[0.17.5] crash while loading a modded save

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Sakari119
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[0.17.5] crash while loading a modded save

Post by Sakari119 »

hi again :P
loaded a modded world with mods, i id not sync mods and it crashed
save had an error with upload ill tyr again
Attachments
factorio-previous.log
(6.28 KiB) Downloaded 48 times
factorio-current.log
(10.49 KiB) Downloaded 48 times

Sakari119
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Posts: 56
Joined: Sun Oct 22, 2017 9:47 am
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Re: [0.17.5] crash while loading a modded save

Post by Sakari119 »

i cant upload the save file
Attachments
3 tries and it come up with this for the save file
3 tries and it come up with this for the save file
Capture14.PNG (4.97 KiB) Viewed 874 times

Loewchen
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Re: [0.17.5] crash while loading a modded save

Post by Loewchen »

Code: Select all

   0.000 2019-03-05 23:52:54; Factorio 0.17.5 (build 43269, win64, steam)
   0.000 Operating system: Windows 10 (version 1803) 
   0.000 Program arguments: "D:\programs\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "19020" 
   0.001 Read data path: D:/programs/steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/User/AppData/Roaming/Factorio [108359/243582MB]
   0.001 Binaries path: D:/programs/steam/steamapps/common/Factorio/bin
   0.007 System info: [CPU: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz, 12 cores, RAM: 7028/16325 MB, page: 12764/30661 MB, virtual: 4335/134217727 MB, extended virtual: 0 MB]
   0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (90.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.013 Available displays: 1
   0.013  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.058 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.132 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; driver: nvldumdx.dll 25.21.14.1616
   0.132   D3D Feature Level: 11.1, DXGI 1.5+
   0.132   [Local Video Memory] Budget: 5144MB, CurrentUsage: 2MB, Reservation: 0/2723MB
   0.132   [Non-Local Vid.Mem.] Budget: 7346MB, CurrentUsage: 0MB, Reservation: 0/3877MB
   0.132   Tiled resources: Tier 2
   0.132   Unified Memory Architecture: No
   0.132   BGR 565 Supported: Yes
   0.132   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.164 Desktop composition is active.
   0.164 Graphics settings preset: very-high
   0.164   Dedicated video memory size 6052 MB
   0.164 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
   0.164                   [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Low quality rotation: 0]
   0.185 DSound: Starting _dsound_update thread
   0.186 DSound: Enter _dsound_update; tid=12756
   0.357 Loading mod settings controllinator 0.4.0 (settings.lua)
   0.358 Loading mod settings creative-mod 1.0.4 (settings.lua)
   0.360 Loading mod settings PickerAtheneum 1.0.0 (settings.lua)
   0.363 Loading mod core 0.0.0 (data.lua)
   0.418 Loading mod base 0.17.5 (data.lua)
   0.566 Loading mod controllinator 0.4.0 (data.lua)
   0.638 Loading mod creative-mod 1.0.4 (data.lua)
   0.722 Loading mod stdlib 1.0.2 (data.lua)
   0.794 Loading mod PickerAtheneum 1.0.0 (data.lua)
   0.872 Loading mod base 0.17.5 (data-updates.lua)
   0.948 Loading mod creative-mod 1.0.4 (data-final-fixes.lua)
   1.032 Loading mod PickerAtheneum 1.0.0 (data-final-fixes.lua)
   1.106 Checksum for core: 3928040144
   1.106 Checksum of base: 3918046970
   1.106 Checksum of controllinator: 4273049314
   1.106 Checksum of creative-mod: 1648215781
   1.106 Checksum of stdlib: 68667574
   1.106 Checksum of PickerAtheneum: 1611271208
   1.509 Loading sounds...
   1.552 Info PlayerData.cpp:69: Local player-data.json unavailable
   1.553 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1551790300
   1.656 Initial atlas bitmap size is 16384
   1.680 Created atlas bitmap 16384x16372 [none]
   1.683 Created atlas bitmap 16384x12152 [none]
   1.683 Created atlas bitmap 16384x2116 [decal]
   1.684 Created atlas bitmap 16384x3808 [low-object]
   1.684 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.685 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
   1.685 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
   1.686 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
   1.686 Created atlas bitmap 16384x748 [alpha-mask]
   1.688 Created atlas bitmap 16384x12852 [shadow, linear-magnification, alpha-mask]
   1.688 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
   1.693 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.211 Parallel Sprite Loader initialized (threads: 11)
   8.217 Sprites loaded
   8.272 Generated mipmaps for atlas of size 16384x3808
   8.294 Generated mipmaps for atlas of size 16384x1888
   8.316 Generated mipmaps for atlas of size 16384x6880
   8.327 Generated mipmaps for atlas of size 16384x480
   8.338 Generated mipmaps for atlas of size 16384x456
   8.349 Generated mipmaps for atlas of size 16384x1264
   8.353 Custom inputs active: 8
   8.386 Factorio initialised
  72.588 Loading Level.dat: 976125 bytes.
  72.588 Info Scenario.cpp:147: Map version 0.17.5-1
  72.860 Checksum for script C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  72.862 Checksum for script __controllinator__/control.lua: 3929124195
  72.889 Checksum for script __creative-mod__/control.lua: 3428198232
  72.897 Checksum for script __PickerAtheneum__/control.lua: 815422397
1202.266 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\1 1 ABplus 2.zip: 16373997 bytes.
1202.308 Loading Level.dat: 52449244 bytes.
1202.313 Info Scenario.cpp:147: Map version 0.16.51-0
1202.317 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-05-22_Factorio_0.17.0.json
1202.317 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-06-12_Factorio_0.17.0.json
1202.317 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-21_Factorio_0.17.0.json
1202.317 Info PrototypeMigrationList.cpp:60: Activating migration base/2018-12-27_Factorio_0.17.0.json
1202.317 Info PrototypeMigrationList.cpp:60: Activating migration creative-mod/creative-mode_0.3.2.json
1202.405 Error CrashHandler.cpp:376: Exception Code: c0000005, Address: 0x00007ff72fa6442e
ModuleBase: 0x00007ff72f230000, ImageSize: 015f0000, RelativeAddress: 0083442e
1202.405 Error CrashHandler.cpp:382: Access Violation: Write at address 0000024B38C07060
1202.405 Error CrashHandler.cpp:396: Exception Context:
rax=0000024730c07060, rbx=00000246bc76eb18, rcx=00000246ca260000,
rdx=00000246ca260000, rsi=00000247107fc580, rdi=0000024706572f90,
rip=00007ff72fa6442e, rsp=000000b288dfe6e0, rbp=0000000081000000,
 r8=00000246ca36b700,  r9=0000000000008000, r10=000002470f5a1550,
r11=0000024730c07060, r12=0000000000000000, r13=00007ff7302127a0,
r14=00000247063e6f40, r15=00000247063e6f58
1202.405 Crashed in D:\programs\steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff72f230000 - 0x00007ff730820000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-0zstqu\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (415): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\logger.cpp (566): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\crashhandler.cpp (423): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB88BABDD0)
00007FFB88BABDD0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8C083167)
00007FFB8C083167 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8C06B5E6)
00007FFB8C06B5E6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8C07F7DD)
00007FFB8C07F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8BFED856)
00007FFB8BFED856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8C07E70E)
00007FFB8C07E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\targetdeserialiser.cpp (72): TargetDeserialiser::registerTarget
c:\cygwin64\tmp\factorio-build-0zstqu\src\util\targetable.cpp (46): Targeters::load
c:\cygwin64\tmp\factorio-build-0zstqu\src\logistics\logisticnetwork.cpp (145): LogisticNetwork::LogisticNetwork
c:\cygwin64\tmp\factorio-build-0zstqu\src\logistics\logisticmanager.cpp (43): LogisticManager::LogisticManager
c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcedata.cpp (1115): ForceData::loadLogisticManagers
c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcedata.cpp (140): ForceData::ForceData
c:\cygwin64\tmp\factorio-build-0zstqu\src\force\forcemanager.cpp (57): ForceManager::load
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (516): Map::loadData
c:\cygwin64\tmp\factorio-build-0zstqu\src\map\map.cpp (292): Map::load
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\scenario.cpp (178): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-0zstqu\src\scenario\parallelscenarioloader.cpp (155): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8B7E3DC4)
00007FFB8B7E3DC4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB8C053691)
00007FFB8C053691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1203.716 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1260.005 Uploading log file
1260.009 Error CrashHandler.cpp:221: Heap validation: success.
1260.010 Creating crash dump.
1260.205 CrashDump success
You can upload the save to googledrive or dropbox if attachments don't work.

kovarex
Factorio Staff
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Joined: Wed Feb 06, 2013 12:00 am
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Re: [0.17.5] crash while loading a modded save

Post by kovarex »

It might have been fixed for 0.17.6. Putting to pending until it is disproved, or save file provided.

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