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16.x Multiplayer desync when placing tile ghosts

Posted: Sat Mar 24, 2018 1:01 am
by Sakari119
so when i was playing with a friend he noticed that there was no limit on how big he can make the tile pippet and he desinced on placing the ghost
i was thinking there should be a cap on how big you can make a tile pippet

Re: 16.x Multiplayer desync when placing tile ghosts

Posted: Sat Mar 24, 2018 7:31 am
by Loewchen