[Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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frugal10191
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[Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity

Post by frugal10191 »

0.17.34 version, crashed a couple of times to the desktop, but for no obvious reason. the first time was whilst trying to place an building (Electrolyser Mk2). The second was when trying to open the GUI for an induction Furnace.

Both times going back to the most recent autosave and performing a similar set of actions does not result in a crash.
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TruePikachu
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Re: [0.17.34] Crash to Desktop, seems unconnected to a single activity

Post by TruePikachu »

Code: Select all

c:\cygwin64\tmp\factorio-build-oacria\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-oacria\src\material\productionhelper.cpp (255): ProductionHelper::createMaterialGuiSlot
c:\cygwin64\tmp\factorio-build-oacria\src\gui\assemblingmachinegui.cpp (99): AssemblingMachineGui::updateContent
c:\cygwin64\tmp\factorio-build-oacria\src\input\commonmapinteraction.cpp (398): CommonMapInteraction::openEntityGui
c:\cygwin64\tmp\factorio-build-oacria\src\input\commonmapinteraction.cpp (154): CommonMapInteraction::openGuiInternal
c:\cygwin64\tmp\factorio-build-oacria\src\gameview.cpp (562): GameView::loadGuiForController
…
1701.866 Error ProductionHelper.cpp:255: Failed to create GUI slot: objectIndex: 0, isInput: true, inventory size: 0, fluidBoxManager: true, input size: 0, output size: 0, target specification: source: entity-inventory, target: default, inventory index: 2, slot index: 0, source: 75

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Re: [Dominik][0.17.34] Crash to Desktop, seems unconnected to a single activity

Post by Dominik »

Hi, thanks for the report, however I will need the game save to see what is going on. The issue is likely not the action you are doing, but some existing issue that gets tapped into.

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