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Bug report Log from crash - ElementImageSet

Posted: Thu Mar 28, 2019 7:51 pm
by madpinger
Per dialog request, the current log from a crash.

Code: Select all

   0.000 2019-03-27 10:41:49; Factorio 0.17.21 (build 44074, linux64, steam)
   0.060 Operating system: Linux (Ubuntu 18.04)
   0.060 Program arguments: "/home/madpinger/.steam/steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.060 Read data path: /home/madpinger/.steam/steam/steamapps/common/Factorio/data
   0.060 Write data path: /home/madpinger/.factorio [103914/437364MB]
   0.060 Binaries path: /home/madpinger/.steam/steam/steamapps/common/Factorio/bin
   0.070 System info: [CPU: AMD Ryzen 7 1800X Eight-Core Processor, 16 cores, RAM: 16031 MB]
   0.070 Environment: DISPLAY=:0.0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=xubuntu XDG_SESSION_DESKTOP=xubuntu XDG_CURRENT_DESKTOP=XFCE
   0.070 Display options: [FullScreen: 0] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
   0.210 Available displays: 2
   0.210  [0]: VS248 24" - {[0,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.210  [1]: VS248 24" - {[1920,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.255 Initialised OpenGL:[0] GeForce GTX 960/PCIe/SSE2; driver: 3.3.0 NVIDIA 415.27
   0.255   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.255   [Version] 3.3
   0.283 Graphics settings preset: very-high
   0.283   Dedicated video memory size 2048 MB
   0.283 Graphics options: [Graphics quality: high] [Video memory usage: high] [Light scale: 25%] [DXT: high-quality]
   0.283                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Color: 32bit]
   0.371 Loading mod core 0.0.0 (data.lua)
   0.439 Loading mod base 0.17.21 (data.lua)
   0.607 Loading mod base 0.17.21 (data-updates.lua)
   0.689 Checksum for core: 2666023966
   0.689 Checksum of base: 1967292039
   1.086 Loading sounds...
   1.106 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.106 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1553552117
   1.180 Crop bitmaps.
   1.506 Parallel Sprite Loader initialized (threads: 13)
   8.330 Initial atlas bitmap size is 16384
   8.350 Created atlas bitmap 16384x16380 [none]
   8.351 Created atlas bitmap 16384x4508 [none]
   8.351 Created atlas bitmap 16384x2116 [decal]
   8.351 Created atlas bitmap 16384x3808 [low-object]
   8.351 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   8.352 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   8.352 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   8.352 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   8.352 Created atlas bitmap 16384x748 [alpha-mask]
   8.354 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
   8.354 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   8.506 Created virtual atlas pages 4096x4096x7
   8.517 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   8.868 Parallel Sprite Loader initialized (threads: 13)
  15.761 Sprites loaded
  15.911 Generated mipmaps for atlas of size 16384x3808
  15.936 Generated mipmaps for atlas of size 16384x1888
  16.232 Generated mipmaps for atlas of size 16384x6880
  16.395 Generated mipmaps for atlas of size 16384x480
  16.409 Generated mipmaps for atlas of size 16384x456
  16.416 Generated mipmaps for atlas of size 16384x1264
  16.475 Generated mipmaps for virtual atlas of size 8192x16384
  16.555 Custom inputs active: 6
  16.617 Factorio initialised
  31.245 Loading map /home/madpinger/.factorio/saves/headless_17_17_2.zip: 22770414 bytes.
  31.262 Loading level.dat: 50012556 bytes.
  31.272 Info Scenario.cpp:161: Map version 0.17.18-0
  32.769 Loading script.dat: 339 bytes.
  32.773 Checksum for script /home/madpinger/.factorio/temp/currently-playing/control.lua: 1848333929
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104686.493 Error CrashHandler.cpp:548: Received SIGILL
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xaf466b, 0xc7383d, 0xb66eec, 0xb67050, 0xb67079, 0x3ef20, 0x1356082, 0x1357aa3, 0x137d42e, 0x13be64c, 0x137c9ca, 0x13895c3, 0x137ca4e, 0x13895c3, 0x137ca4e, 0x13895c3, 0x13895c3, 0x13bf4a0, 0x135ec47, 0x904a15, 0xf3c150, 0xf3c85d, 0xf3ca9e, 0x521cdf, 0, 0x52fbfe
104690.825 Warning Logger.cpp:503: Symbols.size() == 32, usedSize == 25
#0  0x0000000000c7383d in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /usr/include/c++/8/bits/unique_ptr.h:150
#1  0x0000000000b66eec in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /usr/include/c++/8/bits/unique_ptr.h:343
#2  0x0000000000b67050 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /usr/include/c++/8/bits/unique_ptr.h:337
#3  0x0000000000b67079 in Logger::flush() at /tmp/factorio-build-d93nfd/src/Util/Logger.cpp:541
#4  0x000000000003ef20 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-d93nfd/src/Util/Logger.cpp:527
#5  0x0000000001356082 in GlobalContext::getMap() at /tmp/factorio-build-d93nfd/src/GlobalContext.cpp:1787
#6  0x0000000001357aa3 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-d93nfd/src/Util/CrashHandler.cpp:174
#7  0x000000000137d42e in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-d93nfd/src/Util/CrashHandler.cpp:551
#8  0x00000000013be64c in CrashHandler::SignalHandler(int) at /tmp/factorio-build-d93nfd/src/Util/CrashHandler.cpp:565
#9  0x000000000137c9ca in ?? at ??:0
#10 0x00000000013895c3 in agui::ElementImageSet::Layer::drawInner(agui::PaintEvent const&, agui::Rectangle const&, agui::Point const&, agui::Color const&, float) const at /tmp/factorio-build-d93nfd/libraries/Agui/ElementImageSet.cpp:190
#11 0x000000000137ca4e in agui::ElementImageSet::Layer::draw(agui::PaintEvent const&, agui::Rectangle const&, agui::Point const&, float, agui::Color) const at /tmp/factorio-build-d93nfd/libraries/Agui/ElementImageSet.cpp:44 (discriminator 2)
#12 0x00000000013895c3 in agui::Frame::paintBackground(agui::PaintEvent const&, agui::Point const&) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Frame.cpp:213
#13 0x000000000137ca4e in agui::Widget::paint(agui::PaintEvent const&, agui::Point const&) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Widget.cpp:110
#14 0x00000000013895c3 in agui::Frame::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Frame.cpp:80
#15 0x00000000013895c3 in agui::Layout::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Layout.cpp:82
#16 0x00000000013bf4a0 in agui::Frame::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Frame.cpp:87
#17 0x000000000135ec47 in agui::Layout::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Layout.cpp:82
#18 0x0000000000904a15 in agui::Frame::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Frame.cpp:87
#19 0x0000000000f3c150 in agui::Layout::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Layout.cpp:82
#20 0x0000000000f3c85d in agui::Layout::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Layout.cpp:82
#21 0x0000000000f3ca9e in agui::Widget::recursivePaintChildren(bool, agui::Graphics*) at /tmp/factorio-build-d93nfd/libraries/Agui/Widget/Widget.cpp:1221
#22 0x0000000000521cdf in agui::Gui::render() at /tmp/factorio-build-d93nfd/libraries/Agui/Gui.cpp:722
#23 (nil) in RenderParameters::setScaleRaw(double) at /tmp/factorio-build-d93nfd/src/Graphics/RenderParameters.cpp:225
#24 0x000000000052fbfe in GuiRenderer::prepare() at /tmp/factorio-build-d93nfd/src/Graphics/GuiRenderer.cpp:72
#25 (nil) in GlobalContext::prepareRenderGui() at /tmp/factorio-build-d93nfd/src/GlobalContext.cpp:1340
#26 0x0000000100000000 in MainLoop::prepare() at /tmp/factorio-build-d93nfd/src/MainLoop.cpp:915
#27 (nil) in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) at /tmp/factorio-build-d93nfd/src/MainLoop.cpp:606
#28 0x4240b43a00000000 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-d93nfd/src/MainLoop.cpp:374
#29 0x004c000000000000 in main at /tmp/factorio-build-d93nfd/src/Main.cpp:1248 (discriminator 3)
#30 0x0000000100000001 in ?? at ??:0
#31 0x0000000000000001 in _start at ??:?
Stack trace logging done
104695.114 Warning Logger.cpp:503: Symbols.size() == 27, usedSize == 24
104695.114 Error CrashHandler.cpp:175: Map tick at moment of crash: 41727520
104695.114 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
104706.576 Uploading log file

Re: Bug report Log from crash - ElementImageSet

Posted: Fri Mar 29, 2019 11:30 am
by Dominik
Hi, thanks for the crash log. But what would help mainly is an information about how it happened.

Re: Bug report Log from crash - ElementImageSet

Posted: Mon May 06, 2019 10:01 pm
by Rseding91
Yes, without a save file and or mods that reproduce the problem there's nothing we can do with this.