C:/Users/ATP/AppData/Roaming/Factorio [45851/120825MB]
   0.011 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.079 System info: [CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, 8 cores, RAM: 4108/8058 MB, page: 6835/12008 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
   0.080 Display options: [FullScreen: 0] [VSync: 0] [UIScale: custom (125.0%)] [Native DPI: 1] [Screen: 255] [Special: 0000] [Lang: zh-CN]
   0.105 Available displays: 1
   0.106  [0]: \\.\DISPLAY1 - Intel(R) UHD Graphics 620 {0x05, [0,0], 1920x1080, 32bit, 57Hz}
   0.261 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.793 Initialised Direct3D[0]: NVIDIA GeForce 940MX; id: 10de-134d; driver: nvldumdx.dll 26.21.14.3086
   0.793   D3D Feature Level: 11.0, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.793   [Local Video Memory] Budget: 1708MB, CurrentUsage: 2MB, Reservation: 0/904MB
   0.793   [Non-Local Vid.Mem.] Budget: 3626MB, CurrentUsage: 0MB, Reservation: 0/1913MB
   0.793   Tiled resources: Tier 1
   0.793   Unified Memory Architecture: No
   0.794   BGR 565 Supported: Yes
   0.794   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.919 Desktop composition is active.
   0.919 Graphics settings preset: high
   0.919   Dedicated video memory size 2010 MB
   0.919 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.919                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: low] [Color: 32bit]
   1.031 DSound: Starting _dsound_update thread
   1.032 DSound: Enter _dsound_update; tid=21320
   1.828 Loading mod core 0.0.0 (data.lua)
   2.430 Loading mod base 0.17.55 (data.lua)
   3.481 Loading mod base 0.17.55 (data-updates.lua)
   4.063 Checksum for core: 1158421070
   4.063 Checksum of base: 3427775724
   5.488 Loading sounds...
  18.498 Info PlayerData.cpp:69: Local player-data.json unavailable
  18.498 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1562728730
  18.837 Initial atlas bitmap size is 16384
  18.960 Created atlas bitmap 16384x16380 [none]
  18.971 Created atlas bitmap 16384x8656 [none]
  18.972 Created atlas bitmap 8192x3884 [decal]
  18.976 Created atlas bitmap 16384x4288 [low-object, linear-minification]
  18.977 Created atlas bitmap 8192x3696 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.980 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
  18.981 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  18.982 Created atlas bitmap 4096x1704 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.982 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  18.983 Created atlas bitmap 8192x1496 [alpha-mask]
  18.989 Created atlas bitmap 16384x11224 [shadow, linear-magnification, alpha-mask]
  18.990 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  19.002 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  72.968 Parallel Sprite Loader initialized (threads: 5)
  91.544 Sprites loaded
  91.581 Generated mipmaps (4) for atlas [3] of size 16384x4288   
  91.593 Generated mipmaps (3) for atlas [4] of size 8192x3696   
  91.628 Generated mipmaps (3) for atlas [5] of size 16384x6880   
  91.640 Generated mipmaps (3) for atlas [6] of size 4096x1600   
  91.652 Generated mipmaps (4) for atlas [7] of size 4096x1704   
  91.664 Generated mipmaps (3) for atlas [11] of size 8192x2352   
  91.666 Custom mipmaps uploaded.
  91.677 Custom inputs active: 0
  92.030 Factorio initialised
1048.110 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
1063.543 Info UDPSocket.cpp:210: Closing socket
1063.544 Info UDPSocket.cpp:240: Socket closed
1063.544 Info UDPSocket.cpp:210: Closing socket
1063.545 Joining game IP ADDR:({47.100.217.70:34198})
1063.545 Info UDPSocket.cpp:33: Opening socket
1063.557 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1063.673 Connection refused
1063.673 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
1063.673 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
1063.675 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
1088.307 Info AuthServerConnector.cpp:138: Received key from auth server.
1088.309 Info UDPSocket.cpp:210: Closing socket
1088.309 Info UDPSocket.cpp:240: Socket closed
1088.309 Joining game IP ADDR:({47.100.217.70:34198})
1088.309 Info UDPSocket.cpp:33: Opening socket
1088.310 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
1088.423 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
1088.450 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
1088.451 Info ClientRouter.cpp:224: ConnectionAccepted
1095.078 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
1095.079 Downloading file C:\Users\ATP\AppData\Roaming\Factorio\temp\mp-download.zip (52239435 B, 103856 blocks)
1095.129 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1118.439 Finished download (23 s, 52.2 MB, 2.2 MB/s)
1119.523 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
1119.525 Loading map C:\Users\ATP\AppData\Roaming\Factorio\temp\mp-download.zip: 52239435 bytes.
1119.529 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1120.400 Loading level.dat: 216907850 bytes.
1120.412 Info Scenario.cpp:187: Map version 0.17.55-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-72ioos\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
ERROR: SymGetSymFromAddr64, GetLastError: 3765269347 (Address: 00007FF78F5CCE74)
c:\cygwin64\tmp\factorio-build-72ioos\src\util\logger.cpp (537): (function-name not available)
c:\cygwin64\tmp\factorio-build-72ioos\src\util\logger.cpp (544): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-72ioos\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-72ioos\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-72ioos\src\circuitnetwork\circuitconnector.cpp (357): CircuitConnector::disconnect
c:\cygwin64\tmp\factorio-build-72ioos\src\circuitnetwork\circuitconnector.cpp (730): CircuitConnector::~CircuitConnector
c:\cygwin64\tmp\factorio-build-72ioos\src\entity\roboport.cpp (195): Roboport::~Roboport
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF78EF81A14)
00007FF78EF81A14 (Factorio): (filename not available): Roboport::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprintentities.cpp (218): BlueprintEntities::clear
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprint.cpp (38): Blueprint::~Blueprint
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF78EDE3DA2)
00007FF78EDE3DA2 (Factorio): (filename not available): SingleBlueprintRecord::`scalar deleting destructor'
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\vector (894): std::vector<std::unique_ptr<SingleBlueprintRecord,std::default_delete<SingleBlueprintRecord> >,std::allocator<std::unique_ptr<SingleBlueprintRecord,std::default_delete<SingleBlueprintRecord> > > >::~vector<std::unique_ptr<SingleBlueprintRecord,std::default_delete<SingleBlueprintRecord> >,std::allocator<std::unique_ptr<SingleBlueprintRecord,std::default_delete<SingleBlueprintRecord> > > >
f:\dd\vctools\crt\vcruntime\src\eh\amd64\handlers.asm (50): _CallSettingFrame
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1210): __FrameHandler3::FrameUnwindToState
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (246): __FrameHandler3::FrameUnwindToEmptyState
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (318): __InternalCxxFrameHandler<__FrameHandler3>
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (272): __CxxFrameHandler3
f:\dd\vctools\crt\vcstartup\src\gs\amd64\gshandlereh.cpp (181): __GSHandlerCheck_EH
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0BCAF85D)
00007FFE0BCAF85D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0BC1E240)
00007FFE0BC1E240 (ntdll): (filename not available): RtlUnwindEx
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (744): __FrameHandler3::UnwindNestedFrames
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (1367): CatchIt<__FrameHandler3>
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (627): FindHandler<__FrameHandler3>
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (367): __InternalCxxFrameHandler<__FrameHandler3>
f:\dd\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp (272): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0BCAF7DD)
00007FFE0BCAF7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0BC1D856)
00007FFE0BC1D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0BC1BE9A)
00007FFE0BC1BE9A (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0801A388)
00007FFE0801A388 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (133): _CxxThrowException
c:\cygwin64\tmp\factorio-build-72ioos\src\util\crashhandler.cpp (553): CrashHandler::NewHandler
minkernel\crts\ucrt\src\appcrt\heap\new_handler.cpp (79): _callnewh
f:\dd\vctools\crt\vcstartup\src\heap\new_scalar.cpp (40): operator new
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\xmemory0 (184): std::_Allocate<16,std::_Default_allocate_traits,0>
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\vector (1503): std::vector<BlueprintEntities::EntityRequestPair,std::allocator<BlueprintEntities::EntityRequestPair> >::_Reallocate_exactly
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprintentities.cpp (54): BlueprintEntities::load
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprint.cpp (146): Blueprint::loadReal
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprint.cpp (133): Blueprint::load
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprint.cpp (43): Blueprint::Blueprint
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprintrecord.cpp (296): BlueprintBookRecord::BlueprintBookRecord
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprintshelf.cpp (77): BlueprintShelf::load
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprintshelf.cpp (54): BlueprintShelf::BlueprintShelf
c:\cygwin64\tmp\factorio-build-72ioos\src\blueprint\blueprintlibrary.cpp (185): BlueprintLibrary::BlueprintLibrary
c:\cygwin64\tmp\factorio-build-72ioos\src\map\map.cpp (653): Map::loadData
c:\cygwin64\tmp\factorio-build-72ioos\src\map\map.cpp (292): Map::load
c:\cygwin64\tmp\factorio-build-72ioos\src\scenario\scenario.cpp (228): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-72ioos\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0B334034)
00007FFE0B334034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE0BC83691)
00007FFE0BC83691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1149.843 Error CircuitConnector.cpp:357: Trying to disconnect circuit connector in inconsistent state.
Logger::writeStacktrace skipped.
1149.964 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1157.431 Uploading log file
1157.998 Error CrashHandler.cpp:234: Heap validation: success.
1158.042 Creating crash dump.
1160.271 CrashDump success

Loewchen
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Posts: 8308
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [0.17.55] Crash joining server, circuit connector inconsistency

Post by Loewchen »

I believe your blueprint library is corrupted,
upload your blueprint storage.dat to a file hoster and post a link for public access please. Removing or renaming the file might fix the issue.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.17.55] Crash joining server, circuit connector inconsistency

Post by Rseding91 »

From the log file I would agree - I think it's a corrupt blueprint library file. However without the file to confirm there's nothing we can do.
If you want to get ahold of me I'm almost always on Discord.

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