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[0.16.27] desync
Posted: Sun Mar 04, 2018 9:45 am
by hanyuwei70
I am travelling on the train. only me on server.
Re: [16.27] desync
Posted: Sun Mar 04, 2018 10:13 am
by hanyuwei70
Another desync, occurred when I am on the train and switched to automatic
Re: [16.27] desync
Posted: Sun Mar 04, 2018 12:49 pm
by Loewchen
Are you using mods or a custom scenario?
Re: [16.27] desync
Posted: Mon Mar 05, 2018 4:32 am
by hanyuwei70
Loewchen wrote:Are you using mods or a custom scenario?
No. I am using vanilla server.
Re: [16.27] desync
Posted: Mon Mar 05, 2018 4:33 pm
by Jon8RFC
I think something important to note, and maybe show when users connect, is whether or not it's a custom scenario. I posted a desync and didn't know that "I was using a custom scenario", because I didn't do anything other than connect and that is a pretty loosely applied term without any finite definition or simple way to determine for the end user. I can only infer that "custom scenario" means as little as changing map water settings from normal to low, because it's now customized.
Unless the server explicitly states that it's using a custom scenario, there's no way for the user to know. It could have a bunch of stuff going on in the background without bells and whistles of a custom user interface to have you wonder what kind of soft mods might be in play. Even still, because "soft mods" like that don't require me to do anything, I never considered it a "custom scenario" because my game is totally vanilla.
Re: [16.27] desync
Posted: Mon Mar 05, 2018 6:36 pm
by Rseding91
I was looking into the desync and it looks like there's some desync around a tank shooting at some cargo wagons.
Do you remember if anyone was doing anything like that at the time of the desync?
Re: [16.27] desync
Posted: Tue Mar 06, 2018 5:05 am
by hanyuwei70
Rseding91 wrote:I was looking into the desync and it looks like there's some desync around a tank shooting at some cargo wagons.
Do you remember if anyone was doing anything like that at the time of the desync?
two desync happened when only me on server. The network is a little bad, and I described what I am doing.
The tank should doing nothing at that time.
Re: [16.27] desync
Posted: Fri Mar 09, 2018 1:29 pm
by Rseding91
Ok, looking into the desync more it's around the train you're driving in. The train position is slightly different between the server and yourself and there are a few additional smoke entiites in the desynced level.
I still don't know what's causing it though.