[0.16.51] Constructions bots not repairing efficiently in long roboport chains
Posted: Mon Jan 14, 2019 4:19 am
I'm not sure if this has been discussed yet, but it seems like an unintended behavior.
At the end of a long roboport chain (of 15 or so, I understand "long" is relative) I'll frequently have a damaged laser turret that needs repair.
In that same base is a local roboport with 10 or 15 construction bots and 30 or so repair packs.
Yet, the game will choose to send a construction bot from my main base, or from the middle of the chain somewhere, to fly out and repair the laser turret at the end, and NOT one of the 10 or 15 repair pack equipped bots right there.
It seems like buildings in need of repair should invoke the nearest construction bots with repair packs. I'm not sure what the logic is that is currently governing them.
At the end of a long roboport chain (of 15 or so, I understand "long" is relative) I'll frequently have a damaged laser turret that needs repair.
In that same base is a local roboport with 10 or 15 construction bots and 30 or so repair packs.
Yet, the game will choose to send a construction bot from my main base, or from the middle of the chain somewhere, to fly out and repair the laser turret at the end, and NOT one of the 10 or 15 repair pack equipped bots right there.
It seems like buildings in need of repair should invoke the nearest construction bots with repair packs. I'm not sure what the logic is that is currently governing them.