We do care about game-breaking bugs in the campaign (the not lua kind), but the above post doesn't make it very clear that it is that kind of bug.
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0.000 2019-05-07 10:35:40; Factorio 0.17.36 (build 44798, win64, steam)
0.000 Operating system: Windows 8.1
0.000 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: E:/Steam/SteamApps/common/Factorio/data
0.000 Write data path: C:/Users/User/AppData/Roaming/Factorio [10777/204849MB]
0.000 Binaries path: E:/Steam/SteamApps/common/Factorio/bin
0.007 System info: [CPU: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz, 8 cores, RAM: 8040/32712 MB, page: 10400/34760 MB, virtual: 188/134217727 MB, extended virtual: 0 MB]
0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
0.013 Available displays: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.125 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.190 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvd3dumx.dll 25.21.14.1735
0.190 D3D Feature Level: 11.1, DXGI 1.2+, SwapChain: 1,discard,-,-,none
0.190 Tiled resources: Tier 2
0.190 BGR 565 Supported: Yes
0.190 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.233 Desktop composition is active.
0.233 Graphics settings preset: very-high
0.233 Dedicated video memory size 5972 MB
0.233 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 70%] [DXT: high-quality]
0.233 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
0.256 DSound: Starting _dsound_update thread
0.256 DSound: Enter _dsound_update; tid=7600
0.348 Loading mod core 0.0.0 (data.lua)
0.425 Loading mod base 0.17.36 (data.lua)
0.654 Loading mod base 0.17.36 (data-updates.lua)
0.759 Checksum for core: 1237570159
0.759 Checksum of base: 1882531248
1.293 Loading sounds...
1.339 Info PlayerData.cpp:69: Local player-data.json unavailable
1.339 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1557211013
1.480 Initial atlas bitmap size is 16384
1.530 Created atlas bitmap 16384x16368 [no-crop]
1.537 Created atlas bitmap 16384x11412 [none]
1.538 Created atlas bitmap 8192x3872 [decal]
1.540 Created atlas bitmap 16384x4288 [low-object]
1.541 Created atlas bitmap 2048x192 [icon-background, not-compressed, linear-minification, linear-magnification, linear-mip-level, , no-crop, no-scale]
1.542 Created atlas bitmap 8192x3552 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.544 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
1.545 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
1.545 Created atlas bitmap 4096x1408 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
1.546 Created atlas bitmap 8192x1496 [alpha-mask]
1.550 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
1.551 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.558 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.178 Parallel Sprite Loader initialized (threads: 7)
13.325 Sprites loaded
13.369 Generated mipmaps for atlas [3] of size 16384x4288
13.395 Generated mipmaps for atlas [5] of size 8192x3552
13.429 Generated mipmaps for atlas [6] of size 16384x6880
13.441 Generated mipmaps for atlas [7] of size 4096x1600
13.454 Generated mipmaps for atlas [8] of size 4096x1408
13.466 Generated mipmaps for atlas [11] of size 8192x2352
13.474 Custom inputs active: 6
13.571 Factorio initialised
19.385 Loading map C:\Users\User\AppData\Roaming\Factorio\saves\_autosave-rebuild.zip: 2695460 bytes.
19.510 Loading level.dat: 4488370 bytes.
19.513 Info Scenario.cpp:161: Map version 0.17.4-1
19.515 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-03-29_Factorio_0.17.23.json
19.516 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-27_Factorio_0.17.35.json
19.516 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-04-30_Factorio_0.17.35.json
19.516 Info PrototypeMigrationList.cpp:60: Activating migration base/2019-05-01_Factorio_0.17.35.json
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-zau9u9\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-zau9u9\src\util\logger.cpp (376): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-zau9u9\src\util\logger.cpp (527): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-zau9u9\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-zau9u9\src\util\logging.cpp (84): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-zau9u9\src\logistics\constructionmanager.cpp (403): ConstructionManager::checkConsistency
c:\cygwin64\tmp\factorio-build-zau9u9\src\map\map.cpp (1986): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-zau9u9\src\map\map.cpp (1077): Map::setupEntities
c:\cygwin64\tmp\factorio-build-zau9u9\src\scenario\scenario.cpp (270): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-zau9u9\src\scenario\parallelscenarioloader.cpp (157): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFD8CE13D2)
00007FFFD8CE13D2 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFDB6654F4)
00007FFFDB6654F4 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
22.093 Error ConstructionManager.cpp:405: ConstructionManager for force 1 has queued to deconstruct an entity with force=5
Logger::writeStacktrace skipped.
22.094 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
26.444 Uploading log file
26.469 Error CrashHandler.cpp:215: Heap validation: success.
26.470 Creating crash dump.
26.588 CrashDump success