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[kovarex] [0.17.50] Crash while setting rail signals "outgoingBlock->getInboundSignals().count(this) was not true"

Posted: Tue Jun 18, 2019 7:37 pm
by r-kane
Hey guys,

game crashed on single player sandbox mode, when setting signals on rails.

What have I done? I tried to play around with rail formations like shown in the attached screenshots. Somewhere between screenshot 1 and 2 the crash happened (the second screenshot was done after the reload of latest save game). Unfortunately I was not able to reproduce the error, so I hope this information will be enough for you.

Best regards,
r-kane

Re: [0.17.50] Crash while setting rail signals

Posted: Tue Jun 18, 2019 7:43 pm
by boskid
log
looks like something new

Can you provide save file?

Re: [0.17.50] Crash while setting rail signals

Posted: Wed Jun 19, 2019 1:27 pm
by r-kane
Here you are, hope you can somehow recreate this issue with it.

The most current savegame (_Autosave3) was corrupted by the crash by the way. This one is from Autosave2, then a save by advancing and trying to reproduce the problem, which I wasn't able to.

Re: [kovarex] [0.17.50] Crash while setting rail signals "outgoingBlock->getInboundSignals().count(this) was not true"

Posted: Mon Jul 01, 2019 10:46 am
by kovarex
Hello, I tried to reproduce it, but I couldn't.