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Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 2:44 am
by Djinnistorm
Hello,

I'm playing my first game, no mods, and I didn't want the stress of expanding biters so I disabled them. And all was well for many, MANY hours of slow progress. But I started noticing that nests were appearing where I thought I had cleared them out. I thought I had just missed the nests...until they started appearing IN my radar coverage when they weren't there before. So I looked up the LUA variable to check expansion (game.map_settings.enemy_expansion.enabled) and lo and behold it's now set to true.

I decided to try and check when this might have changed by loading old files...except even my oldest file, from the beginning of the game (long before expansion turned back on) ALSO has that variable set to true now. I can only guess that something about loading the old save from [0.17.21] in the current version enables expansion, even when disabled. Attached are the save I noticed this in, as well as my oldest save. Also attached my current and previous logs, and a picture of the command returning true. Let me know if I can assist further.

...I guess I'll use the lua to turn off expansion again, rip achievements.

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 3:00 am
by Ultros
If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 3:02 am
by Djinnistorm
Ultros wrote: Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 3:04 am
by Ultros
Modded achievements are tracked separately from un-modded ones, but they still count.

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 3:07 am
by MasterBuilder
Djinnistorm wrote: Tue Apr 09, 2019 3:02 am
Ultros wrote: Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!
Modded games track achievements separately from vanilla achievements. If you're game is modded, you can use any mod to change game settings without actively locking you out of achievements for that game.
If you game is vanilla, using mods to fix this won't help as doing so will not make it eligible for regular achievements anymore.

Using console commands (e.g. "/c <something>") to fix anything disables achievements for that game; whether modded or not.

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 3:17 am
by Djinnistorm
MasterBuilder wrote: Tue Apr 09, 2019 3:07 am
Djinnistorm wrote: Tue Apr 09, 2019 3:02 am
Ultros wrote: Tue Apr 09, 2019 3:00 am If you want to keep achievements, you can use the https://mods.factorio.com/mod/ChangeMapSettings mod to set the biter parameters.
Huh. I thought using mods would turn off achievements? If that's not the case, then sure! And thank you!
Modded games track achievements separately from vanilla achievements. If you're game is modded, you can use any mod to change game settings without actively locking you out of achievements for that game.
If you game is vanilla, using mods to fix this won't help as doing so will not make it eligible for regular achievements anymore.

Using console commands (e.g. "/c <something>") to fix anything disables achievements for that game; whether modded or not.
Oh, that's unfortunate. My game is Vanilla, so I guess achievements will be for other runs. Or I can very quickly figure out how to defend my base from expanding big biters...Either way, thanks for the info.

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 5:35 am
by Koub
tbh if the biters are still mostly out of your pollution cloud, I would just wall myself as far as possible , with a few turrets to protect that wall, and as long as your pollution cloud doesn't reach enemy bases, you won't get any stress at all.

Oh, and clear the nests that have already expanded within your pollution cloud :)

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 5:41 am
by Djinnistorm
Koub wrote: Tue Apr 09, 2019 5:35 am tbh if the biters are still mostly out of your pollution cloud, I would just wall myself as far as possible , with a few turrets to protect that wall, and as long as your pollution cloud doesn't reach enemy bases, you won't get any stress at all.

Oh, and clear the nests that have already expanded within your pollution cloud :)
I may have overexpanded for an expansion enabled game...there's a lot of new nests that appeared in my cloud before I realized the expanding was happening, so I may need to rush things >_>;;;

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 9:42 am
by Rseding91
Thanks for the report however unless you can give me a save showing the property disabled and then enabled later I'm more likely to believe you just never disabled it to begin with.

Re: Expansion was Disabled at start, now Enabled even on older saves [0.17.26]

Posted: Tue Apr 09, 2019 7:13 pm
by Djinnistorm
Rseding91 wrote: Tue Apr 09, 2019 9:42 am Thanks for the report however unless you can give me a save showing the property disabled and then enabled later I'm more likely to believe you just never disabled it to begin with.
I have no other saves to offer, so I guess I can't prove anything. I imagined that biter expansion would be noticeable, but being that I'm pretty new to the game it's possible I was dealing with default expansion settings without defenses just by clearing them out enough to not notice the expansions.